using System; using System.Text; namespace Firebase.Database { /// /// Offline key generator which mimics the official Firebase generators. /// Credit: https://github.com/bubbafat/FirebaseSharp/blob/master/src/FirebaseSharp.Portable/FireBasePushIdGenerator.cs /// public class FirebaseKeyGenerator { // Modeled after base64 web-safe chars, but ordered by ASCII. private const string PushCharsString = "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz"; private static readonly char[] PushChars; private static readonly DateTimeOffset Epoch = new DateTimeOffset(1970, 1, 1, 0, 0, 0, 0, TimeSpan.Zero); private static readonly Random random = new Random(); private static readonly byte[] lastRandChars = new byte[12]; // Timestamp of last push, used to prevent local collisions if you push twice in one ms. private static long lastPushTime; static FirebaseKeyGenerator() { PushChars = Encoding.UTF8.GetChars(Encoding.UTF8.GetBytes(PushCharsString)); } /// /// Returns next firebase key based on current time. /// /// /// The . /// public static string Next() { // We generate 72-bits of randomness which get turned into 12 characters and // appended to the timestamp to prevent collisions with other clients. We store the last // characters we generated because in the event of a collision, we'll use those same // characters except "incremented" by one. var id = new StringBuilder(20); var now = (long) (DateTimeOffset.Now - Epoch).TotalMilliseconds; var duplicateTime = now == lastPushTime; lastPushTime = now; var timeStampChars = new char[8]; for (var i = 7; i >= 0; i--) { var index = (int) (now % PushChars.Length); timeStampChars[i] = PushChars[index]; now = (long) Math.Floor((double) now / PushChars.Length); } if (now != 0) throw new Exception("We should have converted the entire timestamp."); id.Append(timeStampChars); if (!duplicateTime) { for (var i = 0; i < 12; i++) lastRandChars[i] = (byte) random.Next(0, PushChars.Length); } else { // If the timestamp hasn't changed since last push, use the same random number, // except incremented by 1. var lastIndex = 11; for (; lastIndex >= 0 && lastRandChars[lastIndex] == PushChars.Length - 1; lastIndex--) lastRandChars[lastIndex] = 0; lastRandChars[lastIndex]++; } for (var i = 0; i < 12; i++) id.Append(PushChars[lastRandChars[i]]); if (id.Length != 20) throw new Exception("Length should be 20."); return id.ToString(); } } }