diff options
Diffstat (limited to 'game_server/src/collide.rs')
-rw-r--r-- | game_server/src/collide.rs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/game_server/src/collide.rs b/game_server/src/collide.rs new file mode 100644 index 0000000..21ec99c --- /dev/null +++ b/game_server/src/collide.rs @@ -0,0 +1,76 @@ +use crate::maths::{Vec2, AABox, RBox}; + +pub trait Collide<Rhs> { + fn collides(&self, other: &Rhs) -> bool; +} + +impl Collide<Vec2> for Vec2 { + fn collides(&self, other: &Self) -> bool { + self == other + } +} + +impl Collide<Vec2> for AABox { + fn collides(&self, other: &Vec2) -> bool { + self.pos < *other && other < &(self.pos + self.size) + } +} + +impl Collide<AABox> for AABox { + fn collides(&self, other: &Self) -> bool { + self.collides(&other.pos) + || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0})) + || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y})) + || self.collides(&(other.pos + other.size)) + + || other.collides(&(self.pos)) + || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0})) + || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y})) + || other.collides(&(self.pos + self.size)) + } +} + +impl Collide<Vec2> for RBox { + fn collides(&self, other: &Vec2) -> bool { + + let da = self.size.norm(); + let dax = other.x - self.pos.x; + let day = other.y - self.pos.y; + + let dot = dax * da.x + day * da.y; + let px = self.pos.x + dx * dot; + let py = self.pos.y + da.y * dot; + + let p = Vec2{x: px, y: py}; + if !(self.pos < p && p < self.pos + self.size) { + return false; + } + + let ddx = other.x-px; + let ddy = other.y-py; + let manhattenDistance = ddx + ddy; + + manhattenDistance < self.w + } +} + +impl Collide<AABox> for RBox { + fn collides(&self, other: &Box) -> bool { + self.collides(&other.pos) + || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0})) + || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y})) + || self.collides(&(other.pos + other.size)) + + || other.collides(&(self.pos)) + || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0})) + || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y})) + || other.collides(&(self.pos + self.size)) + + } +} + +impl<S, T: Collide<S>> Collide<S> for Vec<T> { + fn collides(&self, other: &S) -> bool { + self.iter().any(|x| x.collides(other)) + } +} |