From 2d815af3f6d062d55da2f2598ce5d506ee74cb6e Mon Sep 17 00:00:00 2001 From: natrixaeria Date: Sun, 19 May 2019 18:44:04 +0200 Subject: Refactor code --- game_server/src/backend_connection.rs | 10 +--------- game_server/src/main.rs | 2 -- game_server/src/server.rs | 7 +++---- 3 files changed, 4 insertions(+), 15 deletions(-) (limited to 'game_server') diff --git a/game_server/src/backend_connection.rs b/game_server/src/backend_connection.rs index 4a12439..ed112d9 100644 --- a/game_server/src/backend_connection.rs +++ b/game_server/src/backend_connection.rs @@ -18,10 +18,6 @@ pub enum BackendError { BadResponse(Response), } -struct TokenResponseStruct { - -} - pub type TokenValidity = Result<(), BackendError>; pub type RequestData = Url; pub type ResponseResult = Result; @@ -59,14 +55,10 @@ impl BackendConnection { self.res_rec.recv().unwrap() } - pub fn host_name<'a>(&'a self) -> &'a str { - &self.host - } - pub fn validate_token(&self, token: &Token) -> TokenValidity { let location = format!("/api/lobby/tokens/{}", token); self.request(&location).map_err(|err| BackendError::UrlError(err))?; - let mut response = self.get_response().map_err(|err| BackendError::RequestError(err))?; + let response = self.get_response().map_err(|err| BackendError::RequestError(err))?; if response.status().is_success() { Ok(()) } else if response.status() == reqwest::StatusCode::NOT_FOUND { diff --git a/game_server/src/main.rs b/game_server/src/main.rs index 4d05efe..628062e 100644 --- a/game_server/src/main.rs +++ b/game_server/src/main.rs @@ -8,8 +8,6 @@ mod game_logger; #[macro_use] extern crate log; -use backend_connection::BackendConnection; - fn main() { game_logger::init_logger(); diff --git a/game_server/src/server.rs b/game_server/src/server.rs index 79cd322..7a9c5b0 100644 --- a/game_server/src/server.rs +++ b/game_server/src/server.rs @@ -1,7 +1,7 @@ use websocket::{OwnedMessage, sync::Server, client::sync::Client, - server::{NoTlsAcceptor, InvalidConnection, + server::{NoTlsAcceptor, sync::AcceptResult}}; use std::net::{SocketAddr, ToSocketAddrs, TcpStream}; use std::sync::{mpsc, @@ -82,10 +82,9 @@ impl GameServer { pub fn run(&self) -> Result<(), GameServerError> { let reader = self.read_clients(); loop { - let mut connection = reader.recv().unwrap()?; + let connection = reader.recv().unwrap()?; self.add_client(connection); } - Ok(()) } fn add_client(&self, mut client: GameClient) { @@ -160,7 +159,7 @@ impl GameServer { } } }, - Err(e) => { + Err(_) => { warn!("invalid client request"); Err(GameServerError::HandshakeRequestError) } -- cgit v1.2.3-54-g00ecf