using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiscoBot { public static class Misc { private static readonly Random Rand = new Random(); // use: 4w6 +4 public static string Roll(string input) { int count = 1, d ,mod=0; var Output = new StringBuilder(); List strings = input.Split('w','d').ToList(); count = Convert.ToInt32(strings[0]); strings = strings[1].Split(' ').ToList(); d = Convert.ToInt32(strings[0]); if (strings.Count > 0) mod = Convert.ToInt32(strings.Last()); int sum = 0; for (int i = 0; i < count; i++) { var roll = dice.Roll(d); sum += roll; Output.Append("["+roll + "] "); } if (count > 1) Output.Append("sum: " + (sum)); return Output.ToString(); } public static double Random(double stdDev = 1, double mean = 0) { double u1 = Rand.NextDouble(); // uniform(0,1) random doubles double u2 = Rand.NextDouble(); double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2); // random normal(0,1) double randNormal = mean + stdDev * randStdNormal; // random normal(mean,stdDev^2) return randNormal; } } public class SpellCorrect : StringComparer { public override int Compare(string x, string y) { if (x.Equals(y)) return 0; x=x.ToLower(); y=y.ToLower(); if (x.Equals(y)) return 1; var subs = y.Split(' ', '/'); int score = subs.Count(); foreach (string s in subs) { if (s.Equals(x)) { score--; } } if (score < subs.Count()) { return score + 1; } return 100000 - (int)(compare_exact(x, y) * 1000.0); /*if (y.Contains(x)) return 6;*/ } public override bool Equals(string x, string y) { throw new NotImplementedException(); } public override int GetHashCode(string obj) { throw new NotImplementedException(); } public double compare_exact(string s, string q) { int i, j; const double Match = 3.0; const double Gap = -2.0; const double Mismatch = -2.0; double decay = 0.0; double[,] matrix = new double[s.Length + 1, q.Length + 1]; double max = 0.0; matrix[0, 0] = 0.0; for (i = 1; i < s.Length; i++) { matrix[i, 0] = 0.0; } for (i = 1; i < q.Length; i++) { matrix[0, i] = 0.0; } for (i = 1; i <= s.Length; i++) { for (j = 1; j <= q.Length; j++) { decay = j / (double)(s.Length * 1000); double add = s[i - 1] == q[j - 1] ? (Match - decay) : Mismatch; double score = matrix[i - 1, j - 1] + add; if (score < (matrix[i - 1, j] + Gap)) { score = matrix[i - 1, j] + Gap; } if (score < (matrix[i, j - 1] + Gap)) { score = matrix[i, j - 1] + Gap; } if (i > 1 && j > 1) { if (s[i - 1] == q[j - 2] && s[i - 2] == q[j - 1]) { add = (3 / 2.0) * Match - decay; if (score < matrix[i - 2, j - 2] + add) { score = matrix[i - 2, j - 2] + add; } } } if (score < 0) { score = 0; } if (max < score) { max = score; } matrix[i, j] = score; } } return max; } } public static class dice//roll it! { static System.Random rnd = new System.Random(); public static int Roll(int d=20) { return rnd.Next(1, d+1); } } public class Vorteil //talent objekt { public string name; public int value; public Vorteil(string name, int value = 0) { this.name = name; this.value = value; } } public class Talent //talent objekt { public string name, probe; public int value; public Talent(string name, string probe, int value) { this.name = name; this.probe = probe; this.value = value; } public string[] Test() //turn XX/XX/XX into string[]{XX,XX,XX} { var temp = probe.Split('/'); foreach (string s in temp) s.Replace("/", ""); return temp; } public int CheckName(string quary) { var sc = (StringComparer)new SpellCorrect(); return sc.Compare(quary, this.name); } } public class Kampf { public string name; public int at, pa; public Kampf(string name, int at, int pa) { this.name = name; this.at = at; this.pa = pa; } void Test() { } } }