From 2ab4051c6fe720dc47e99b0c305a0d779ee02d51 Mon Sep 17 00:00:00 2001 From: Dennis Kobert Date: Sun, 19 May 2019 17:58:42 +0200 Subject: Moved Gamelogic to DSALib --- DSALib/Auxiliary/TalentEnumerableExtension.cs | 73 +++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 DSALib/Auxiliary/TalentEnumerableExtension.cs (limited to 'DSALib/Auxiliary/TalentEnumerableExtension.cs') diff --git a/DSALib/Auxiliary/TalentEnumerableExtension.cs b/DSALib/Auxiliary/TalentEnumerableExtension.cs new file mode 100644 index 0000000..d83114c --- /dev/null +++ b/DSALib/Auxiliary/TalentEnumerableExtension.cs @@ -0,0 +1,73 @@ +using System.Collections.Generic; +using System.Linq; +using System.Text; +using DSACore.DSA_Game.Characters; +using DSALib; + +namespace DSACore.Auxiliary +{ + public static class TalentEnumerableExtension + { + public static string ProbenTest(this IEnumerable List, Character c, string talent, int erschwernis = 0) + { + var output = new StringBuilder(); + var sc = new SpellCorrect(); + var tTalent = List.OrderBy(x => sc.Compare(talent, x.Name)).First(); + + if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) + return $"{c.Name} kann nicht {talent}..."; + + var props = tTalent.GetEigenschaften(); // get the required properties + var tap = tTalent.Value; // get taw + var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToList(); + + output.AppendFormat( + "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n", + c.Name, + tTalent.Name, + tTalent.Probe, + string.Join("/", werte), + tTalent.Value, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + + output.Append(" "); + tap -= erschwernis; + var gesamtErschwernis = tap; + if (gesamtErschwernis < 0) + { + tap = 0; + for (var i = 0; i <= 2; i++) + { + // foreach property, dice and tap + var temp = Dice.Roll(); + var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; + + if (eigenschaft + gesamtErschwernis < temp) tap -= temp - (eigenschaft + gesamtErschwernis); + + output.Append($"[{temp}]"); // add to string + } + + if (tap >= 0) tap = 1; + } + else + { + for (var i = 0; i <= 2; i++) + { + // foreach property, dice and tap + var temp = Dice.Roll(); + var eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; + + if (eigenschaft < temp) tap -= temp - eigenschaft; + + output.Append($"[{temp}]"); // add to string + } + } + + tap = tap == 0 ? 1 : tap; + + output.AppendFormat(" tap: {0,2}", tap); + + return output.ToString(); // return output + } + } +} \ No newline at end of file -- cgit v1.2.3-54-g00ecf