diff options
Diffstat (limited to 'WebInterface/wasm/webhogg/loader.js')
-rw-r--r-- | WebInterface/wasm/webhogg/loader.js | 274 |
1 files changed, 269 insertions, 5 deletions
diff --git a/WebInterface/wasm/webhogg/loader.js b/WebInterface/wasm/webhogg/loader.js index cc66ff6..159dbb9 100644 --- a/WebInterface/wasm/webhogg/loader.js +++ b/WebInterface/wasm/webhogg/loader.js @@ -1,9 +1,273 @@ -import {default as init_r} from './webhogg.js' -import {init_x} from './webhogg.js' +const __exports = {}; +let wasm; -let module = init_r('./pkg/webhogg_bg.wasm'); +let cachedTextDecoder = new TextDecoder('utf-8'); -let graphics = new Worker('./graphics.js') +let cachegetUint8Memory = null; +function getUint8Memory() { + if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) { + cachegetUint8Memory = new Uint8Array(wasm.memory.buffer); + } + return cachegetUint8Memory; +} -init_x(module, 'game logic', graphics); +function getStringFromWasm(ptr, len) { + return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len)); +} + +function __wbg_debug_eacd5b227c4c01c7(arg0, arg1, arg2, arg3, arg4, arg5) { + let varg0 = getStringFromWasm(arg0, arg1); + let varg2 = getStringFromWasm(arg2, arg3); + let varg4 = getStringFromWasm(arg4, arg5); + console.debug(varg0, varg2, varg4); +} +__exports.__wbg_debug_eacd5b227c4c01c7 = __wbg_debug_eacd5b227c4c01c7 + +function __wbg_info_be654745b6a55079(arg0, arg1, arg2, arg3, arg4, arg5) { + let varg0 = getStringFromWasm(arg0, arg1); + let varg2 = getStringFromWasm(arg2, arg3); + let varg4 = getStringFromWasm(arg4, arg5); + console.info(varg0, varg2, varg4); +} +__exports.__wbg_info_be654745b6a55079 = __wbg_info_be654745b6a55079 + +function __wbg_warn_804a0523852c6d10(arg0, arg1, arg2, arg3, arg4, arg5) { + let varg0 = getStringFromWasm(arg0, arg1); + let varg2 = getStringFromWasm(arg2, arg3); + let varg4 = getStringFromWasm(arg4, arg5); + console.warn(varg0, varg2, varg4); +} +__exports.__wbg_warn_804a0523852c6d10 = __wbg_warn_804a0523852c6d10 + +function __wbg_error_56a861ecc80f27e1(arg0, arg1, arg2, arg3, arg4, arg5) { + let varg0 = getStringFromWasm(arg0, arg1); + let varg2 = getStringFromWasm(arg2, arg3); + let varg4 = getStringFromWasm(arg4, arg5); + console.error(varg0, varg2, varg4); +} +__exports.__wbg_error_56a861ecc80f27e1 = __wbg_error_56a861ecc80f27e1 + +const heap = new Array(32); + +heap.fill(undefined); + +heap.push(undefined, null, true, false); + +let heap_next = heap.length; + +function addHeapObject(obj) { + if (heap_next === heap.length) heap.push(heap.length + 1); + const idx = heap_next; + heap_next = heap[idx]; + + heap[idx] = obj; + return idx; +} +/** +* @param {any} worker +* @returns {void} +*/ +export function game_logic_entry(worker) { + return wasm.game_logic_entry(addHeapObject(worker)); +} +__exports.game_logic_entry = game_logic_entry + +/** +* @returns {void} +*/ +export function graphics_entry() { + return wasm.graphics_entry(); +} +__exports.graphics_entry = graphics_entry + +function getObject(idx) { return heap[idx]; } + +let cachegetUint32Memory = null; +function getUint32Memory() { + if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) { + cachegetUint32Memory = new Uint32Array(wasm.memory.buffer); + } + return cachegetUint32Memory; +} + +function handleError(exnptr, e) { + const view = getUint32Memory(); + view[exnptr / 4] = 1; + view[exnptr / 4 + 1] = addHeapObject(e); +} + +function __widl_f_post_message_Worker(arg0, arg1, exnptr) { + try { + getObject(arg0).postMessage(getObject(arg1)); + } catch (e) { + handleError(exnptr, e); + } +} +__exports.__widl_f_post_message_Worker = __widl_f_post_message_Worker + +function __wbindgen_string_new(p, l) { return addHeapObject(getStringFromWasm(p, l)); } +__exports.__wbindgen_string_new = __wbindgen_string_new + +let WASM_VECTOR_LEN = 0; + +let cachedTextEncoder = new TextEncoder('utf-8'); + +let passStringToWasm; +if (typeof cachedTextEncoder.encodeInto === 'function') { + passStringToWasm = function(arg) { + + + let size = arg.length; + let ptr = wasm.__wbindgen_malloc(size); + let offset = 0; + { + const mem = getUint8Memory(); + for (; offset < arg.length; offset++) { + const code = arg.charCodeAt(offset); + if (code > 0x7F) break; + mem[ptr + offset] = code; + } + } + + if (offset !== arg.length) { + arg = arg.slice(offset); + ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + arg.length * 3); + const view = getUint8Memory().subarray(ptr + offset, ptr + size); + const ret = cachedTextEncoder.encodeInto(arg, view); + + offset += ret.written; + } + WASM_VECTOR_LEN = offset; + return ptr; + }; +} else { + passStringToWasm = function(arg) { + + + let size = arg.length; + let ptr = wasm.__wbindgen_malloc(size); + let offset = 0; + { + const mem = getUint8Memory(); + for (; offset < arg.length; offset++) { + const code = arg.charCodeAt(offset); + if (code > 0x7F) break; + mem[ptr + offset] = code; + } + } + + if (offset !== arg.length) { + const buf = cachedTextEncoder.encode(arg.slice(offset)); + ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + buf.length); + getUint8Memory().set(buf, ptr + offset); + offset += buf.length; + } + WASM_VECTOR_LEN = offset; + return ptr; + }; +} + +function __wbindgen_debug_string(i, len_ptr) { + const debug_str = + val => { + // primitive types + const type = typeof val; + if (type == 'number' || type == 'boolean' || val == null) { + return `${val}`; + } + if (type == 'string') { + return `"${val}"`; + } + if (type == 'symbol') { + const description = val.description; + if (description == null) { + return 'Symbol'; + } else { + return `Symbol(${description})`; + } + } + if (type == 'function') { + const name = val.name; + if (typeof name == 'string' && name.length > 0) { + return `Function(${name})`; + } else { + return 'Function'; + } + } + // objects + if (Array.isArray(val)) { + const length = val.length; + let debug = '['; + if (length > 0) { + debug += debug_str(val[0]); + } + for(let i = 1; i < length; i++) { + debug += ', ' + debug_str(val[i]); + } + debug += ']'; + return debug; + } + // Test for built-in + const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val)); + let className; + if (builtInMatches.length > 1) { + className = builtInMatches[1]; + } else { + // Failed to match the standard '[object ClassName]' + return toString.call(val); + } + if (className == 'Object') { + // we're a user defined class or Object + // JSON.stringify avoids problems with cycles, and is generally much + // easier than looping through ownProperties of `val`. + try { + return 'Object(' + JSON.stringify(val) + ')'; + } catch (_) { + return 'Object'; + } + } + // errors + if (val instanceof Error) { + return `${val.name}: ${val.message} + ${val.stack}`; + } + // TODO we could test for more things here, like `Set`s and `Map`s. + return className; +} +; +const toString = Object.prototype.toString; +const val = getObject(i); +const debug = debug_str(val); +const ptr = passStringToWasm(debug); +getUint32Memory()[len_ptr / 4] = WASM_VECTOR_LEN; +return ptr; +} +__exports.__wbindgen_debug_string = __wbindgen_debug_string + +function __wbindgen_throw(ptr, len) { + throw new Error(getStringFromWasm(ptr, len)); +} +__exports.__wbindgen_throw = __wbindgen_throw + +function dropObject(idx) { + if (idx < 36) return; + heap[idx] = heap_next; + heap_next = idx; +} + +function __wbindgen_object_drop_ref(i) { dropObject(i); } +__exports.__wbindgen_object_drop_ref = __wbindgen_object_drop_ref + +const WASM_URL = './pkg/webhogg_bg.wasm'; + +const imports = { './webhogg': __exports }; +let res = WebAssembly.instantiateStreaming(fetch(WASM_URL), imports); + +let graphics = new Worker('./graphics.js', {type: 'module', credentials: 'include'}); + +res.then(result => { + console.log(result); + wasm = result.instance.exports; + wasm.game_logic_entry(graphics); +}); |