From 351067a5203307fc0c1a14ae2be84eae71246af9 Mon Sep 17 00:00:00 2001 From: TrueDoctor Date: Wed, 11 Apr 2018 14:19:57 +0200 Subject: Added possibillity for service based soundplaying --- DiscoBot/Characters/Character.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'DiscoBot/Characters') diff --git a/DiscoBot/Characters/Character.cs b/DiscoBot/Characters/Character.cs index 2915622..6884eaf 100644 --- a/DiscoBot/Characters/Character.cs +++ b/DiscoBot/Characters/Character.cs @@ -76,7 +76,7 @@ if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + SoundEffects.Play(Sound.Wrong).Wait(); return $"{this.Name} kann nicht {talent}..."; } @@ -139,7 +139,7 @@ if(tap < 0) { - SoundEffects.Play(Sound.Wrong); + SoundEffects.Play(Sound.Wrong).Wait(); } output.AppendFormat(" tap: {0,2}", tap); @@ -174,7 +174,7 @@ var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + SoundEffects.Play(Sound.Wrong).Wait(); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -198,7 +198,7 @@ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + SoundEffects.Play(Sound.Wrong).Wait(); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -222,7 +222,7 @@ var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong); + SoundEffects.Play(Sound.Wrong).Wait(); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } -- cgit v1.2.3-70-g09d2