From c1d0851ec35c410733da53b919541b8fab491407 Mon Sep 17 00:00:00 2001 From: TrueDoctor Date: Thu, 7 Jun 2018 11:41:30 +0200 Subject: fixed Dice and Soundplayback errors --- DiscoBot/Auxiliary/RandomMisc.cs | 11 ++++++----- DiscoBot/Auxiliary/TalentEnumerableExtension.cs | 12 ++++++++++-- DiscoBot/DSA_Game/Characters/Character.cs | 19 ++++++++++++++++--- 3 files changed, 32 insertions(+), 10 deletions(-) diff --git a/DiscoBot/Auxiliary/RandomMisc.cs b/DiscoBot/Auxiliary/RandomMisc.cs index b0df456..7ba625e 100644 --- a/DiscoBot/Auxiliary/RandomMisc.cs +++ b/DiscoBot/Auxiliary/RandomMisc.cs @@ -28,11 +28,12 @@ sum += roll; output.Append("[" + roll + "] "); } - - if (count > 1) - { - output.Append("sum: " + sum); - } + + if (strings.Count > 1) + { + sum += Convert.ToInt32(strings[1]); + output.Append("sum: " + sum); + } return output.ToString(); } diff --git a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs b/DiscoBot/Auxiliary/TalentEnumerableExtension.cs index 83975e7..c366674 100644 --- a/DiscoBot/Auxiliary/TalentEnumerableExtension.cs +++ b/DiscoBot/Auxiliary/TalentEnumerableExtension.cs @@ -21,7 +21,11 @@ namespace DiscoBot.Auxiliary if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + try + { + SoundEffects.Play(Sound.Stupid); + } + catch { } return $"{c.Name} kann nicht {talent}..."; } @@ -84,7 +88,11 @@ namespace DiscoBot.Auxiliary if (tap < 0) { - //SoundEffects.Play(Sound.Wrong).Wait(); + try + { + SoundEffects.Play(Sound.Wrong); + } + catch { } } output.AppendFormat(" tap: {0,2}", tap); diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs index d92fc63..5c39fc5 100644 --- a/DiscoBot/DSA_Game/Characters/Character.cs +++ b/DiscoBot/DSA_Game/Characters/Character.cs @@ -118,7 +118,12 @@ var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + try + { + SoundEffects.Play(Sound.Wrong); + } + catch { } + return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -142,7 +147,11 @@ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + try + { + SoundEffects.Play(Sound.Wrong); + } + catch { } return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -166,7 +175,11 @@ var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + try + { + SoundEffects.Play(Sound.Wrong); + } + catch { } return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } -- cgit v1.2.3-54-g00ecf