using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscoBot.DSA_Game.Save { using System.IO; using DiscoBot.DSA_Game.Characters; using Discord.Commands; using Newtonsoft.Json; public class Session { public ICommandContext GeneralContext { get; set; } public Dictionary Relation { get; set; } = new Dictionary(); // dictionary to match the char public List Chars { get; set; } = new List(); // list of all characters public string SessionName { get; set; } public static Session Load(string path = @"..\..\session.json") { try { return JsonConvert.DeserializeObject(File.ReadAllText(path)); // Deserialize Data and create Session Object } catch (Exception e) { // ignored return null; } } public void Save(string path = @"..\..\session.json") { try { File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct } catch (Exception e) { // ignored } } } }