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-rw-r--r--dsa/DSALib/Commands/Gm.cs176
1 files changed, 176 insertions, 0 deletions
diff --git a/dsa/DSALib/Commands/Gm.cs b/dsa/DSALib/Commands/Gm.cs
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+++ b/dsa/DSALib/Commands/Gm.cs
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+namespace DSALib.Commands
+{
+ /*public class Iam
+ {
+
+ [Command("Iam"), Summary("Wechselt den Character")]
+ [Alias("iam", "I_am", "i_am", "IchBin", "ichbin", "Ichbin", "Ich_bin", "ich_bin", "Ich", "ich", "I", "i")]
+ public Task Change_Character(params string[] givenName) // use fancy parameters
+ {
+ string res;
+ string name;
+
+ if (givenName.Length == 0 || (givenName.Length == 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am"))))
+ {
+ res = " \nDu bist " + Dsa.Session.Relation[this.Context.User.Username] + "!\n \n";
+
+ return this.ReplyAsync("```xl\n" + res + "\n```");
+ }
+
+ if (givenName.Length > 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am")) )
+ {
+ name = givenName.Skip(1).Aggregate((s, c) => s + c); // (Skip(1)) don't use the first element; Aggregate: take source s and do operation s = s+c for all elements
+ }
+ else
+ {
+ name = givenName.Aggregate((s, c) => s + c);
+ }
+
+ if (name.ToLower().Equals("man") || name.ToLower().Equals("help"))
+ {
+ return this.ReplyAsync("```xl\n" + Help.Get_Specific_Help("ich bin") + "\n```");
+
+ }
+
+ var character = Dsa.Chars.OrderBy(x => SpellCorrect.CompareEasy(name, x.Name)).First(); // usage of compareEasy
+
+ Dsa.Session.Relation[this.Context.User.Username] = character.Name;
+ res = " \nWillkommen " + character.Name + "!\n \n";
+
+
+ return this.ReplyAsync("```xl\n" + res + "\n```");
+ }
+ }
+
+
+ public class Gm : ModuleBase
+ {
+ public static string CheckCommand(string name, CommandTypes command, string waffe, int erschwernis = 0)
+ {
+ var comp = new SpellCorrect();
+ var chr = Dsa.Chars.OrderBy(x => comp.Compare(name, x.Name)).First();
+
+ switch (command)
+ {
+ case CommandTypes.Talent:
+ return chr.TestTalent(waffe, erschwernis);
+ case CommandTypes.Eigenschaft:
+ return chr.TestEigenschaft(waffe, erschwernis);
+ case CommandTypes.Angriff:
+ return chr.Angriff(waffe, erschwernis);
+ case CommandTypes.Parade:
+ return chr.Parade(waffe, erschwernis);
+ case CommandTypes.Fernkampf:
+ return chr.Fernkampf(waffe, erschwernis);
+ case CommandTypes.Zauber:
+ return chr.TestZauber(waffe, erschwernis);
+ }
+
+ return $"{name} verwendet {waffe}";
+ }
+
+ [Command("gm"), Summary("Führt eine probe aus")]
+ [Alias("GM", "as", "As", "als")]
+ public async Task ProbeAsync([Summary("Fernkampfwaffe")] string name, string command, string cmdText = "", int modifier = 0)
+ {
+ if (!Permissions.Test(this.Context, "Meister")) return;
+
+ command = command.ToLower();
+
+ string res;
+ string temp = string.Empty;
+ ICharacter cha = Dsa.Chars.OrderBy(x =>
+ SpellCorrect.CompareEasy(name, x.Name)).First();
+ switch (command)
+ {
+ case "le":
+ case "leben":
+ case "lp":
+ LE le = new LE();
+ temp = string.Empty;
+
+ if (modifier != 0)
+ {
+ temp = modifier.ToString();
+ }
+
+ res = cha.get_LE_Text(cmdText.Trim() + temp);
+
+ break;
+ case "ae":
+ case "asp":
+ case "astral":
+ AE ae = new AE();
+ temp = string.Empty;
+
+ if (modifier != 0)
+ {
+ temp = modifier.ToString();
+ }
+
+ res = cha.get_AE_Text(cmdText.Trim() + temp);
+
+ break;
+ default:
+ res = this.Test(name, command, cmdText, modifier);
+ break;
+ }
+
+
+ if (Dsa.GeneralContext != null && Dsa.GeneralContext.Channel.Id != this.Context.Channel.Id)
+ {
+ await Dsa.GeneralContext.Channel.SendMessageAsync("```xl\n" + res + "\n```");
+ }
+
+ await this.ReplyAsync("```xl\n" + res + "\n```");
+ }
+
+ private string Test(string name, string command, string waffe, int erschwernis = 0)
+ {
+ string res;
+ switch (command.ToLower())
+ {
+ case "f":
+ case "fern":
+ case "fernkampf":
+ res = CheckCommand(name, CommandTypes.Fernkampf, waffe, erschwernis);
+ break;
+ case "t":
+ case "ta":
+ case "talent":
+ case "talente":
+ res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis);
+ break;
+ case "e":
+ case "ei":
+ case "eigenschaft":
+ res = CheckCommand(name, CommandTypes.Eigenschaft, waffe, erschwernis);
+ break;
+ case "z":
+ case "za":
+ case "zauber":
+ case "magie":
+ case "m":
+ res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis);
+ break;
+ case "a":
+ case "at":
+ case "an":
+ case "angrif":
+ case "angriff":
+ res = CheckCommand(name, CommandTypes.Angriff, waffe, erschwernis);
+ break;
+ case "p":
+ case "pa":
+ case "parade":
+ res = CheckCommand(name, CommandTypes.Parade, waffe, erschwernis);
+ break;
+ default:
+ res = $"Kommando {command} nicht gefunden";
+ break;
+ }
+
+ return res;
+ }
+ }*/
+} \ No newline at end of file