From cad4ba7a9f33789179cdee6fa3ac26f40f282f67 Mon Sep 17 00:00:00 2001 From: Kobert Date: Tue, 5 Jun 2018 00:06:37 +0200 Subject: Merge fix --- DiscoBot/DSA_Game/Characters/Character.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'DiscoBot/DSA_Game/Characters/Character.cs') diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs index 2f994f0..9808fd9 100644 --- a/DiscoBot/DSA_Game/Characters/Character.cs +++ b/DiscoBot/DSA_Game/Characters/Character.cs @@ -179,13 +179,23 @@ private void Post_process() { var LE_Wert = this.Eigenschaften["Lebensenergie"]; + var AE_Wert = this.Eigenschaften.First(s => s.Key.Contains("Astralenergie")).Value; + + //var KL_Wert = this.Eigenschaften.First(s => s.Key.Contains("Klugheit")).Value; + var MU_Wert = this.Eigenschaften.First(s => s.Key.Contains("Mut")).Value; + var IN_Wert = this.Eigenschaften.First(s => s.Key.Contains("Intuition")).Value; + var CH_Wert = this.Eigenschaften.First(s => s.Key.Contains("Charisma")).Value; var KK_Wert = this.Eigenschaften["Körperkraft"]; var KO__Wert = this.Eigenschaften["Konstitution"]; + this.Astralpunkte = 0; this.Lebenspunkte = LE_Wert + (int)(KO__Wert + (KK_Wert/2.0) + 0.5); - // ToDo: Astralpunkte berrechnen - + if (this.Vorteile.Exists(x => x.Name.ToLower().Contains("zauberer"))) + { + this.Astralpunkte = AE_Wert + (int)((MU_Wert + IN_Wert + CH_Wert) / 2.0 + 0.5); + } + } private void Load(string path) -- cgit v1.2.3-54-g00ecf