From 97450e451fe535bccec1651b9960dd0f446736f3 Mon Sep 17 00:00:00 2001 From: TrueDoctor Date: Wed, 6 Jun 2018 17:10:58 +0200 Subject: fixed some async stuff --- DiscoBot/DSA_Game/Characters/Character.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'DiscoBot/DSA_Game') diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs index 2f994f0..86e9831 100644 --- a/DiscoBot/DSA_Game/Characters/Character.cs +++ b/DiscoBot/DSA_Game/Characters/Character.cs @@ -111,7 +111,7 @@ var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong).Wait(); + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -135,7 +135,7 @@ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong).Wait(); + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -159,7 +159,7 @@ var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { - SoundEffects.Play(Sound.Wrong).Wait(); + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } -- cgit v1.2.3-54-g00ecf