From 2ab4051c6fe720dc47e99b0c305a0d779ee02d51 Mon Sep 17 00:00:00 2001 From: Dennis Kobert Date: Sun, 19 May 2019 17:58:42 +0200 Subject: Moved Gamelogic to DSALib --- DSACore/Commands/LebenUndAstral.cs | 172 ------------------------------------- 1 file changed, 172 deletions(-) delete mode 100644 DSACore/Commands/LebenUndAstral.cs (limited to 'DSACore/Commands/LebenUndAstral.cs') diff --git a/DSACore/Commands/LebenUndAstral.cs b/DSACore/Commands/LebenUndAstral.cs deleted file mode 100644 index a671296..0000000 --- a/DSACore/Commands/LebenUndAstral.cs +++ /dev/null @@ -1,172 +0,0 @@ -using System; -using DSACore.Auxiliary; -using DSACore.DSA_Game; -using DSALib.Characters; - -namespace DSACore.Commands -{ - public class LE - { - public static string LEAsync(ulong id, string modifier) - { - //This is the string that will be printed - var res = ""; - - - //Get the actual text - res += Dsa.GetCharacter(id).get_LE_Text(modifier); - - - return res; - } - } - - public class AE - { - public static string AEAsync(ulong id, string modifier) - { - //This is the string that will be printed - var res = ""; - - - //Get the actual text - res += Dsa.GetCharacter(id).get_AE_Text(modifier); - - return res; - } - } - - public static class StatExtension - { - public static string get_LE_Text(this ICharacter c, string prop) - { - var res = ""; - var comp = new SpellCorrect(); - var character = c; - - res += character.Name + ":\n"; - - //If there is actual input we process it - if (prop.Length > 0) - { - res += "LE: "; - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis + " -> "; - - // Apply a change to current value - if (prop.StartsWith("+") || prop.StartsWith("-")) - { - //Allow overflowing the max - if (prop.StartsWith("++")) - { - character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + - Convert.ToInt32(prop.Substring(1, prop.Length - 1)); - } - else - { - var temp = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop) - - character.Lebenspunkte_Basis; - //Stop from overflow overflow - if (temp > 0 && prop.StartsWith("+")) - { - character.Lebenspunkte_Aktuell = - character.Lebenspunkte_Basis > character.Lebenspunkte_Aktuell - ? character.Lebenspunkte_Basis - : character.Lebenspunkte_Aktuell; - res += " Maximale Lebenspunkte sind erreicht "; - } - //Simply apply change - else - { - character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop); - } - } - - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis; - } - else - { - // Set to new value regardless of original - character.Lebenspunkte_Aktuell = Convert.ToInt32(prop); - - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis; - } - } - //If no value is passed, the curent value is displayed - else - { - res += "LE: " + character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis; - } - - return res; - } - - public static string get_AE_Text(this ICharacter c, string prop) - { - var res = ""; - var comp = new SpellCorrect(); - var character = c; - - res += character.Name + ":\n"; - - //If there is actual input we process it - if (prop.Length > 0) - { - res += "AE: "; - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis + " -> "; - - // Apply a change to current value - if (prop.StartsWith("+") || prop.StartsWith("-")) - { - //Allow overflowing the max - if (prop.StartsWith("++")) - { - character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + - Convert.ToInt32(prop.Substring(1, prop.Length - 1)); - } - else - { - var temp = character.Astralpunkte_Aktuell + Convert.ToInt32(prop) - - character.Astralpunkte_Basis; - //Stop from overflow overflow - if (temp > 0 && prop.StartsWith("+")) - { - character.Astralpunkte_Aktuell = - character.Astralpunkte_Basis > character.Astralpunkte_Aktuell - ? character.Astralpunkte_Basis - : character.Astralpunkte_Aktuell; - res += " Maximale Astralpunkte sind erreicht "; - } - //Simply apply change - else - { - character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + Convert.ToInt32(prop); - } - } - - if (character.Astralpunkte_Aktuell < 0) - { - res += "Nicht genügend Astralpunkte! "; - character.Astralpunkte_Aktuell = 0; - } - - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis; - } - //Set to new value regardless of original - else - { - character.Astralpunkte_Aktuell = Convert.ToInt32(prop); - - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis; - } - } - //If no value is passed, the curent value is displayed - else - { - res += "AE: " + character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis; - } - - - return res; - } - } -} \ No newline at end of file -- cgit v1.2.3-54-g00ecf