From e5e0c1c5c9fb6afd68ebe9dc075af23f46f11e25 Mon Sep 17 00:00:00 2001 From: TrueDoctor Date: Wed, 11 Apr 2018 14:41:01 +0200 Subject: General Cleanup and retructuring --- DiscoBot/Auxiliary/Misc.cs | 51 ---------------------------------------------- 1 file changed, 51 deletions(-) delete mode 100644 DiscoBot/Auxiliary/Misc.cs (limited to 'DiscoBot/Auxiliary/Misc.cs') diff --git a/DiscoBot/Auxiliary/Misc.cs b/DiscoBot/Auxiliary/Misc.cs deleted file mode 100644 index 2531f12..0000000 --- a/DiscoBot/Auxiliary/Misc.cs +++ /dev/null @@ -1,51 +0,0 @@ -namespace DiscoBot.Auxiliary -{ - using System; - using System.Linq; - using System.Text; - - public static class Misc - { - private static readonly Random Rand = new Random(); - - // use: 4w6 +4 - public static string Roll(string input) - { - var output = new StringBuilder(); - var strings = input.Split('w', 'd').ToList(); - int count = Convert.ToInt32(strings[0]); - strings = strings[1].Split(' ').ToList(); - int d = Convert.ToInt32(strings[0]); - - if (strings.Count > 0) - { - } - - int sum = 0; - for (int i = 0; i < count; i++) - { - var roll = Dice.Roll(d); - sum += roll; - output.Append("[" + roll + "] "); - } - - if (count > 1) - { - output.Append("sum: " + sum); - } - - return output.ToString(); - } - - public static double Random(double stdDev = 1, double mean = 0) - { - double u1 = Rand.NextDouble(); // uniform(0,1) random doubles - double u2 = Rand.NextDouble(); - double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * - Math.Sin(2.0 * Math.PI * u2); // random normal(0,1) - double randNormal = - mean + stdDev * randStdNormal; // random normal(mean,stdDev^2) - return randNormal; - } - } -} -- cgit v1.2.3-54-g00ecf