From 2f9e5dfaac05538fdf4513569b4df6872ee85b89 Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Wed, 15 May 2019 23:46:11 +0200 Subject: Add web client functionality additionally added -r feature to build.sh, which reverses build output. --- game_server/src/gameserver.rs | 0 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 game_server/src/gameserver.rs (limited to 'game_server/src/gameserver.rs') diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs new file mode 100644 index 0000000..e69de29 -- cgit v1.2.3-54-g00ecf From 921d023a7652be5b1232ac41aeb2646b5f83ceb5 Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Fri, 17 May 2019 20:59:10 +0200 Subject: Add WebSocket server functionality and a WebSocket javascript test suite --- game_server/build.sh | 6 ++-- game_server/src/gameserver.rs | 44 +++++++++++++++++++++++++++++ game_server/src/main.rs | 14 +++++++--- game_server/src/ws_test.html | 65 +++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 122 insertions(+), 7 deletions(-) create mode 100644 game_server/src/ws_test.html (limited to 'game_server/src/gameserver.rs') diff --git a/game_server/build.sh b/game_server/build.sh index 5929e29..1eb61a1 100755 --- a/game_server/build.sh +++ b/game_server/build.sh @@ -2,9 +2,9 @@ case $1 in ("") - if rustup run nightly cargo --color always build; then + if rustup run stable cargo --color always build; then echo build success! - RUST_LOG=info target/debug/game-server + RUST_LOG=debug target/debug/game-server else echo build failed! fi @@ -13,7 +13,7 @@ case $1 in sh build.sh &> err && cat err | tac ;; -c) - rustup run nightly cargo clean + rustup run stable cargo clean ;; *) echo invalid argument diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs index e69de29..6bc3e07 100644 --- a/game_server/src/gameserver.rs +++ b/game_server/src/gameserver.rs @@ -0,0 +1,44 @@ +use websocket::{OwnedMessage, sync::Server, server::NoTlsAcceptor}; +use std::net::{SocketAddr, ToSocketAddrs}; +use std::sync::mpsc; +use std::sync::mpsc::{Sender, Receiver}; + +#[derive(Debug)] +pub enum GameServerError { + BindError(std::io::Error), +} + +type ClientConnection = Result<(), GameServerError>; + +pub struct GameServer { + addr: SocketAddr, + rec: Receiver, +} + +impl GameServer { + pub fn new(addr: T) -> Self { + let (s, r): (Sender, Receiver) + = mpsc::channel(); + let addr = addr.to_socket_addrs().unwrap().next().unwrap(); + debug!("ws address: {}", addr); + std::thread::spawn(move || { + let server = match Server::::bind(addr) { + Ok(v) => v, + Err(e) => { + s.send(Err(GameServerError::BindError(e))).unwrap(); + return; + }, + }; + info!("webserver is being launched"); + for req in server { + //println!("{:?}", req); + println!("gotcha"); + } + info!("webserver is being shut down"); + }); + GameServer { + addr, + rec: r, + } + } +} diff --git a/game_server/src/main.rs b/game_server/src/main.rs index f7a1085..2d261d8 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -1,27 +1,33 @@ mod group; mod test_group; mod lobby; +mod gameserver; mod backend_connection; #[macro_use] extern crate log; use pretty_env_logger; -use test_group::TestGroup; use lobby::Lobby; use backend_connection::BackendConnection; fn main() { pretty_env_logger::init(); + info!("create lobby"); let mut lobby = Lobby::new(); + let addr = ("127.0.0.1", 5001); + info!("create game server on {:?}", addr); + let gameserver = gameserver::GameServer::new(addr); for group in lobby.iter() { group.run() } - let mut backend = BackendConnection::new("http://129.13.215.68:5000"); + let mut backend = BackendConnection::new("https://kobert.dev"); loop { - backend.request("/scribble").unwrap(); - println!("{:?}", backend.get_response()); + std::thread::sleep(std::time::Duration::from_millis(1000)); + + //backend.request("/api/lobby/tokens/1230").unwrap(); + //println!("{:?}", backend.get_response()); } } diff --git a/game_server/src/ws_test.html b/game_server/src/ws_test.html new file mode 100644 index 0000000..29d4d50 --- /dev/null +++ b/game_server/src/ws_test.html @@ -0,0 +1,65 @@ + + + + WS Test + + + +
connected

+
+ Server address: +
+ + + -- cgit v1.2.3-54-g00ecf From 70f46161fe0c9819d463cf612d60d4c03faabe7e Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Sat, 18 May 2019 05:27:06 +0200 Subject: Add threading and possibility to connect to socket --- game_server/Cargo.toml | 1 + game_server/src/gameserver.rs | 148 +++++++++++++++++++++++++++++++++++------- game_server/src/main.rs | 17 +---- game_server/src/ws_test.html | 5 +- 4 files changed, 131 insertions(+), 40 deletions(-) (limited to 'game_server/src/gameserver.rs') diff --git a/game_server/Cargo.toml b/game_server/Cargo.toml index baf27fa..97c0e77 100644 --- a/game_server/Cargo.toml +++ b/game_server/Cargo.toml @@ -10,3 +10,4 @@ log = "0.4" pretty_env_logger = "0.3" reqwest = "0.9" websocket = "0.22" +hyper = "0.10" diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs index 6bc3e07..377654e 100644 --- a/game_server/src/gameserver.rs +++ b/game_server/src/gameserver.rs @@ -1,44 +1,146 @@ -use websocket::{OwnedMessage, sync::Server, server::NoTlsAcceptor}; -use std::net::{SocketAddr, ToSocketAddrs}; +use websocket::{OwnedMessage, + sync::Server, + client::sync::Client, + server::{NoTlsAcceptor, InvalidConnection, + sync::AcceptResult}}; +use std::net::{SocketAddr, ToSocketAddrs, TcpStream}; use std::sync::mpsc; use std::sync::mpsc::{Sender, Receiver}; +use super::lobby::Lobby; +use super::backend_connection::BackendConnection; + +const PROTOCOL: &str = "tuesday"; + +type Token = u32; #[derive(Debug)] pub enum GameServerError { BindError(std::io::Error), + HandshakeRequestError, + InvalidProtocolError, + AcceptError(std::io::Error) } -type ClientConnection = Result<(), GameServerError>; - pub struct GameServer { addr: SocketAddr, - rec: Receiver, + lobby: Lobby, + backend: BackendConnection, +} + +pub struct GameClient { + addr: SocketAddr, + client: Client, +} + +impl GameClient { + fn from_raw(client: Client) -> Result { + let addr = client.peer_addr().map_err(|_| ())?; + info!("got a client connection from: {}", addr); + Ok(GameClient { + addr, + client, + }) + } + + fn require_token(&mut self) -> Option { + let message = self.client + .recv_message() + .ok()?; + if let OwnedMessage::Text(text) = message { + text.parse::().ok() + } else { + None + } + } } +type ClientConnection = Result; + impl GameServer { pub fn new(addr: T) -> Self { - let (s, r): (Sender, Receiver) - = mpsc::channel(); let addr = addr.to_socket_addrs().unwrap().next().unwrap(); debug!("ws address: {}", addr); - std::thread::spawn(move || { - let server = match Server::::bind(addr) { - Ok(v) => v, - Err(e) => { - s.send(Err(GameServerError::BindError(e))).unwrap(); - return; - }, - }; - info!("webserver is being launched"); - for req in server { - //println!("{:?}", req); - println!("gotcha"); - } - info!("webserver is being shut down"); - }); + info!("create lobby"); + let lobby = Lobby::new(); + let backend = BackendConnection::new("https://kobert.dev"); + info!("got a C# backend connection"); GameServer { addr, - rec: r, + lobby, + backend, + } + } + + pub fn run(&self) -> Result<(), GameServerError> { + let reader = self.read_clients(); + loop { + let mut connection = reader.recv().unwrap()?; + self.add_client(connection); + } + Ok(()) + } + + fn add_client(&self, mut client: GameClient) { + std::thread::spawn(move || { + println!("Token: {:?}", client.require_token()); + }); + } + + fn read_clients(&self) -> Receiver { + let (s, r): (Sender, Receiver) + = mpsc::channel(); + let addr = self.addr; + std::thread::spawn(move || { + let result = Self::handle_requests(addr, &s).or_else(|e| s.send(Err(e))); + }); + r + } + + fn handle_requests(addr: SocketAddr, s: &Sender) -> Result<(), GameServerError> { + let server = match Server::::bind(addr) { + Ok(v) => v, + Err(e) => { + error!("websocket binding error"); + Err(GameServerError::BindError(e))? + }, + }; + info!("webserver is being launched"); + for req in server { + s.send(Ok(Self::handle_request(req)?)).unwrap(); + } + info!("webserver is being shut down"); + Ok(()) + } + + fn handle_request(req: AcceptResult) -> ClientConnection { + match req { + Ok(req) => { + if !req.protocols().contains(&PROTOCOL.to_string()) { + warn!("a client tried to connect without {} protocol", PROTOCOL); + req.reject().unwrap(); + Err(GameServerError::InvalidProtocolError) + } else { + match req.use_protocol(PROTOCOL).accept() { + Ok(client) => { + match GameClient::from_raw(client) { + Ok(client) => Ok(client), + Err(_) => { + error!("could not create a client"); + Err(GameServerError::HandshakeRequestError) + } + } + }, + Err((_, e)) => { + warn!("client handshake failed"); + Err(GameServerError::AcceptError(e)) + } + } + } + }, + Err(e) => { + warn!("invalid client request"); + Err(GameServerError::HandshakeRequestError) + } } } } diff --git a/game_server/src/main.rs b/game_server/src/main.rs index 2d261d8..d8a7b53 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -7,27 +7,14 @@ mod backend_connection; #[macro_use] extern crate log; use pretty_env_logger; -use lobby::Lobby; use backend_connection::BackendConnection; fn main() { pretty_env_logger::init(); - info!("create lobby"); - let mut lobby = Lobby::new(); - let addr = ("127.0.0.1", 5001); + let addr = ("0.0.0.0", 5001); info!("create game server on {:?}", addr); let gameserver = gameserver::GameServer::new(addr); + gameserver.run().unwrap(); - for group in lobby.iter() { - group.run() - } - - let mut backend = BackendConnection::new("https://kobert.dev"); - loop { - std::thread::sleep(std::time::Duration::from_millis(1000)); - - //backend.request("/api/lobby/tokens/1230").unwrap(); - //println!("{:?}", backend.get_response()); - } } diff --git a/game_server/src/ws_test.html b/game_server/src/ws_test.html index 29d4d50..ea259b7 100644 --- a/game_server/src/ws_test.html +++ b/game_server/src/ws_test.html @@ -22,10 +22,11 @@ function get_addr() { function test_connection() { let a = 'ws://' + get_addr(); add_text('create a new connection at "' + a + '"'); - const ws = new WebSocket(a); + const ws = new WebSocket(a, 'tuesday'); ws.addEventListener('open', function (event) { add_text('connection established'); toggle_connected(true); + ws.send('1230123'); }); ws.addEventListener('error', function (event) { add_text('ws error occured: "' + event + '"'); @@ -36,7 +37,7 @@ function test_connection() { toggle_connected(false); }); ws.addEventListener('message', function (event) { - add_text('got ws message: ' + event); + add_text('got ws message: ' + event.data); }); } -- cgit v1.2.3-54-g00ecf From f3983341be939235c1a6cd522b3bb5cc318a6d1a Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Sat, 18 May 2019 05:52:08 +0200 Subject: Keep client connections open and start the server on localhost --- game_server/src/gameserver.rs | 1 + game_server/src/main.rs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'game_server/src/gameserver.rs') diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs index 377654e..9334a27 100644 --- a/game_server/src/gameserver.rs +++ b/game_server/src/gameserver.rs @@ -83,6 +83,7 @@ impl GameServer { fn add_client(&self, mut client: GameClient) { std::thread::spawn(move || { println!("Token: {:?}", client.require_token()); + loop { std::thread::sleep(std::time::Duration::from_millis(100)); } }); } diff --git a/game_server/src/main.rs b/game_server/src/main.rs index d8a7b53..e129283 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -12,7 +12,7 @@ use backend_connection::BackendConnection; fn main() { pretty_env_logger::init(); - let addr = ("0.0.0.0", 5001); + let addr = ("127.0.0.1", 5001); info!("create game server on {:?}", addr); let gameserver = gameserver::GameServer::new(addr); gameserver.run().unwrap(); -- cgit v1.2.3-54-g00ecf