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-rw-r--r--game_server/src/backend_connection.rs4
-rw-r--r--game_server/src/collide.rs76
-rw-r--r--game_server/src/group.rs4
-rw-r--r--game_server/src/lobby.rs16
-rw-r--r--game_server/src/main.rs4
-rw-r--r--game_server/src/maths.rs130
-rw-r--r--game_server/src/scribble_group.rs50
-rw-r--r--game_server/src/server.rs40
-rw-r--r--game_server/src/webhogg_game.rs13
-rw-r--r--game_server/src/webhogg_group.rs71
-rw-r--r--game_server/src/webhogg_player.rs3
11 files changed, 366 insertions, 45 deletions
diff --git a/game_server/src/backend_connection.rs b/game_server/src/backend_connection.rs
index d32c58e..a751b30 100644
--- a/game_server/src/backend_connection.rs
+++ b/game_server/src/backend_connection.rs
@@ -1,8 +1,8 @@
use reqwest::{Response, Client, Url, UrlError, Error as ReqError};
use std::sync::mpsc::{Sender, Receiver};
use std::sync::mpsc;
-use super::server::{UserId, Token};
-use super::group::GroupId;
+use crate::server::{UserId, Token};
+use crate::group::GroupId;
pub struct BackendConnection {
host: String,
diff --git a/game_server/src/collide.rs b/game_server/src/collide.rs
new file mode 100644
index 0000000..21ec99c
--- /dev/null
+++ b/game_server/src/collide.rs
@@ -0,0 +1,76 @@
+use crate::maths::{Vec2, AABox, RBox};
+
+pub trait Collide<Rhs> {
+ fn collides(&self, other: &Rhs) -> bool;
+}
+
+impl Collide<Vec2> for Vec2 {
+ fn collides(&self, other: &Self) -> bool {
+ self == other
+ }
+}
+
+impl Collide<Vec2> for AABox {
+ fn collides(&self, other: &Vec2) -> bool {
+ self.pos < *other && other < &(self.pos + self.size)
+ }
+}
+
+impl Collide<AABox> for AABox {
+ fn collides(&self, other: &Self) -> bool {
+ self.collides(&other.pos)
+ || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0}))
+ || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y}))
+ || self.collides(&(other.pos + other.size))
+
+ || other.collides(&(self.pos))
+ || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0}))
+ || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y}))
+ || other.collides(&(self.pos + self.size))
+ }
+}
+
+impl Collide<Vec2> for RBox {
+ fn collides(&self, other: &Vec2) -> bool {
+
+ let da = self.size.norm();
+ let dax = other.x - self.pos.x;
+ let day = other.y - self.pos.y;
+
+ let dot = dax * da.x + day * da.y;
+ let px = self.pos.x + dx * dot;
+ let py = self.pos.y + da.y * dot;
+
+ let p = Vec2{x: px, y: py};
+ if !(self.pos < p && p < self.pos + self.size) {
+ return false;
+ }
+
+ let ddx = other.x-px;
+ let ddy = other.y-py;
+ let manhattenDistance = ddx + ddy;
+
+ manhattenDistance < self.w
+ }
+}
+
+impl Collide<AABox> for RBox {
+ fn collides(&self, other: &Box) -> bool {
+ self.collides(&other.pos)
+ || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0}))
+ || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y}))
+ || self.collides(&(other.pos + other.size))
+
+ || other.collides(&(self.pos))
+ || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0}))
+ || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y}))
+ || other.collides(&(self.pos + self.size))
+
+ }
+}
+
+impl<S, T: Collide<S>> Collide<S> for Vec<T> {
+ fn collides(&self, other: &S) -> bool {
+ self.iter().any(|x| x.collides(other))
+ }
+}
diff --git a/game_server/src/group.rs b/game_server/src/group.rs
index fcda12a..74a04f7 100644
--- a/game_server/src/group.rs
+++ b/game_server/src/group.rs
@@ -1,4 +1,4 @@
-use super::server::{UserId, GameClient};
+use crate::server::{UserId, GameClient, GameServerError};
pub type GroupId = u32;
@@ -9,5 +9,5 @@ pub trait Group {
fn run(&mut self);
- fn add_client(&mut self, id: UserId, client: GameClient);
+ fn add_client(&mut self, id: UserId, client: GameClient) -> Result<(), GameServerError>;
}
diff --git a/game_server/src/lobby.rs b/game_server/src/lobby.rs
index d03bd45..6d11a5f 100644
--- a/game_server/src/lobby.rs
+++ b/game_server/src/lobby.rs
@@ -1,14 +1,15 @@
use std::collections::HashMap;
-use super::group::{Group, GroupId};
-use super::scribble_group::ScribbleGroup;
+use crate::group::{Group, GroupId};
+use crate::scribble_group::ScribbleGroup;
-use super::server::{UserId, GameClient};
+use crate::server::{UserId, GameClient, GameServerError};
pub struct Lobby {
groups: HashMap<GroupId, Box<Group>>,
}
+#[allow(dead_code)]
impl Lobby {
pub fn new() -> Self {
Self {
@@ -21,7 +22,7 @@ impl Lobby {
"scribble" => {
Some(Box::new(ScribbleGroup::new(id, name.to_string())))
},
- other => None,
+ _ => None,
}
}
@@ -30,17 +31,17 @@ impl Lobby {
}
pub fn add_client(&mut self, group_type: &str, group_id: GroupId, group_name: &str,
- user_id: UserId, client: GameClient) {
+ user_id: UserId, client: GameClient) -> Result<(), GameServerError> {
if !self.groups.contains_key(&group_id) {
let mut group = match Self::generate_group(group_type, group_id, group_name) {
Some(x) => x,
- _ => return,
+ _ => return Err(GameServerError::GroupCreationError(format!("failed to generate '{}' group", group_type))),
};
group.run();
self.groups.insert(group_id, group);
}
let group = self.groups.get_mut(&group_id).unwrap();
- group.add_client(user_id, client);
+ group.add_client(user_id, client)
}
pub fn iter<'b>(&'b self) -> GroupIterator<'b> {
@@ -48,6 +49,7 @@ impl Lobby {
}
}
+#[allow(dead_code)]
pub struct GroupIterator<'a> {
groups: std::collections::hash_map::Values<'a, GroupId, Box<Group>>
}
diff --git a/game_server/src/main.rs b/game_server/src/main.rs
index ab73a97..cfd9787 100644
--- a/game_server/src/main.rs
+++ b/game_server/src/main.rs
@@ -1,5 +1,9 @@
mod group;
+mod maths;
mod scribble_group;
+mod webhogg_group;
+mod webhogg_game;
+mod collide;
mod lobby;
mod server;
mod backend_connection;
diff --git a/game_server/src/maths.rs b/game_server/src/maths.rs
new file mode 100644
index 0000000..7b844dc
--- /dev/null
+++ b/game_server/src/maths.rs
@@ -0,0 +1,130 @@
+#[derive(Clone, Copy)]
+pub struct Vec2 {
+ pub x: f32,
+ pub y: f32,
+}
+
+impl std::ops::Add for Vec2 {
+ type Output = Self;
+ fn add(self, other: Self) -> Self {
+ Self {
+ x: self.x + other.x,
+ y: self.y + other.y
+ }
+ }
+}
+
+impl std::ops::Sub for Vec2 {
+ type Output = Self;
+ fn sub(self, other: Self) -> Self {
+ Self {
+ x: self.x - other.x,
+ y: self.y - other.y
+ }
+ }
+}
+
+impl std::ops::Neg for Vec2 {
+ type Output = Self;
+ fn neg(self) -> Self {
+ Self {
+ x: -self.x,
+ y: -self.y
+ }
+ }
+}
+
+impl std::cmp::PartialOrd for Vec2 {
+ fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
+ Some(if self.x < other.x && self.y < other.y {
+ std::cmp::Ordering::Less
+ } else if self.x > other.x && self.y > other.y {
+ std::cmp::Ordering::Greater
+ } else {
+ std::cmp::Ordering::Equal
+ })
+ }
+}
+
+impl std::cmp::PartialEq for Vec2 {
+ fn eq(&self, other: &Self) -> bool {
+ f32::abs(self.x - other.x) < 1e-8
+ && f32::abs(self.y - other.y) < 1e-8
+ }
+}
+
+impl std::cmp::Eq for Vec2 {}
+
+impl Vec2 {
+ pub fn distance(&self) -> f32 {
+ f32::sqrt(self.distance2())
+ }
+
+ pub fn distance2(&self) -> f32 {
+ self.x * self.x + self.y * self.y
+ }
+
+ pub fn norm(&self) -> Vec2 {
+ let len = self.size.distance();
+ Vec2 {
+ x: self.x / len,
+ y: self.y / len,
+ }
+ }
+}
+
+pub struct AABox {
+ pub pos: Vec2,
+ /// the size may not be smaller than zero
+ pub size: Vec2,
+}
+
+impl std::ops::Add<Vec2> for AABox {
+ type Output = Self;
+ fn add(self, other: Vec2) -> Self {
+ Self {
+ pos: self.pos + other,
+ }
+ }
+}
+
+impl std::ops::Sub<Vec2> for AABox {
+ type Output = Self;
+ fn sub(self, other: Vec2) -> Self {
+ Self {
+ pos: self.pos + other,
+ size: self.size
+ }
+ }
+}
+
+pub struct RBox {
+ /// Point 1
+ pub pos: Vec2,
+ /// Point 2
+ pub size: Vec2,
+ /// Width Attention manhatten distance!!!
+ pub w: f32,
+}
+
+impl std::ops::Add<Vec2> for RBox {
+ type Output = Self;
+ fn add(self, other: Vec2) -> Self {
+ Self {
+ pos: self.pos + other,
+ size: self.size,
+ w: self.w,
+ }
+ }
+}
+
+impl std::ops::Sub<Vec2> for RBox {
+ type Output = Self;
+ fn sub(self, other: Vec2) -> Self {
+ Self {
+ pos: self.pos + other,
+ size: self.size + other,
+ w: self.w,
+ }
+ }
+}
diff --git a/game_server/src/scribble_group.rs b/game_server/src/scribble_group.rs
index 01090de..8980e7b 100644
--- a/game_server/src/scribble_group.rs
+++ b/game_server/src/scribble_group.rs
@@ -1,6 +1,7 @@
-use super::group::{Group, GroupId};
-use super::server::{UserId, GameClient,
- ClientSender, ClientReceiver};
+use crate::group::{Group, GroupId};
+use crate::server::{UserId, GameClient,
+ ClientSender, ClientReceiver,
+ GameServerError};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
@@ -27,30 +28,14 @@ impl Group for ScribbleGroup {
info!("a new group {}:'{}' runs now", self.id, self.name);
}
- fn add_client(&mut self, id: UserId, client: GameClient) {
+ fn add_client(&mut self, id: UserId, client: GameClient) -> Result<(), GameServerError> {
debug!("user {} joined the group {}:'{}'", id, self.id, self.name);
- let (sen, mut rec) = client.split();
+ let (sen, rec) = client.split();
self.senders.lock().unwrap().insert(id, sen);
let senders_mutex = self.senders.clone();
let self_uid = id;
- std::thread::spawn(move || {
- loop {
- let message = match rec.recv_message() {
- Ok(x) => x,
- _ => break
- };
- //trace!("got message: '{:?}'", message);
- let mut senders = senders_mutex.lock().unwrap();
- for (uid, sender) in senders.iter_mut() {
- if self_uid != *uid {
- sender.send_message(&message)
- .unwrap_or_else(|_| debug!("tried to send message to {}, but failed", *uid));
- }
- }
- }
- senders_mutex.lock().unwrap().remove(&self_uid);
- info!("client {} has left", self_uid);
- });
+ std::thread::spawn(move || Self::broadcast_clients(self_uid, rec, senders_mutex));
+ Ok(())
}
}
@@ -58,4 +43,23 @@ impl ScribbleGroup {
pub fn new(id: GroupId, name: String) -> Self {
Self { id, name, senders: Arc::new(Mutex::new(HashMap::new())) }
}
+
+ fn broadcast_clients(self_uid: UserId, mut rec: ClientReceiver, senders_mutex: Arc<Mutex<HashMap<UserId, ClientSender>>>) {
+ loop {
+ let message = match rec.recv_message() {
+ Ok(x) => x,
+ _ => break
+ };
+ //trace!("got message: '{:?}'", message);
+ let mut senders = senders_mutex.lock().unwrap();
+ for (uid, sender) in senders.iter_mut() {
+ if self_uid != *uid {
+ sender.send_message(&message)
+ .unwrap_or_else(|_| debug!("tried to send message to {}, but failed", *uid));
+ }
+ }
+ }
+ senders_mutex.lock().unwrap().remove(&self_uid);
+ info!("client {} has left", self_uid);
+ }
}
diff --git a/game_server/src/server.rs b/game_server/src/server.rs
index 6294e2c..5b1a7a9 100644
--- a/game_server/src/server.rs
+++ b/game_server/src/server.rs
@@ -8,9 +8,8 @@ use websocket::{OwnedMessage,
use std::net::{SocketAddr, ToSocketAddrs, TcpStream};
use std::sync::{mpsc,
mpsc::{Sender, Receiver}};
-use std::collections::HashMap;
-use super::lobby::Lobby;
-use super::backend_connection::BackendConnection;
+use crate::lobby::Lobby;
+use crate::backend_connection::BackendConnection;
pub type ClientReceiver = receiver::Reader<<TcpStream as Splittable>::Reader>;
pub type ClientSender = sender::Writer<<TcpStream as Splittable>::Writer>;
@@ -25,7 +24,22 @@ pub enum GameServerError {
BindError(std::io::Error),
HandshakeRequestError,
InvalidProtocolError,
- AcceptError(std::io::Error)
+ AcceptError(std::io::Error),
+ GroupError(String),
+ GroupCreationError(String),
+}
+
+impl std::fmt::Display for GameServerError {
+ fn fmt(&self, f: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
+ match self {
+ GameServerError::BindError(e) => write!(f, "BindError: {}", e),
+ GameServerError::HandshakeRequestError => write!(f, "HandshakeRequestError"),
+ GameServerError::InvalidProtocolError => write!(f, "InvalidProtocolError"),
+ GameServerError::AcceptError(e) => write!(f, "AcceptError: {}", e),
+ GameServerError::GroupError(e) => write!(f, "GroupError: {}", e),
+ GameServerError::GroupCreationError(e) => write!(f, "GroupCreationError: {}", e),
+ }
+ }
}
pub struct GameServer {
@@ -65,7 +79,7 @@ impl GameClient {
}
pub fn split(self) -> (ClientSender, ClientReceiver) {
- let (mut rec, mut sen) = self.client.split().unwrap();
+ let (rec, sen) = self.client.split().unwrap();
(sen, rec)
}
}
@@ -112,7 +126,8 @@ impl GameServer {
user_id, token, client.host_name(), group_name);
//clients.lock().unwrap().insert(token, client);
self.lobby.add_client(&group_type, group_id,
- &group_name, user_id, client);
+ &group_name, user_id, client)
+ .unwrap_or_else(|e| warn!("failed to add client: {}", e));
}
}
} else {
@@ -121,16 +136,19 @@ impl GameServer {
}
fn read_clients(&self) -> Receiver<ClientConnection> {
- let (s, r): (Sender<ClientConnection>, Receiver<ClientConnection>)
+ let (sen, rec): (Sender<ClientConnection>, Receiver<ClientConnection>)
= mpsc::channel();
let addr = self.addr;
std::thread::spawn(move || {
- let result = Self::handle_requests(addr, &s).or_else(|e| s.send(Err(e)));
+ match Self::handle_requests(addr, &sen) {
+ Err(e) => sen.send(Err(e)).unwrap(),
+ _ => (),
+ }
});
- r
+ rec
}
- fn handle_requests(addr: SocketAddr, s: &Sender<ClientConnection>) -> Result<(), GameServerError> {
+ fn handle_requests(addr: SocketAddr, sen: &Sender<ClientConnection>) -> Result<(), GameServerError> {
let server = match Server::<NoTlsAcceptor>::bind(addr) {
Ok(v) => v,
Err(e) => {
@@ -140,7 +158,7 @@ impl GameServer {
};
info!("webserver is being launched");
for req in server {
- s.send(Ok(Self::handle_request(req)?)).unwrap();
+ sen.send(Ok(Self::handle_request(req)?)).unwrap();
}
info!("webserver is being shut down");
Ok(())
diff --git a/game_server/src/webhogg_game.rs b/game_server/src/webhogg_game.rs
new file mode 100644
index 0000000..7b94fcb
--- /dev/null
+++ b/game_server/src/webhogg_game.rs
@@ -0,0 +1,13 @@
+use crate::maths::Vec2;
+
+pub struct WebhoggPlayer {
+ pos: Vec2,
+}
+
+pub struct WebhoggGame {
+ player1: WebhoggPlayer,
+ player2: WebhoggPlayer,
+}
+
+impl WebhoggGame {
+}
diff --git a/game_server/src/webhogg_group.rs b/game_server/src/webhogg_group.rs
new file mode 100644
index 0000000..091f7f8
--- /dev/null
+++ b/game_server/src/webhogg_group.rs
@@ -0,0 +1,71 @@
+use crate::group::{Group, GroupId};
+use crate::server::{UserId, GameClient,
+ ClientSender, ClientReceiver,
+ GameServerError};
+use std::collections::HashMap;
+use std::sync::{Arc, Mutex};
+
+pub struct WebhoggGroup {
+ id: GroupId,
+ name: String,
+ senders: Arc<Mutex<HashMap<UserId, ClientSender>>>
+}
+
+impl Group for WebhoggGroup {
+ fn id(&self) -> GroupId {
+ self.id
+ }
+
+ fn group_type(&self) -> String {
+ "webhogg".to_string()
+ }
+
+ fn name(&self) -> String {
+ self.name.clone()
+ }
+
+ fn run(&mut self) {
+ info!("a new group {}:'{}' runs now", self.id, self.name);
+ }
+
+ fn add_client(&mut self, id: UserId, client: GameClient) -> Result<(), GameServerError> {
+ if self.senders.lock().unwrap().len() > 1 {
+ return Err(GameServerError::GroupError(
+ format!("user {} was not able to join the {} group, {}",
+ "because the client limit has been exceeded",
+ id, self.name)));
+ }
+ debug!("user {} joined the group {}:'{}'", id, self.id, self.name);
+ let (sen, rec) = client.split();
+ self.senders.lock().unwrap().insert(id, sen);
+ let senders_mutex = self.senders.clone();
+ let self_uid = id;
+ std::thread::spawn(move || Self::broadcast_clients(self_uid, rec, senders_mutex));
+ Ok(())
+ }
+}
+
+impl WebhoggGroup {
+ pub fn new(id: GroupId, name: String) -> Self {
+ Self { id, name, senders: Arc::new(Mutex::new(HashMap::new())) }
+ }
+
+ fn broadcast_clients(self_uid: UserId, mut rec: ClientReceiver, senders_mutex: Arc<Mutex<HashMap<UserId, ClientSender>>>) {
+ loop {
+ let message = match rec.recv_message() {
+ Ok(x) => x,
+ _ => break
+ };
+ //trace!("got message: '{:?}'", message);
+ let mut senders = senders_mutex.lock().unwrap();
+ for (uid, sender) in senders.iter_mut() {
+ if self_uid != *uid {
+ sender.send_message(&message)
+ .unwrap_or_else(|_| debug!("tried to send message to {}, but failed", *uid));
+ }
+ }
+ }
+ senders_mutex.lock().unwrap().remove(&self_uid);
+ info!("client {} has left", self_uid);
+ }
+}
diff --git a/game_server/src/webhogg_player.rs b/game_server/src/webhogg_player.rs
new file mode 100644
index 0000000..38b9596
--- /dev/null
+++ b/game_server/src/webhogg_player.rs
@@ -0,0 +1,3 @@
+pub struct WebhoggPlayer {
+
+}