From ed26623e17e8dfcc036f88cca6de10d5a35697ec Mon Sep 17 00:00:00 2001 From: uzvkl Date: Mon, 20 May 2019 00:54:14 +0200 Subject: Reorganize Code delete ZoBotanica --- DSALib/DSA_Game/Characters/Character.cs | 22 ++++++++++------------ DSALib/DSA_Game/Characters/NPC.cs | 4 ++-- DSALib/DSA_Game/Characters/SaveChar.cs | 2 +- 3 files changed, 13 insertions(+), 15 deletions(-) (limited to 'DSALib/DSA_Game/Characters') diff --git a/DSALib/DSA_Game/Characters/Character.cs b/DSALib/DSA_Game/Characters/Character.cs index ac890cb..aea5671 100644 --- a/DSALib/DSA_Game/Characters/Character.cs +++ b/DSALib/DSA_Game/Characters/Character.cs @@ -5,10 +5,11 @@ using System.Linq; using System.Text; using System.Xml; using DSACore.Auxiliary; -using DSALib; +using DSALib.Auxiliary; using DSALib.Characters; +using DSALib.Models.Dsa; -namespace DSACore.DSA_Game.Characters +namespace DSALib.DSA_Game.Characters { public class Character : Being, ICharacter { @@ -99,11 +100,9 @@ namespace DSACore.DSA_Game.Characters public string Angriff(string talent, int erschwernis = 0) // pretty self explanatory { var output = new StringBuilder(); - var sc = new SpellCorrect(); - var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + if (!Kampftalente.TryMatch(out var iattack, talent)) return $"{Name} kann nicht mit der Waffenart {talent} umgehen..."; - + var attack = (KampfTalent) iattack; var tap = attack.At; output.AppendFormat( "{0}-Angriff taw:{1} {2} \n", @@ -119,12 +118,12 @@ namespace DSACore.DSA_Game.Characters public string Parade(string talent, int erschwernis = 0) { var output = new StringBuilder(); - var sc = new SpellCorrect(); - var attack = Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + if (Kampftalente.TryMatch(out var iAttack , talent)) return $"{Name} kann nicht mit der Waffenart {talent} umgehen..."; + + var attack = (KampfTalent) iAttack; var tap = attack.Pa; output.AppendFormat( "{0}-Parade taw:{1} {2}\n", @@ -140,12 +139,11 @@ namespace DSACore.DSA_Game.Characters public string Fernkampf(string talent, int erschwernis = 0) { var output = new StringBuilder(); - var sc = new SpellCorrect(); var fk = Eigenschaften["fk"]; - var attack = Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + if (! Talente.TryMatch(out var iAttack, talent)) return $"{Name} kann nicht mit der Waffenart {talent} umgehen..."; + var attack = (Talent) iAttack; var tap = attack.Value; output.AppendFormat( "{0} taw:{1} {2} \n", diff --git a/DSALib/DSA_Game/Characters/NPC.cs b/DSALib/DSA_Game/Characters/NPC.cs index 75c3fe9..105adda 100644 --- a/DSALib/DSA_Game/Characters/NPC.cs +++ b/DSALib/DSA_Game/Characters/NPC.cs @@ -1,8 +1,8 @@ using System; -using DSACore.Auxiliary; +using DSALib.Auxiliary; using DSALib.Characters; -namespace DSACore.Characters +namespace DSALib.Characters { public class Npc : Being, ICharacter { diff --git a/DSALib/DSA_Game/Characters/SaveChar.cs b/DSALib/DSA_Game/Characters/SaveChar.cs index 7b29b4e..00e2f86 100644 --- a/DSALib/DSA_Game/Characters/SaveChar.cs +++ b/DSALib/DSA_Game/Characters/SaveChar.cs @@ -1,6 +1,6 @@ using DSALib.Characters; -namespace DSACore.DSA_Game.Characters +namespace DSALib.DSA_Game.Characters { public class SaveChar { -- cgit v1.2.3-54-g00ecf