diff options
Diffstat (limited to 'DSALib/Commands/NpcCommands.cs')
-rw-r--r-- | DSALib/Commands/NpcCommands.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/DSALib/Commands/NpcCommands.cs b/DSALib/Commands/NpcCommands.cs index 95243ca..510b78b 100644 --- a/DSALib/Commands/NpcCommands.cs +++ b/DSALib/Commands/NpcCommands.cs @@ -1,11 +1,11 @@ using System; using System.Collections.Generic; using System.Linq; -using DSACore.Characters; -using DSACore.DSA_Game; -using DSACore.DSA_Game.Characters; +using DSALib.Characters; +using DSALib.DSA_Game; +using DSALib.DSA_Game.Characters; -namespace DSACore.Commands +namespace DSALib.Commands { public class NpcCommands { @@ -19,17 +19,17 @@ namespace DSACore.Commands private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) { throw new NotImplementedException(); - Dsa.Chars.Add(new Npc(npcName, mean, stDv)); - return $"{npcName} wurde zufällig generiert"; + //Dsa.Chars.Add(new Npc(npcName, mean, stDv)); + //return $"{npcName} wurde zufällig generiert"; } private static string Copy(ulong id, string npcName, string source, int stDv = 1) { if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon"); throw new NotImplementedException(); - var chr = Dsa.GetCharacter(id); - Dsa.Chars.Add(new Character(chr as Character, npcName, stDv)); - return $"{npcName} wurde als variierte Kopie von {source} erstellt"; + //var chr = Dsa.GetCharacter(id); + //Dsa.Chars.Add(new Character(chr as Character, npcName, stDv)); + //return $"{npcName} wurde als variierte Kopie von {source} erstellt"; } } }
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