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-rw-r--r--DiscoBot/Auxiliary/RandomMisc.cs51
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diff --git a/DiscoBot/Auxiliary/RandomMisc.cs b/DiscoBot/Auxiliary/RandomMisc.cs
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+namespace DiscoBot.Auxiliary
+{
+ using System;
+ using System.Linq;
+ using System.Text;
+
+ public static class RandomMisc
+ {
+ private static readonly Random Rand = new Random();
+
+ // use: 4w6 +4
+ public static string Roll(string input)
+ {
+ var output = new StringBuilder();
+ var strings = input.Split('w', 'd').ToList();
+ int count = Convert.ToInt32(strings[0]);
+ strings = strings[1].Split(' ').ToList();
+ int d = Convert.ToInt32(strings[0]);
+
+ if (strings.Count > 0)
+ {
+ }
+
+ int sum = 0;
+ for (int i = 0; i < count; i++)
+ {
+ var roll = Dice.Roll(d);
+ sum += roll;
+ output.Append("[" + roll + "] ");
+ }
+
+ if (count > 1)
+ {
+ output.Append("sum: " + sum);
+ }
+
+ return output.ToString();
+ }
+
+ public static double Random(double stdDev = 1, double mean = 0)
+ {
+ double u1 = Rand.NextDouble(); // uniform(0,1) random doubles
+ double u2 = Rand.NextDouble();
+ double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) *
+ Math.Sin(2.0 * Math.PI * u2); // random normal(0,1)
+ double randNormal =
+ mean + stdDev * randStdNormal; // random normal(mean,stdDev^2)
+ return randNormal;
+ }
+ }
+}