From 23c14642b1d93905ab9bc86ca821183dd4a97f8c Mon Sep 17 00:00:00 2001 From: Dennis Kobert Date: Sun, 2 Jun 2019 11:34:51 +0200 Subject: Rework collision detection to use projection --- game_server/src/collide.rs | 113 ++++++++++++++++++++++++++++++--------------- 1 file changed, 76 insertions(+), 37 deletions(-) (limited to 'game_server/src/collide.rs') diff --git a/game_server/src/collide.rs b/game_server/src/collide.rs index 7439101..d510a04 100644 --- a/game_server/src/collide.rs +++ b/game_server/src/collide.rs @@ -18,54 +18,31 @@ impl Collide for AABox { impl Collide for AABox { fn collides(&self, other: &Self) -> bool { - self.collides(&other.pos) - || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0})) - || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y})) - || self.collides(&(other.pos + other.size)) - - || other.collides(&(self.pos)) - || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0})) - || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y})) - || other.collides(&(self.pos + self.size)) + self.pos.x < other.pos.x + other.size.x && other.pos.x < self.pos.x + self.size.x + && self.pos.y < other.pos.y + other.size.y && other.pos.y < self.pos.y + self.size.y } } impl Collide for RBox { fn collides(&self, other: &Vec2) -> bool { + let v1_diff = *other + self.v1 * (-self.v1.scalar(&other) / self.v1.distance2()); + let v2_diff = *other + self.v2 * (-self.v2.scalar(&other) / self.v2.distance2()); - let da = self.size.norm(); - let dax = other.x - self.pos.x; - let day = other.y - self.pos.y; - - let dot = dax * da.x + day * da.y; - let px = self.pos.x + da.x * dot; - let py = self.pos.y + da.y * dot; - - let p = Vec2{x: px, y: py}; - if !(self.pos < p && p < self.pos + self.size) { - return false; - } - - let ddx = other.x-px; - let ddy = other.y-py; - let manhattenDistance = ddx + ddy; - - manhattenDistance < self.w + self.pos < v1_diff && v1_diff < self.pos + self.v2 + && self.pos < v2_diff && v2_diff < self.pos + self.v1 } } impl Collide for RBox { fn collides(&self, other: &AABox) -> bool { - self.collides(&other.pos) - || self.collides(&(other.pos + Vec2{x: other.size.x, y: 0.0})) - || self.collides(&(other.pos + Vec2{x: 0.0, y: other.size.y})) - || self.collides(&(other.pos + other.size)) - - || other.collides(&(self.pos)) - || other.collides(&(self.pos + Vec2{x: self.size.x, y: 0.0})) - || other.collides(&(self.pos + Vec2{x: 0.0, y: self.size.y})) - || other.collides(&(self.pos + self.size)) - + let v1_diff = other.pos + self.v1 * (-self.v1.scalar(&other.pos) / self.v1.distance2()); + let v2_diff = other.pos + self.v2 * (-self.v2.scalar(&other.pos) / self.v2.distance2()); + let other_size = other.pos + other.size; + let v1_diff_size = other_size + self.v1 * (-self.v1.scalar(&other_size) / self.v1.distance2()); + let v2_diff_size = other_size + self.v2 * (-self.v2.scalar(&other_size) / self.v2.distance2()); + + self.pos < v1_diff + other.size && v1_diff < self.pos + self.v2 + && self.pos < v2_diff + other.size && v2_diff < self.pos + self.v1 } } @@ -74,3 +51,65 @@ impl> Collide for Vec { self.iter().any(|x| x.collides(other)) } } + +#[cfg(test)] + mod tests { + use super::*; + + #[test] + fn test_collide_dot_dot() { + let a = Vec2{x: 1.0, y: 7.5}; + assert!(a.collides(&a)); + } + + #[test] + fn test_not_collide_dot_dot() { + let a = Vec2{x: 1.0, y: 7.5}; + let b = Vec2{x: 5.0, y: 7.5}; + assert!(!a.collides(&b)); + } + + #[test] + fn test_collide_aabox_dot() { + let a = Vec2{x: 1.0, y: 2.5}; + let b = Vec2{x: 3.0, y: 7.5}; + let c = Vec2{x: 1.5, y: 5.0}; + let aa_box = AABox{pos: a, size: b}; + + assert!(aa_box.collides(&c)); + } + + #[test] + fn test_not_collide_aabox_aabox() { + let a = Vec2{x: 1.0, y: 7.5}; + let b = Vec2{x: 3.0, y: 2.5}; + let c = Vec2{x: 0.5, y: 5.0}; + let aa_box = AABox{pos: a, size: b}; + let a = Vec2{x: 1.0, y: 7.5}; + let b = Vec2{x: 3.0, y: 2.5}; + let c = Vec2{x: 0.5, y: 5.0}; + let aa_box = AABox{pos: a, size: b}; + + assert!(!(aa_box.collides(&c))); + } + + #[test] + fn test_collide_Rbox_dot() { + let a = Vec2{x: 1.0, y: 2.5}; + let b = Vec2{x: 3.0, y: 7.5}; + let c = Vec2{x: 1.5, y: 5.0}; + let aa_box = AABox{pos: a, size: b}; + + assert!(aa_box.collides(&c)); + } + + #[test] + fn test_not_collide_Rbox_dot() { + let a = Vec2{x: 1.0, y: 7.5}; + let b = Vec2{x: 3.0, y: 2.5}; + let c = Vec2{x: 0.5, y: 5.0}; + let aa_box = AABox{pos: a, size: b}; + + assert!(!(aa_box.collides(&c))); + } +} -- cgit v1.2.3-54-g00ecf