diff options
Diffstat (limited to 'DiscoBot/Auxiliary/TalentEnumerableExtension.cs')
-rw-r--r-- | DiscoBot/Auxiliary/TalentEnumerableExtension.cs | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs b/DiscoBot/Auxiliary/TalentEnumerableExtension.cs deleted file mode 100644 index df01de3..0000000 --- a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs +++ /dev/null @@ -1,102 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using System.Text; -using DSALib; - - -namespace DiscoBot.Auxiliary -{ - using DiscoBot.Audio; - using DiscoBot.DSA_Game.Characters; - - - public static class TalentEnumerableExtension - { - public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talent, int erschwernis = 0) - { - var output = new StringBuilder(); - var sc = new SpellCorrect(); - var tTalent = List.OrderBy(x => sc.Compare(talent, x.Name)).First(); - - if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) - { - try - { - SoundEffects.Play("Stupid"); - } - catch { } - return $"{c.Name} kann nicht {talent}..."; - } - - var props = tTalent.GetEigenschaften(); // get the required properties - int tap = tTalent.Value; // get taw - var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToList(); - - output.AppendFormat( - "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n", - c.Name, - tTalent.Name, - tTalent.Probe, - string.Join("/", werte), - tTalent.Value, - erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); - - output.Append(" "); - tap -= erschwernis; - int gesamtErschwernis = tap; - if (gesamtErschwernis < 0) - { - tap = 0; - for (int i = 0; i <= 2; i++) - { - // foreach property, dice and tap - int temp = Dice.Roll(); - int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; - - if (eigenschaft + gesamtErschwernis < temp) - { - tap -= temp - (eigenschaft + gesamtErschwernis); - } - - output.Append($"[{temp}]"); // add to string - } - - if (tap >= 0) - { - tap = 1; - } - } - else - { - for (int i = 0; i <= 2; i++) - { - // foreach property, dice and tap - int temp = Dice.Roll(); - int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; - - if (eigenschaft < temp) - { - tap -= temp - eigenschaft; - } - - output.Append($"[{temp}]"); // add to string - } - } - - tap = (tap == 0) ? 1 : tap; - - if (tap < 0) - { - try - { - SoundEffects.Play("Wrong"); - } - catch { } - } - - output.AppendFormat(" tap: {0,2}", tap); - - return output.ToString(); // return output - } - } -} |