namespace DiscoBot.Commands { using System.Diagnostics; using System.Threading.Tasks; using Discord; using Discord.Audio; using Discord.Commands; public class Voice : ModuleBase { public static IAudioClient Client { get; set; } [Command("join", RunMode = RunMode.Async)] public async Task JoinChannelAsync(IVoiceChannel channel = null) { var msg = this.Context.Message; // Get the audio channel channel = channel ?? (msg.Author as IGuildUser)?.VoiceChannel; if (channel == null) { await msg.Channel.SendMessageAsync( "User must be in a voice channel, or a voice channel must be passed as an argument."); return; } // For the next step with transmitting audio, you would want to pass this Audio Client in to a service. var audioClient = await channel.ConnectAsync(); Client = audioClient; } [Command("leave", RunMode = RunMode.Async)] public Task LeaveChannelAsync(IVoiceChannel channel = null) { // For the next step with transmitting audio, you would want to pass this Audio Client in to a service. return Client.StopAsync(); } [Command("play")] public Task PlayAudioAsync(string path) { return SendAsync(path); } private static Process CreateStream(string path) { var ffmpeg = new ProcessStartInfo { FileName = "ffmpeg", Arguments = $"-i {path} -ac 2 -f s16le -ar 48000 -ab 620000 pipe:1", UseShellExecute = false, RedirectStandardOutput = true, }; return Process.Start(ffmpeg); } private static async Task SendAsync(string path) { // Create FFmpeg using the previous example var ffmpeg = CreateStream(path); var output = ffmpeg.StandardOutput.BaseStream; var discord = Client.CreatePCMStream(AudioApplication.Music); await output.CopyToAsync(discord); await discord.FlushAsync(); } } }