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-rw-r--r--dsa/DSALib/Auxiliary/Calculator/Argument.cs35
-rw-r--r--dsa/DSALib/Auxiliary/Calculator/ISolvable.cs10
-rw-r--r--dsa/DSALib/Auxiliary/Calculator/Operator.cs51
-rw-r--r--dsa/DSALib/Auxiliary/Calculator/Ops.cs13
-rw-r--r--dsa/DSALib/Auxiliary/Calculator/StringSolver.cs183
-rw-r--r--dsa/DSALib/Auxiliary/CommandInfo.cs28
-rw-r--r--dsa/DSALib/Auxiliary/Dice.cs45
-rw-r--r--dsa/DSALib/Auxiliary/Extensions.cs25
-rw-r--r--dsa/DSALib/Auxiliary/IDataObjectEnumerableExtension.cs25
-rw-r--r--dsa/DSALib/Auxiliary/RandomMisc.cs52
-rw-r--r--dsa/DSALib/Auxiliary/SpellCorrect.cs61
-rw-r--r--dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs74
-rw-r--r--dsa/DSALib/Auxiliary/WeaponImporter.cs175
13 files changed, 777 insertions, 0 deletions
diff --git a/dsa/DSALib/Auxiliary/Calculator/Argument.cs b/dsa/DSALib/Auxiliary/Calculator/Argument.cs
new file mode 100644
index 0000000..e681377
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Calculator/Argument.cs
@@ -0,0 +1,35 @@
+using System;
+
+namespace DSALib.Auxiliary.Calculator
+{
+ /// <summary>
+ /// Provides an ISolvable class to save numbers. The class handles Argument checking and conversion from string to int.
+ /// </summary>
+ public class Argument : ISolvable
+ {
+ private readonly int value;
+
+ public Argument(string value)
+ {
+ // check whether the value given is an empty string
+ if (string.IsNullOrEmpty(value))
+ throw new ArgumentException("Argument kann nicht mit einem leeren string instanziert werden. ",
+ nameof(value));
+
+ if (!int.TryParse(value, out var result))
+ throw new ArgumentException($"Kann {value} nicht in Integer konvertieren");
+
+ this.value = result;
+ }
+
+ public int Solve()
+ {
+ return value;
+ }
+
+ public override string ToString()
+ {
+ return value.ToString();
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Calculator/ISolvable.cs b/dsa/DSALib/Auxiliary/Calculator/ISolvable.cs
new file mode 100644
index 0000000..844e9b3
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Calculator/ISolvable.cs
@@ -0,0 +1,10 @@
+namespace DSALib.Auxiliary.Calculator
+{
+ /// <summary>
+ /// Object has to be able to return an integer as it's value
+ /// </summary>
+ public interface ISolvable
+ {
+ int Solve();
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Calculator/Operator.cs b/dsa/DSALib/Auxiliary/Calculator/Operator.cs
new file mode 100644
index 0000000..e6aeec6
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Calculator/Operator.cs
@@ -0,0 +1,51 @@
+using System;
+using DSALibv.Auxiliary.Calculator;
+
+namespace DSALib.Auxiliary.Calculator
+{
+ /// <summary>
+ /// The Operator Class represents a binary operator with tow Arguments and an Operation type
+ /// </summary>
+ public class Operator : ISolvable
+ {
+ private readonly ISolvable arg1, arg2;
+
+ public Operator(ISolvable arg1, ISolvable arg2, Ops operatorType)
+ {
+ this.arg1 = arg1;
+ this.arg2 = arg2;
+ OperatorType = operatorType;
+ }
+
+ public Ops OperatorType { get; set; }
+
+ public int Solve()
+ {
+ int result;
+ switch (OperatorType)
+ {
+ case Ops.Dice:
+ result = Dice.Roll(arg1.Solve(), arg2.Solve());
+ break;
+ case Ops.Multiply:
+ result = arg1.Solve() * arg2.Solve();
+ break;
+ case Ops.Add:
+ result = arg1.Solve() + arg2.Solve();
+ break;
+ case Ops.Subtract:
+ result = arg1.Solve() - arg2.Solve();
+ break;
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+
+ return result;
+ }
+
+ public override string ToString()
+ {
+ return $"({arg1} {OperatorType} {arg2})";
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Calculator/Ops.cs b/dsa/DSALib/Auxiliary/Calculator/Ops.cs
new file mode 100644
index 0000000..93046d0
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Calculator/Ops.cs
@@ -0,0 +1,13 @@
+namespace DSALibv.Auxiliary.Calculator
+{
+ /// <summary>
+ /// The Different Operations, witch can be performed in execution-order
+ /// </summary>
+ public enum Ops
+ {
+ Dice,
+ Multiply,
+ Subtract,
+ Add
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Calculator/StringSolver.cs b/dsa/DSALib/Auxiliary/Calculator/StringSolver.cs
new file mode 100644
index 0000000..45d6a54
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Calculator/StringSolver.cs
@@ -0,0 +1,183 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using DSALibv.Auxiliary.Calculator;
+
+namespace DSALib.Auxiliary.Calculator
+{
+ /// <summary>
+ /// The StringSolver divides the calculation string into operations and SubStringSolvers if the string contains
+ /// parentheses
+ /// </summary>
+ public class StringSolver : ISolvable
+ {
+ private readonly List<object> arguments = new List<object>();
+ private readonly string input;
+
+ public StringSolver(string input)
+ {
+ this.input = input;
+ }
+
+ public int Solve()
+ {
+ var workInput = "0+" + input.Replace(" ", string.Empty).ToLower();
+ workInput = ExpandParentheses(workInput);
+
+ // Create a List of the different parts of the calculation, e.g.:{"0", "+", "(5+6)", "d", "3"}.
+ AtomizeOperations(workInput);
+
+ // traverse the List in order of Operation to Create the binary operation tree .
+ NestOperations();
+
+ // the List now contains only the top operation node, witch can be solved recursively,
+ return ((ISolvable) arguments.First()).Solve();
+ }
+
+ public override string ToString()
+ {
+ return "(0+" + input.Replace(" ", string.Empty).ToLower() + ")";
+ }
+
+ private static string
+ GetInner(ref string input) // extract the inner bracket an remove the section from the input string
+ {
+ var depth = 0;
+ for (var index = 1; index < input.Length; index++)
+ {
+ var c = input[index];
+ switch (c)
+ {
+ case '(':
+ depth++;
+ break;
+ case ')':
+ if (depth == 0)
+ {
+ var split = input.Substring(1, index - 1);
+ input = input.Substring(index + 1);
+ return split.Equals(string.Empty) ? "0" : split;
+ }
+ else
+ {
+ depth--;
+ }
+
+ break;
+ }
+ }
+
+ throw new ArgumentException("Invalid brace sequence");
+ }
+
+ private static Ops GetOps(char c)
+ {
+ switch (c)
+ {
+ case 'd':
+ case 'w':
+ return Ops.Dice;
+ case '+':
+ return Ops.Add;
+ case '-':
+ return Ops.Subtract;
+ case '*':
+ return Ops.Multiply;
+ default:
+ return Ops.Multiply;
+ }
+ }
+
+ private static string ExpandParentheses(string input) // insert * between Parentheses and digits
+ {
+ for (var i = 0; i < input.Length - 1; i++)
+ if (input[i + 1] == '(' && char.IsNumber(input[i]))
+ input = input.Insert(i + 1, "*");
+
+ for (var i = 1; i < input.Length; i++)
+ if (input[i - 1] == ')' && char.IsNumber(input[i]))
+ input = input.Insert(i, "*");
+
+ return input;
+ }
+
+ private void AtomizeOperations(string workInput)
+ {
+ for (var index = 0; index < workInput.Length; index++)
+ {
+ var c = workInput[index];
+
+ if (char.IsNumber(c))
+ {
+ // if char number, check if at end of string, else continue looping
+ if (index == workInput.Length - 1)
+ // if at end of string; add remaining number to arguments
+ arguments.Add(new Argument(workInput.Substring(0, index + 1)));
+
+ continue;
+ }
+
+ switch (c)
+ {
+ case ')':
+ throw new ArgumentException("Invalid brace sequence");
+ case '(':
+ arguments.Add(new StringSolver(GetInner(ref workInput)));
+ index = -1;
+ break;
+ default:
+ if (index > 0) arguments.Add(new Argument(workInput.Substring(0, index)));
+
+ arguments.Add(GetOps(c));
+ workInput = workInput.Remove(0, index + 1);
+ index = -1;
+ break;
+ }
+ }
+ }
+
+ private void NestOperations()
+ {
+ foreach (Ops currentOp in Enum.GetValues(typeof(Ops)))
+ // cycle through operators in operational order
+ for (var index = 0; index < arguments.Count; index++)
+ {
+ var arg = arguments[index];
+
+ if (arg.GetType() != typeof(Ops)) continue;
+
+ // arg is of type Ops
+ var op = (Ops) arg;
+
+ if (op != currentOp) continue;
+
+ // arg describes the current operation
+ HandleSpecialFormatting(ref index, op); // Deal with special needs...
+
+ // replace the previous current and next Element in the List with one Operation object
+ var temp = new Operator((ISolvable) arguments[index - 1], (ISolvable) arguments[index + 1], op);
+ arguments[index - 1] = temp;
+ arguments.RemoveRange(index, 2);
+ index--;
+ }
+ }
+
+ private void HandleSpecialFormatting(ref int index, Ops op)
+ {
+ var arg1 = arguments[index - 1];
+ if (arg1.GetType() == typeof(Ops))
+ {
+ if (op == Ops.Dice) arguments.Insert(index++, new Argument("1")); // w6 -> 1w6
+
+ if (op == Ops.Subtract) arguments.Insert(index++, new Argument("0")); // +-3 -> +0-3
+ }
+
+ var arg2 = arguments[index + 1]; // 3+-5 -> 3+(0-5)
+ if (arg2.GetType() == typeof(Ops))
+ {
+ arguments[index + 1] = new Operator(new Argument("0"), (ISolvable) arguments[index + 2], (Ops) arg2);
+ arguments.RemoveAt(index + 2);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/CommandInfo.cs b/dsa/DSALib/Auxiliary/CommandInfo.cs
new file mode 100644
index 0000000..d8e2188
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/CommandInfo.cs
@@ -0,0 +1,28 @@
+using System.Linq;
+
+namespace DSALib.Auxiliary
+{
+ public struct CommandInfo
+ {
+ public CommandInfo(string name, string brief, string[] description, string scope)
+ {
+ Name = name;
+ Scope = scope;
+ Brief = brief;
+ Description = description;
+ }
+
+ public string Name { get; }
+
+ public string Scope { get; }
+
+ public string Brief { get; }
+
+ public string[] Description { get; }
+
+ public string GetDescription()
+ {
+ return Description.Aggregate((s, c) => s + c);
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Dice.cs b/dsa/DSALib/Auxiliary/Dice.cs
new file mode 100644
index 0000000..0bfabeb
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Dice.cs
@@ -0,0 +1,45 @@
+using System;
+using System.Linq;
+
+namespace DSALib.Auxiliary
+{
+ public static class Dice // roll it!
+ {
+ private static readonly Random Rnd = new Random();
+
+ public static int Roll(int d = 20)
+ {
+ return Rnd.Next(d) + 1;
+ }
+
+ public static int Roll(string input)
+ {
+ var strings = input.ToLower().Split(new[] {'w', 'd'}, 2, StringSplitOptions.RemoveEmptyEntries).ToList();
+
+
+ if (strings.Count != 2)
+ throw new ArgumentException($"{input}: does not satisfy the format requirements( dice count (d|w) die size)");
+
+ var count = Convert.ToInt32(strings[0]);
+ var d = Convert.ToInt32(strings[0]);
+
+ return Roll(count, d);
+ }
+
+ public static int Roll(int count, int d)
+ {
+ if (d <= 0 || count <= 0) return 0;
+
+ var sum = 0;
+ for (var i = 0; i < Math.Abs(count); i++)
+ {
+ var roll = Roll(d);
+ sum += roll;
+ }
+
+ sum *= Math.Abs(count) / count;
+
+ return sum;
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/Extensions.cs b/dsa/DSALib/Auxiliary/Extensions.cs
new file mode 100644
index 0000000..7d367a5
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/Extensions.cs
@@ -0,0 +1,25 @@
+namespace DSALib.Auxiliary
+{
+ public static class StringExtension
+ {
+ //This mehod extends string. It adds spaces until a fixed length is reached.
+ //If the original string is already longer, it is returner unmodified.
+ public static string AddSpaces(this string str, int length)
+ {
+ var temp = str;
+ for (var i = str.Length; i < length; i++) temp += " ";
+ return temp;
+ }
+
+
+ //This mehod extends string.
+ //It adds spaces at the HEAD of a string until a fixed length is reached.
+ //If the original string is already longer, it is returner unmodified.
+ public static string AddSpacesAtHead(this string str, int length)
+ {
+ var temp = "";
+ for (var i = str.Length; i < length; i++) temp += " ";
+ return temp + str;
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/IDataObjectEnumerableExtension.cs b/dsa/DSALib/Auxiliary/IDataObjectEnumerableExtension.cs
new file mode 100644
index 0000000..b8a6067
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/IDataObjectEnumerableExtension.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text.RegularExpressions;
+using System.Threading.Tasks;
+using DSALib.Auxiliary;
+using DSALib.Models.Database;
+
+namespace DSACore.Auxiliary
+{
+ public static class DataObjectEnumerableExtension
+ {
+ public static IDataObject Match(this IEnumerable<IDataObject> dataObjects, string name)
+ {
+ return (dataObjects as IOrderedEnumerable<IDataObject> ?? throw new InvalidOperationException()).OrderBy(x => SpellCorrect.Compare(name,x.Name)).Last();
+ }
+
+ public static bool TryMatch(this IEnumerable<IDataObject> dataObjects,out IDataObject data, string name)
+ {
+ data = (dataObjects as IOrderedEnumerable<IDataObject> ?? throw new InvalidOperationException()).OrderBy(x => SpellCorrect.Compare(name,x.Name)).Last();
+
+ return SpellCorrect.IsMatch(name, data.Name);
+ }
+ }
+}
diff --git a/dsa/DSALib/Auxiliary/RandomMisc.cs b/dsa/DSALib/Auxiliary/RandomMisc.cs
new file mode 100644
index 0000000..2723930
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/RandomMisc.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Linq;
+using System.Text;
+
+namespace DSALib.Auxiliary
+{
+ public static class RandomMisc
+ {
+ private static readonly Random Rand = new Random();
+
+ // use: 4w6 +4
+ public static string Roll(string input)
+ {
+ var output = new StringBuilder();
+ var strings = input.Split('w', 'd').ToList();
+ var count = Convert.ToInt32(strings[0]);
+ strings = strings[1].Split(' ').ToList();
+ var d = Convert.ToInt32(strings[0]);
+
+ if (strings.Count > 0)
+ {
+ }
+
+ var sum = 0;
+ for (var i = 0; i < count; i++)
+ {
+ var roll = Dice.Roll(d);
+ sum += roll;
+ output.Append("[" + roll + "] ");
+ }
+
+ if (strings.Count > 1)
+ {
+ sum += Convert.ToInt32(strings[1]);
+ output.Append("sum: " + sum);
+ }
+
+ return output.ToString();
+ }
+
+ public static double Random(double stdDev = 1, double mean = 0)
+ {
+ var u1 = Rand.NextDouble(); // uniform(0,1) random doubles
+ var u2 = Rand.NextDouble();
+ var randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) *
+ Math.Sin(2.0 * Math.PI * u2); // random normal(0,1)
+ var randNormal =
+ mean + stdDev * randStdNormal; // random normal(mean,stdDev^2)
+ return randNormal;
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/SpellCorrect.cs b/dsa/DSALib/Auxiliary/SpellCorrect.cs
new file mode 100644
index 0000000..79908c4
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/SpellCorrect.cs
@@ -0,0 +1,61 @@
+using System;
+
+namespace DSALib.Auxiliary
+{
+ public class SpellCorrect
+ {
+ public const double ErrorThreshold = 1 / 3.0;
+ private const double Match = 3.0;
+ private const double Gap = -1.5;
+ private const double Mismatch = -2.0;
+
+ public static double Compare(string s, string q)
+ {
+ s = s.ToLower();
+ q = q.ToLower();
+
+ int i, j;
+
+ var matrix = new double[s.Length + 1, q.Length + 1];
+ var max = 0.0;
+ matrix[0, 0] = 0.0;
+
+ for (i = 1; i < s.Length; i++)
+ matrix[i, 0] = i * Gap;
+
+ for (i = 1; i < q.Length; i++) matrix[0, i] = 0.0;
+
+
+ for (i = 1; i <= s.Length; i++)
+ for (j = 1; j <= q.Length; j++)
+ {
+ double decay = j / (s.Length * 1000.0);
+ var add = s[i - 1] == q[j - 1] ? Match - decay : Mismatch;
+ var score = matrix[i - 1, j - 1] + add;
+
+ if (score < matrix[i - 1, j] + Gap) score = matrix[i - 1, j] + Gap;
+
+ if (score < matrix[i, j - 1] + Gap) score = matrix[i, j - 1] + Gap;
+
+ if (i > 1 && j > 1)
+ if (s[i - 1] == q[j - 2] && s[i - 2] == q[j - 1])
+ {
+ add = 3 / 2.0 * Match - decay;
+ if (score < matrix[i - 2, j - 2] + add) score = matrix[i - 2, j - 2] + add;
+ }
+
+ if (max < score && i == s.Length) max = score;
+
+ matrix[i, j] = score;
+ }
+
+ return max;
+ }
+
+ public static bool IsMatch(string s1, string s2)
+ {
+ var score = Compare(s1, s2);
+ return score > ErrorThreshold * s1.Length;
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs b/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs
new file mode 100644
index 0000000..6ec7fcc
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/TalentEnumerableExtension.cs
@@ -0,0 +1,74 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using DSACore.Auxiliary;
+using DSALib.DSA_Game.Characters;
+using DSALib.Models.Dsa;
+
+namespace DSALib.Auxiliary
+{
+ public static class TalentEnumerableExtension
+ {
+ public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talentName, int erschwernis = 0)
+ {
+ var output = new StringBuilder();
+ var sc = new SpellCorrect();
+
+ if (!List.TryMatch(out var iTalent, talentName))
+ return $"{c.Name} kann nicht {talentName}...";
+
+ var talent = (Talent) iTalent;
+ var props = talent.GetEigenschaften(); // get the required properties
+ var tap = talent.Value; // get taw
+ var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToArray();
+
+ output.AppendFormat(
+ "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n",
+ c.Name,
+ talent.Name,
+ talent.Probe,
+ string.Join("/", werte),
+ talent.Value,
+ erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis);
+
+ output.Append(" ");
+ tap -= erschwernis;
+ var gesamtErschwernis = tap;
+ if (gesamtErschwernis < 0)
+ {
+ tap = 0;
+ for (var i = 0; i <= 2; i++)
+ {
+ // foreach property, dice and tap
+ var temp = Dice.Roll();
+ var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
+
+ if (eigenschaft + gesamtErschwernis < temp) tap -= temp - (eigenschaft + gesamtErschwernis);
+
+ output.Append($"[{temp}]"); // add to string
+ }
+
+ if (tap >= 0) tap = 1;
+ }
+ else
+ {
+ for (var i = 0; i <= 2; i++)
+ {
+ // foreach property, dice and tap
+ var temp = Dice.Roll();
+ var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]];
+
+ if (eigenschaft < temp) tap -= temp - eigenschaft;
+
+ output.Append($"[{temp}]"); // add to string
+ }
+ }
+
+ tap = tap == 0 ? 1 : tap;
+
+ output.AppendFormat(" tap: {0,2}", tap);
+
+ return output.ToString(); // return output
+ }
+ }
+} \ No newline at end of file
diff --git a/dsa/DSALib/Auxiliary/WeaponImporter.cs b/dsa/DSALib/Auxiliary/WeaponImporter.cs
new file mode 100644
index 0000000..61eb33e
--- /dev/null
+++ b/dsa/DSALib/Auxiliary/WeaponImporter.cs
@@ -0,0 +1,175 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net.Http;
+using System.Text.RegularExpressions;
+using System.Threading.Tasks;
+using DSALib.FireBase;
+using DSALib.Models.Database.Dsa;
+
+namespace DSALib.Auxiliary
+{
+ public class WeaponImporter
+ {
+ private readonly List<RangedWeapon> Range = new List<RangedWeapon>();
+ private readonly List<MeleeWeapon> Weapons = new List<MeleeWeapon>();
+
+ public async Task DownloadWeapons()
+ {
+ var client = new HttpClient();
+
+
+ for (var i = 1; i <= 25; i++)
+ {
+ var responseString =
+ await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/categoryChanged/" + i);
+
+ var talentRegex = new Regex(@"(?<=<option value="")([0-9]*)("">)(.*?)(?=<)");
+ //Regex idsRegex = new Regex(@"(?<=<option value=\"")([0-9]*)");
+
+
+ var talentMatch = talentRegex.Matches(responseString);
+ //var idMatch = idsRegex.Matches(responseString);
+
+ var lines = new List<string>();
+ var ids = new List<int>();
+
+ foreach (var matchGroup in talentMatch.ToList())
+ if (matchGroup.Success)
+ {
+ lines.Add(matchGroup.Groups[3].Value);
+ ids.Add(int.Parse(matchGroup.Groups[1].Value));
+ }
+
+
+ for (var j = 0; j < lines.Count; j++)
+ {
+ var talent = lines[j];
+
+ var values = await client.GetStringAsync("http://diarium.eu/dsa4-forge/ajax/calculate/" + i + "/" +
+ ids[j] + "/0/0/0/0/0/10/0/0/0");
+
+ values = Regex.Unescape(values.Replace(@"\t", ""));
+ // ... Use named group in regular expression.
+ var expression =
+ new Regex(
+ @"(((?<=(<td>))|(?<=(<td style=\""padding:2px\"">))).*?(?=<\/td>))|((?<=<span style=\""font-weight:bold;text-decoration:underline;\"">).*?(?=<\/span>))");
+
+ // ... See if we matched.
+ var matches = expression.Matches(values).Select(x => x.ToString()).ToList();
+
+ // ... Get group by name.
+ await AddMelee(i, talent, matches);
+ Console.Write(j + ",");
+ //await Task.Delay(TimeSpan.FromSeconds(5));
+ }
+
+ Console.WriteLine($"{i}: {ids.Count} => {Weapons.Count}");
+ //await Task.Delay(TimeSpan.FromSeconds(5));
+ }
+
+ Console.ReadLine();
+ }
+
+ private async Task AddMelee(int i, string talent, List<string> matches)
+ {
+ var name = talent.Replace(' ', '_').Replace(".", "");
+ if (!matches[1].Equals(string.Empty))
+ {
+ var temp = new MeleeWeapon(
+ name,
+ matches[1],
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ INI = int.TryParse(matches[3], out var ini) ? ini : 0,
+ MW = matches[4],
+ TpKK = matches[2]
+ };
+
+ Weapons.Add(temp);
+ await Database.AddWeapon(temp);
+ }
+
+ /*if (i > 23)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13],
+ int.TryParse(matches[10], out int weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[10], out int atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[11], out int kkMod) ? kkMod : 0,
+ AtReach = matches[3],
+ TpReach = matches[4],
+ LoadTime = int.TryParse(matches[5], out int loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ return;
+ }*/
+ if (i > 18)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13].Replace(' ', '+'),
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
+ AtReach = matches[14],
+ TpReach = matches[15],
+ LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ }
+ }
+
+ private async Task AddRanged(int i, string talent, List<string> matches)
+ {
+ var name = talent.Replace(' ', '_').Replace(".", "");
+ if (!matches[1].Equals(string.Empty))
+ {
+ var temp = new MeleeWeapon(
+ name,
+ matches[1],
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ INI = int.TryParse(matches[3], out var ini) ? ini : 0,
+ MW = matches[4],
+ TpKK = matches[2]
+ };
+
+ Weapons.Add(temp);
+ await Database.AddWeapon(temp);
+ }
+
+ if (i > 18)
+ {
+ var range = new RangedWeapon(
+ name,
+ matches[13].Replace(' ', '+'),
+ int.TryParse(matches[10], out var weight) ? weight : 0,
+ matches[0].Split(':', StringSplitOptions.RemoveEmptyEntries).First(),
+ matches[11])
+ {
+ AtMod = int.TryParse(matches[18], out var atMod) ? atMod : 0,
+ KKMod = int.TryParse(matches[17], out var kkMod) ? kkMod : 0,
+ AtReach = matches[14],
+ TpReach = matches[15],
+ LoadTime = int.TryParse(matches[18], out var loadTime) ? loadTime : 0
+ };
+ Range.Add(range);
+ await Database.AddWeapon(range);
+ }
+ }
+ }
+} \ No newline at end of file