From 91fc989eea5ee16c2f000064b5c040a6fe6f23b9 Mon Sep 17 00:00:00 2001 From: Dennis Kobert Date: Thu, 16 May 2019 01:10:10 +0200 Subject: Implement tokens --- DSACore/Models/Database/DSA/DatabaseChar.cs | 61 +++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 DSACore/Models/Database/DSA/DatabaseChar.cs (limited to 'DSACore/Models/Database/DSA/DatabaseChar.cs') diff --git a/DSACore/Models/Database/DSA/DatabaseChar.cs b/DSACore/Models/Database/DSA/DatabaseChar.cs new file mode 100644 index 0000000..8c51821 --- /dev/null +++ b/DSACore/Models/Database/DSA/DatabaseChar.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace DSACore.Models.Database.DSA +{ + public class DatabaseChar + { + public DatabaseChar() + { + } + + public DatabaseChar(int id, string name, string rasse, List skills, List talents, List advantages, List spells, List weaponTalents) + { + Id = id; + Name = name ?? throw new ArgumentNullException(nameof(name)); + Rasse = rasse ?? throw new ArgumentNullException(nameof(rasse)); + Skills = skills ?? throw new ArgumentNullException(nameof(skills)); + Talents = talents ?? throw new ArgumentNullException(nameof(talents)); + Advantages = advantages ?? throw new ArgumentNullException(nameof(advantages)); + Spells = spells ?? throw new ArgumentNullException(nameof(spells)); + WeaponTalents = weaponTalents ?? throw new ArgumentNullException(nameof(weaponTalents)); + } + + public int Id { get; set; } + + public string Name { get; set; } + + public string Rasse { get; set; } + + public List Skills { get; set; } = new List(); + + public List Talents { get; set; } = new List(); + + public List Advantages { get; set; } = new List(); + + public List Spells { get; set; } = new List(); + + public List WeaponTalents { get; set; } = new List(); + + + public static void LoadChar(DSA_Game.Characters.Character file, out GroupChar group, out DatabaseChar data) + { + group = new GroupChar(); + data = new DatabaseChar(); + + group.Name = file.Name.Split(' ').First(); + group.Weapon = new Weapon(); + group.Lp = group.LpMax = file.Lebenspunkte_Basis; + group.As = group.AsMax = file.Astralpunkte_Basis; + group.Weapon = new Weapon(); + + data.Name = file.Name; + data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList(); + data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList(); + data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList(); + data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList(); + data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList(); + } + } +} -- cgit v1.2.3-54-g00ecf