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-rw-r--r--dsa/DSALib/Commands/NpcCommands.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/dsa/DSALib/Commands/NpcCommands.cs b/dsa/DSALib/Commands/NpcCommands.cs
new file mode 100644
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+++ b/dsa/DSALib/Commands/NpcCommands.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using DSALib.Characters;
+using DSALib.DSA_Game;
+using DSALib.DSA_Game.Characters;
+
+namespace DSALib.Commands
+{
+ public class NpcCommands
+ {
+ public static string CreateNpc(ulong id, IEnumerable<string> props, int modifier)
+ {
+ if (int.TryParse(props.Last(), out var mean)) return Random(id, props.First(), mean, modifier);
+
+ return Copy(id, props.First(), props.Last(), modifier);
+ }
+
+ private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1)
+ {
+ throw new NotImplementedException();
+ //Dsa.Chars.Add(new Npc(npcName, mean, stDv));
+ //return $"{npcName} wurde zufällig generiert";
+ }
+
+ private static string Copy(ulong id, string npcName, string source, int stDv = 1)
+ {
+ if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) throw new Exception("Char gibt es schon");
+ throw new NotImplementedException();
+ //var chr = Dsa.GetCharacter(id);
+ //Dsa.Chars.Add(new Character(chr as Character, npcName, stDv));
+ //return $"{npcName} wurde als variierte Kopie von {source} erstellt";
+ }
+ }
+} \ No newline at end of file