diff options
Diffstat (limited to 'DSACore/DSA_Game/Dsa.cs')
-rw-r--r-- | DSACore/DSA_Game/Dsa.cs | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/DSACore/DSA_Game/Dsa.cs b/DSACore/DSA_Game/Dsa.cs index cbdb734..18d0b81 100644 --- a/DSACore/DSA_Game/Dsa.cs +++ b/DSACore/DSA_Game/Dsa.cs @@ -1,28 +1,24 @@ using System; -using DSACore.Auxiliary; -using DSACore.FireBase; +using System.Collections.Generic; +using System.Linq; +using DSACore.DSA_Game.Characters; +using DSACore.DSA_Game.Save; using DSALib; using DSALib.Characters; -using Microsoft.EntityFrameworkCore.Design; namespace DSACore.DSA_Game { - using System.Collections.Generic; - using System.IO; - using System.Linq; - using DSACore.DSA_Game.Characters; - using DSACore.DSA_Game.Save; - public static class Dsa { #if DEBUG - public const string rootPath = "";//"C:\\Users\\Dennis\\Source\\Repos\\DiscoBot\\DSACore\\";//"DiscoBot\\DSACore\\"; + public const string + rootPath = ""; //"C:\\Users\\Dennis\\Source\\Repos\\DiscoBot\\DSACore\\";//"DiscoBot\\DSACore\\"; #else public const string rootPath = "";//"DiscoBot\\DSACore\\"; #endif private static Session s_session; - public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters + public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters public static List<Talent> Talente { get; set; } = new List<Talent>(); @@ -39,10 +35,7 @@ namespace DSACore.DSA_Game set { s_session = value; - foreach (var x in value.Chars) - { - Chars.Find(c => c.Name.Equals(x.Name)).Update(x); - } + foreach (var x in value.Chars) Chars.Find(c => c.Name.Equals(x.Name)).Update(x); } } @@ -61,9 +54,9 @@ namespace DSACore.DSA_Game } */ - Properties.Deserialize(rootPath+"Properties"); + Properties.Deserialize(); Properties.Serialize(rootPath + "Properties"); - + Talente = Talente.OrderBy(x => x.Name).ToList(); Zauber = Zauber.OrderBy(x => x.Name).ToList(); |