using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DSACore.Characters; using DSACore.DSA_Game; using DSACore.DSA_Game.Characters; using DSACore.Auxiliary; using Microsoft.AspNetCore.Mvc.Internal; namespace DSACore.Commands { public class NpcCommands { public static string CreateNpc(ulong id, IEnumerable props, int modifier) { if (int.TryParse(props.Last(), out int mean)) { return Random(id, props.First(), mean, modifier); } return Copy(id, props.First(), props.Last(), modifier); } private static string Random(ulong id, string npcName, int mean = 9, int stDv = 1) { throw new NotImplementedException(); Dsa.Chars.Add(new Npc(npcName, mean, stDv)); return $"{npcName} wurde zufällig generiert"; } private static string Copy(ulong id, string npcName, string source, int stDv = 1) { if (Dsa.Chars.Exists(x => x.Name.Equals(npcName))) { throw new Exception("Char gibt es schon"); } throw new NotImplementedException(); var chr = Dsa.GetCharacter(id); Dsa.Chars.Add(new Character(chr as Character, npcName, stDv)); return $"{npcName} wurde als variierte Kopie von {source} erstellt"; } } }