From 2ab4051c6fe720dc47e99b0c305a0d779ee02d51 Mon Sep 17 00:00:00 2001 From: Dennis Kobert Date: Sun, 19 May 2019 17:58:42 +0200 Subject: Moved Gamelogic to DSALib --- DSACore/Commands/Gm.cs | 176 ------------------------------------------------- 1 file changed, 176 deletions(-) delete mode 100644 DSACore/Commands/Gm.cs (limited to 'DSACore/Commands/Gm.cs') diff --git a/DSACore/Commands/Gm.cs b/DSACore/Commands/Gm.cs deleted file mode 100644 index 98b62db..0000000 --- a/DSACore/Commands/Gm.cs +++ /dev/null @@ -1,176 +0,0 @@ -namespace DSACore.Commands -{ - /*public class Iam - { - - [Command("Iam"), Summary("Wechselt den Character")] - [Alias("iam", "I_am", "i_am", "IchBin", "ichbin", "Ichbin", "Ich_bin", "ich_bin", "Ich", "ich", "I", "i")] - public Task Change_Character(params string[] givenName) // use fancy parameters - { - string res; - string name; - - if (givenName.Length == 0 || (givenName.Length == 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am")))) - { - res = " \nDu bist " + Dsa.Session.Relation[this.Context.User.Username] + "!\n \n"; - - return this.ReplyAsync("```xl\n" + res + "\n```"); - } - - if (givenName.Length > 1 && (givenName[0].ToLower().Equals("bin") || givenName[0].ToLower().Equals("am")) ) - { - name = givenName.Skip(1).Aggregate((s, c) => s + c); // (Skip(1)) don't use the first element; Aggregate: take source s and do operation s = s+c for all elements - } - else - { - name = givenName.Aggregate((s, c) => s + c); - } - - if (name.ToLower().Equals("man") || name.ToLower().Equals("help")) - { - return this.ReplyAsync("```xl\n" + Help.Get_Specific_Help("ich bin") + "\n```"); - - } - - var character = Dsa.Chars.OrderBy(x => SpellCorrect.CompareEasy(name, x.Name)).First(); // usage of compareEasy - - Dsa.Session.Relation[this.Context.User.Username] = character.Name; - res = " \nWillkommen " + character.Name + "!\n \n"; - - - return this.ReplyAsync("```xl\n" + res + "\n```"); - } - } - - - public class Gm : ModuleBase - { - public static string CheckCommand(string name, CommandTypes command, string waffe, int erschwernis = 0) - { - var comp = new SpellCorrect(); - var chr = Dsa.Chars.OrderBy(x => comp.Compare(name, x.Name)).First(); - - switch (command) - { - case CommandTypes.Talent: - return chr.TestTalent(waffe, erschwernis); - case CommandTypes.Eigenschaft: - return chr.TestEigenschaft(waffe, erschwernis); - case CommandTypes.Angriff: - return chr.Angriff(waffe, erschwernis); - case CommandTypes.Parade: - return chr.Parade(waffe, erschwernis); - case CommandTypes.Fernkampf: - return chr.Fernkampf(waffe, erschwernis); - case CommandTypes.Zauber: - return chr.TestZauber(waffe, erschwernis); - } - - return $"{name} verwendet {waffe}"; - } - - [Command("gm"), Summary("Führt eine probe aus")] - [Alias("GM", "as", "As", "als")] - public async Task ProbeAsync([Summary("Fernkampfwaffe")] string name, string command, string cmdText = "", int modifier = 0) - { - if (!Permissions.Test(this.Context, "Meister")) return; - - command = command.ToLower(); - - string res; - string temp = string.Empty; - ICharacter cha = Dsa.Chars.OrderBy(x => - SpellCorrect.CompareEasy(name, x.Name)).First(); - switch (command) - { - case "le": - case "leben": - case "lp": - LE le = new LE(); - temp = string.Empty; - - if (modifier != 0) - { - temp = modifier.ToString(); - } - - res = cha.get_LE_Text(cmdText.Trim() + temp); - - break; - case "ae": - case "asp": - case "astral": - AE ae = new AE(); - temp = string.Empty; - - if (modifier != 0) - { - temp = modifier.ToString(); - } - - res = cha.get_AE_Text(cmdText.Trim() + temp); - - break; - default: - res = this.Test(name, command, cmdText, modifier); - break; - } - - - if (Dsa.GeneralContext != null && Dsa.GeneralContext.Channel.Id != this.Context.Channel.Id) - { - await Dsa.GeneralContext.Channel.SendMessageAsync("```xl\n" + res + "\n```"); - } - - await this.ReplyAsync("```xl\n" + res + "\n```"); - } - - private string Test(string name, string command, string waffe, int erschwernis = 0) - { - string res; - switch (command.ToLower()) - { - case "f": - case "fern": - case "fernkampf": - res = CheckCommand(name, CommandTypes.Fernkampf, waffe, erschwernis); - break; - case "t": - case "ta": - case "talent": - case "talente": - res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis); - break; - case "e": - case "ei": - case "eigenschaft": - res = CheckCommand(name, CommandTypes.Eigenschaft, waffe, erschwernis); - break; - case "z": - case "za": - case "zauber": - case "magie": - case "m": - res = CheckCommand(name, CommandTypes.Talent, waffe, erschwernis); - break; - case "a": - case "at": - case "an": - case "angrif": - case "angriff": - res = CheckCommand(name, CommandTypes.Angriff, waffe, erschwernis); - break; - case "p": - case "pa": - case "parade": - res = CheckCommand(name, CommandTypes.Parade, waffe, erschwernis); - break; - default: - res = $"Kommando {command} nicht gefunden"; - break; - } - - return res; - } - }*/ -} \ No newline at end of file -- cgit v1.2.3-54-g00ecf