diff options
Diffstat (limited to 'dsa/DSALib/Models/Database/Dsa')
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/Advantage.cs | 16 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/CharSpell.cs | 16 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/DatabaseChar.cs | 63 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/Field.cs | 16 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/GeneralSpell.cs | 20 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/GroupChar.cs | 13 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/Inventory.cs | 12 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/Talent.cs | 24 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/Weapon.cs | 52 | ||||
-rw-r--r-- | dsa/DSALib/Models/Database/Dsa/WeaponTalent.cs | 18 |
10 files changed, 250 insertions, 0 deletions
diff --git a/dsa/DSALib/Models/Database/Dsa/Advantage.cs b/dsa/DSALib/Models/Database/Dsa/Advantage.cs new file mode 100644 index 0000000..2ed0bf9 --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/Advantage.cs @@ -0,0 +1,16 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class Advantage + { + public Advantage(string name, string value = "") + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + Value = value ?? throw new ArgumentNullException(nameof(value)); + } + + public string Name { get; set; } + public string Value { get; set; } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/CharSpell.cs b/dsa/DSALib/Models/Database/Dsa/CharSpell.cs new file mode 100644 index 0000000..d08bc74 --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/CharSpell.cs @@ -0,0 +1,16 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class CharSpell + { + public CharSpell(string representation, int value) + { + this.representation = representation ?? throw new ArgumentNullException(nameof(representation)); + this.value = value; + } + + public string representation { get; set; } + public int value { get; set; } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/DatabaseChar.cs b/dsa/DSALib/Models/Database/Dsa/DatabaseChar.cs new file mode 100644 index 0000000..1312f95 --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/DatabaseChar.cs @@ -0,0 +1,63 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using DSALib.DSA_Game.Characters; + +namespace DSALib.Models.Database.Dsa +{ + public class DatabaseChar + { + public DatabaseChar() + { + } + + public DatabaseChar(int id, string name, string rasse, List<Field> skills, List<Field> talents, + List<Advantage> advantages, List<CharSpell> spells, List<WeaponTalent> weaponTalents) + { + Id = id; + Name = name ?? throw new ArgumentNullException(nameof(name)); + Race = rasse ?? throw new ArgumentNullException(nameof(rasse)); + Skills = skills ?? throw new ArgumentNullException(nameof(skills)); + Talents = talents ?? throw new ArgumentNullException(nameof(talents)); + Advantages = advantages ?? throw new ArgumentNullException(nameof(advantages)); + Spells = spells ?? throw new ArgumentNullException(nameof(spells)); + WeaponTalents = weaponTalents ?? throw new ArgumentNullException(nameof(weaponTalents)); + } + + public int Id { get; set; } + + public string Name { get; set; } + + public string Race { get; set; } + + public List<Field> Skills { get; set; } = new List<Field>(); + + public List<Field> Talents { get; set; } = new List<Field>(); + + public List<Advantage> Advantages { get; set; } = new List<Advantage>(); + + public List<CharSpell> Spells { get; set; } = new List<CharSpell>(); + + public List<WeaponTalent> WeaponTalents { get; set; } = new List<WeaponTalent>(); + + + public static void LoadChar(Character file, out GroupChar group, out DatabaseChar data) + { + group = new GroupChar(); + data = new DatabaseChar(); + + group.Name = file.Name.Split(' ').First(); + group.Weapon = new Weapon(); + group.Lp = group.LpMax = file.Lebenspunkte_Basis; + group.As = group.AsMax = file.Astralpunkte_Basis; + group.Weapon = new Weapon(); + + data.Name = file.Name; + data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList(); + data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList(); + data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList(); + data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList(); + data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList(); + } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/Field.cs b/dsa/DSALib/Models/Database/Dsa/Field.cs new file mode 100644 index 0000000..6d1b82e --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/Field.cs @@ -0,0 +1,16 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class Field + { + public Field(string name, int value = 0) + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + Value = value; + } + + public string Name { get; set; } + public int Value { get; set; } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/GeneralSpell.cs b/dsa/DSALib/Models/Database/Dsa/GeneralSpell.cs new file mode 100644 index 0000000..964c38e --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/GeneralSpell.cs @@ -0,0 +1,20 @@ +namespace DSALib.Models.Database.Dsa +{ + public class GeneralSpell : Talent + { + public char Comlexity = 'A'; + + public GeneralSpell(string name, string roll, char comlexity = 'A') : base(name, roll) + { + Comlexity = comlexity; + } + + public GeneralSpell(string name, string roll) : base(name, roll) + { + } + + public GeneralSpell() + { + } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/GroupChar.cs b/dsa/DSALib/Models/Database/Dsa/GroupChar.cs new file mode 100644 index 0000000..a0115cd --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/GroupChar.cs @@ -0,0 +1,13 @@ +namespace DSALib.Models.Database.Dsa +{ + public class GroupChar + { + public string Name { get; set; } + public int Id { get; set; } + public int Lp { get; set; } + public int LpMax { get; set; } + public int As { get; set; } + public int AsMax { get; set; } + public Weapon Weapon { get; set; } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/Inventory.cs b/dsa/DSALib/Models/Database/Dsa/Inventory.cs new file mode 100644 index 0000000..f3f5d7a --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/Inventory.cs @@ -0,0 +1,12 @@ +using System.Collections.Generic; + +namespace DSALib.Models.Database.Dsa +{ + public class Inventory + { + public int Id { get; set; } + public Dictionary<string, bool> Items { get; set; } = new Dictionary<string, bool>(); + public Dictionary<string, bool> Food { get; set; } = new Dictionary<string, bool>(); + public List<Weapon> Weapons { get; set; } = new List<Weapon>(); + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/Talent.cs b/dsa/DSALib/Models/Database/Dsa/Talent.cs new file mode 100644 index 0000000..214aecc --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/Talent.cs @@ -0,0 +1,24 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class Talent : DSALib.Models.Database.DataObject + { + public Talent() + { + } + + public Talent(string name) + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + } + + public Talent(string name, string roll) + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + Roll = roll.Split('/'); + } + + public string[] Roll { get; set; } = new string[3]; + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/Weapon.cs b/dsa/DSALib/Models/Database/Dsa/Weapon.cs new file mode 100644 index 0000000..308c6c5 --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/Weapon.cs @@ -0,0 +1,52 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class Weapon + { + public Weapon() + { + } + + public Weapon(string name, string damage, int weight, string weaponTalent, string price) + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + Damage = damage ?? throw new ArgumentNullException(nameof(damage)); + Weight = weight; + WeaponTalent = weaponTalent ?? throw new ArgumentNullException(nameof(weaponTalent)); + Price = price; + } + + public string Name { get; set; } + public string Damage { get; set; } + public int Weight { get; set; } + public string WeaponTalent { get; set; } + public string Price { get; set; } + } + + public class MeleeWeapon : Weapon + { + public MeleeWeapon(string name, string damage, int weight, string weaponTalent, string price) : base(name, + damage, weight, weaponTalent, price) + { + } + + public string TpKK { get; set; } + public int INI { get; set; } + public string MW { get; set; } + } + + public class RangedWeapon : Weapon + { + public RangedWeapon(string name, string damage, int weight, string weaponTalent, string price) : base(name, + damage, weight, weaponTalent, price) + { + } + + public int AtMod { get; set; } + public int KKMod { get; set; } + public string AtReach { get; set; } + public string TpReach { get; set; } + public int LoadTime { get; set; } + } +}
\ No newline at end of file diff --git a/dsa/DSALib/Models/Database/Dsa/WeaponTalent.cs b/dsa/DSALib/Models/Database/Dsa/WeaponTalent.cs new file mode 100644 index 0000000..2ab921b --- /dev/null +++ b/dsa/DSALib/Models/Database/Dsa/WeaponTalent.cs @@ -0,0 +1,18 @@ +using System; + +namespace DSALib.Models.Database.Dsa +{ + public class WeaponTalent + { + public WeaponTalent(string name, int at, int pa) + { + Name = name ?? throw new ArgumentNullException(nameof(name)); + At = at; + Pa = pa; + } + + public string Name { get; set; } + public int At { get; set; } + public int Pa { get; set; } + } +}
\ No newline at end of file |