From f3983341be939235c1a6cd522b3bb5cc318a6d1a Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Sat, 18 May 2019 05:52:08 +0200 Subject: Keep client connections open and start the server on localhost --- game_server/src/gameserver.rs | 1 + game_server/src/main.rs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'game_server/src') diff --git a/game_server/src/gameserver.rs b/game_server/src/gameserver.rs index 377654e..9334a27 100644 --- a/game_server/src/gameserver.rs +++ b/game_server/src/gameserver.rs @@ -83,6 +83,7 @@ impl GameServer { fn add_client(&self, mut client: GameClient) { std::thread::spawn(move || { println!("Token: {:?}", client.require_token()); + loop { std::thread::sleep(std::time::Duration::from_millis(100)); } }); } diff --git a/game_server/src/main.rs b/game_server/src/main.rs index d8a7b53..e129283 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -12,7 +12,7 @@ use backend_connection::BackendConnection; fn main() { pretty_env_logger::init(); - let addr = ("0.0.0.0", 5001); + let addr = ("127.0.0.1", 5001); info!("create game server on {:?}", addr); let gameserver = gameserver::GameServer::new(addr); gameserver.run().unwrap(); -- cgit v1.2.3-54-g00ecf