using System; using System.Collections.Generic; namespace DSACore.DSA_Game.Save { using System.IO; using Characters; using Newtonsoft.Json; public class Session { public static string DirectoryPath { get; set; } = Dsa.rootPath + @"sessions"; public Dictionary Relation { get; set; } = new Dictionary(); // dictionary to match the char public List Chars { get; set; } = new List(); // list of all characters public string SessionName { get; set; } public static Session Load(string path) { try { return JsonConvert.DeserializeObject(File.ReadAllText(path)); // Deserialize Data and create Session Object } catch (Exception e) { // ignored Console.WriteLine($"Laden von Save-File {path} fehlgeschlagen."+ e); return null; } } public void Save(string path) { try { File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct } catch (Exception e) { Console.WriteLine($"Speichern von Save-File {path} fehlgeschlagen.\n"+ e); // ignored } } } }