diff options
Diffstat (limited to 'game_server/src')
-rw-r--r-- | game_server/src/backend_connection.rs | 31 | ||||
-rw-r--r-- | game_server/src/gameserver.rs | 44 | ||||
-rw-r--r-- | game_server/src/group.rs | 8 | ||||
-rw-r--r-- | game_server/src/lobby.rs | 35 | ||||
-rw-r--r-- | game_server/src/main.rs | 32 | ||||
-rw-r--r-- | game_server/src/test_group.rs | 28 | ||||
-rw-r--r-- | game_server/src/ws_test.html | 65 |
7 files changed, 242 insertions, 1 deletions
diff --git a/game_server/src/backend_connection.rs b/game_server/src/backend_connection.rs new file mode 100644 index 0000000..9307c4a --- /dev/null +++ b/game_server/src/backend_connection.rs @@ -0,0 +1,31 @@ +use reqwest::{Response, Client, Url, UrlError, Error as ReqError}; + +pub struct BackendConnection { + host: String, + client: Client, + last_response: Option<Result<Response, ReqError>> +} + +impl BackendConnection { + pub fn new(host: &str) -> Self { + BackendConnection { + host: host.to_string(), + client: Client::new(), + last_response: None + } + } + + pub fn request(&mut self, location: &str) -> Result<(), UrlError> { + Ok(self.last_response = + Some(self.client.get(Url::parse(&format!("{}{}", self.host, location))?) + .send())) + } + + pub fn get_response(&self) -> &Option<Result<Response, ReqError>> { + &self.last_response + } + + pub fn host_name<'a>(&'a self) -> &'a str { + &self.host + } +} diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs new file mode 100644 index 0000000..6bc3e07 --- /dev/null +++ b/game_server/src/gameserver.rs @@ -0,0 +1,44 @@ +use websocket::{OwnedMessage, sync::Server, server::NoTlsAcceptor}; +use std::net::{SocketAddr, ToSocketAddrs}; +use std::sync::mpsc; +use std::sync::mpsc::{Sender, Receiver}; + +#[derive(Debug)] +pub enum GameServerError { + BindError(std::io::Error), +} + +type ClientConnection = Result<(), GameServerError>; + +pub struct GameServer { + addr: SocketAddr, + rec: Receiver<ClientConnection>, +} + +impl GameServer { + pub fn new<T: ToSocketAddrs>(addr: T) -> Self { + let (s, r): (Sender<ClientConnection>, Receiver<ClientConnection>) + = mpsc::channel(); + let addr = addr.to_socket_addrs().unwrap().next().unwrap(); + debug!("ws address: {}", addr); + std::thread::spawn(move || { + let server = match Server::<NoTlsAcceptor>::bind(addr) { + Ok(v) => v, + Err(e) => { + s.send(Err(GameServerError::BindError(e))).unwrap(); + return; + }, + }; + info!("webserver is being launched"); + for req in server { + //println!("{:?}", req); + println!("gotcha"); + } + info!("webserver is being shut down"); + }); + GameServer { + addr, + rec: r, + } + } +} diff --git a/game_server/src/group.rs b/game_server/src/group.rs new file mode 100644 index 0000000..55e4fbf --- /dev/null +++ b/game_server/src/group.rs @@ -0,0 +1,8 @@ +pub type GroupId = u32; + +pub trait Group { + fn id(&self) -> GroupId; + fn name(&self) -> String; + + fn run(&self); +} diff --git a/game_server/src/lobby.rs b/game_server/src/lobby.rs new file mode 100644 index 0000000..fe3bdee --- /dev/null +++ b/game_server/src/lobby.rs @@ -0,0 +1,35 @@ +use std::collections::HashMap; + +use super::group::{Group, GroupId}; + +pub struct Lobby { + groups: HashMap<GroupId, Box<Group>>, +} + +impl Lobby { + pub fn new() -> Lobby { + Self { + groups: HashMap::new(), + } + } + + pub fn add_group(&mut self, group: Box<Group>) { + self.groups.insert(group.id(), group); + } + + pub fn iter<'a>(&'a self) -> GroupIterator<'a> { + GroupIterator { groups: self.groups.values() } + } +} + +pub struct GroupIterator<'a> { + groups: std::collections::hash_map::Values<'a, GroupId, Box<Group>> +} + +impl<'a> Iterator for GroupIterator<'a> { + type Item = &'a Box<Group>; + + fn next(&mut self) -> Option<Self::Item> { + self.groups.next() + } +} diff --git a/game_server/src/main.rs b/game_server/src/main.rs index e7a11a9..2d261d8 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -1,3 +1,33 @@ +mod group; +mod test_group; +mod lobby; +mod gameserver; +mod backend_connection; + +#[macro_use] extern crate log; +use pretty_env_logger; + +use lobby::Lobby; +use backend_connection::BackendConnection; + fn main() { - println!("Hello, world!"); + pretty_env_logger::init(); + + info!("create lobby"); + let mut lobby = Lobby::new(); + let addr = ("127.0.0.1", 5001); + info!("create game server on {:?}", addr); + let gameserver = gameserver::GameServer::new(addr); + + for group in lobby.iter() { + group.run() + } + + let mut backend = BackendConnection::new("https://kobert.dev"); + loop { + std::thread::sleep(std::time::Duration::from_millis(1000)); + + //backend.request("/api/lobby/tokens/1230").unwrap(); + //println!("{:?}", backend.get_response()); + } } diff --git a/game_server/src/test_group.rs b/game_server/src/test_group.rs new file mode 100644 index 0000000..bd570e3 --- /dev/null +++ b/game_server/src/test_group.rs @@ -0,0 +1,28 @@ +use super::group::{Group, GroupId}; + +pub struct TestGroup { + id: GroupId, + name: String, +} + +impl Group for TestGroup { + fn id(&self) -> GroupId { + self.id + } + + fn name(&self) -> String { + self.name.clone() + } + + fn run(&self) { + let id = self.id; + let name = self.name.to_owned(); + std::thread::spawn(move || /*loop { println!("> group nr.{} wishes you: '{}'", id, name) }*/()); + } +} + +impl TestGroup { + pub fn new(id: GroupId, name: String) -> Self { + TestGroup { id, name } + } +} diff --git a/game_server/src/ws_test.html b/game_server/src/ws_test.html new file mode 100644 index 0000000..29d4d50 --- /dev/null +++ b/game_server/src/ws_test.html @@ -0,0 +1,65 @@ +<!doctype html> +<html> + <head> + <title>WS Test</title> + <style> +.b { + border-bottom: 1px solid black; +} + </style> + </head> + <body style='background: black; color: white'> + <div id='cons'>connected</div><br> + <button onclick='test_connection()'>Launch</button><br> + <span>Server address: </span><input id='addr'></input> + <div id='chat' style='background: rgb(20, 20, 20); padding-left: 20px; margin: 40px' /> + </body> + <script> +function get_addr() { + return document.getElementById('addr').value; +} + +function test_connection() { + let a = 'ws://' + get_addr(); + add_text('create a new connection at "' + a + '"'); + const ws = new WebSocket(a); + ws.addEventListener('open', function (event) { + add_text('connection established'); + toggle_connected(true); + }); + ws.addEventListener('error', function (event) { + add_text('ws error occured: "' + event + '"'); + toggle_connected(false); + }); + ws.addEventListener('close', function (event) { + add_text('ws is closed now'); + toggle_connected(false); + }); + ws.addEventListener('message', function (event) { + add_text('got ws message: ' + event); + }); +} + +function add_text(text, color='white') { + let c = document.getElementById('chat'); + let n = document.createElement('span'); + n.setAttribute('class', 'b'); + n.style = 'color: ' + color; + n.textContent = (new Date()).toTimeString().substring(0, 8) + '|> '+ text; + c.appendChild(n); + c.appendChild(document.createElement('br')); +} +function toggle_connected(con) { + let c = document.getElementById('cons'); + if (con) { + c.style = 'background: green' + c.textContent = 'connected'; + } else { + c.style = 'background: red' + c.textContent = 'not connected'; + } +} +toggle_connected(false); +add_text("JS loaded"); + </script> +</html> |