use rand::Rng; use std::env; use serenity::{ model::{channel::Message, gateway::Ready}, prelude::*, }; struct Handler; impl EventHandler for Handler { // Set a handler for the `message` event - so that whenever a new message // is received - the closure (or function) passed will be called. // // Event handlers are dispatched through a threadpool, and so multiple // events can be dispatched simultaneously. fn message(&self, ctx: Context, msg: Message) { if msg.content[0..2] == *"!s" { // Sending a message can fail, due to a network error, an // authentication error, or lack of permissions to post in the // channel, so log to stdout when some error happens, with a // description of it. println!("{}", &msg.content[3..]); let arg: u32 = msg.content[3..].parse().unwrap(); let mut rng = rand::thread_rng(); let mut answer = String::from("```md\n"); let mut hits = 0; for _ in 0..arg { let rn = rng.gen_range(1, 7); if rn >= 5 { hits += 1; } answer = format!("{}[{}] ", answer.clone(), rn); } let answer = format!("{}\nhits: {}\n```", answer, hits); if let Err(why) = msg.channel_id.say(&ctx.http, answer) { println!("Error sending message: {:?}", why); } } } // Set a handler to be called on the `ready` event. This is called when a // shard is booted, and a READY payload is sent by Discord. This payload // contains data like the current user's guild Ids, current user data, // private channels, and more. // // In this case, just print what the current user's username is. fn ready(&self, _: Context, ready: Ready) { println!("{} is connected!", ready.user.name); } } fn main() { // Configure the client with your Discord bot token in the environment. //let token = env::var("DISCORD_TOKEN") // .expect("Expected a token in the environment"); let token = "Mjk0NTU0MDU4Nzg4NzAwMTYx.XmfrfA.l8MmCKYem6IBlYOjViUeT9tMSaE"; // Create a new instance of the Client, logging in as a bot. This will // automatically prepend your bot token with "Bot ", which is a requirement // by Discord for bot users. let mut client = Client::new(&token, Handler).expect("Err creating client"); // Finally, start a single shard, and start listening to events. // // Shards will automatically attempt to reconnect, and will perform // exponential backoff until it reconnects. if let Err(why) = client.start() { println!("Client error: {:?}", why); } }