const __exports = {}; let wasm; let cachedTextDecoder = new TextDecoder('utf-8'); let cachegetUint8Memory = null; function getUint8Memory() { if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) { cachegetUint8Memory = new Uint8Array(wasm.memory.buffer); } return cachegetUint8Memory; } function getStringFromWasm(ptr, len) { return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len)); } function __wbg_debug_eacd5b227c4c01c7(arg0, arg1, arg2, arg3, arg4, arg5) { let varg0 = getStringFromWasm(arg0, arg1); let varg2 = getStringFromWasm(arg2, arg3); let varg4 = getStringFromWasm(arg4, arg5); console.debug(varg0, varg2, varg4); } __exports.__wbg_debug_eacd5b227c4c01c7 = __wbg_debug_eacd5b227c4c01c7 function __wbg_info_be654745b6a55079(arg0, arg1, arg2, arg3, arg4, arg5) { let varg0 = getStringFromWasm(arg0, arg1); let varg2 = getStringFromWasm(arg2, arg3); let varg4 = getStringFromWasm(arg4, arg5); console.info(varg0, varg2, varg4); } __exports.__wbg_info_be654745b6a55079 = __wbg_info_be654745b6a55079 function __wbg_warn_804a0523852c6d10(arg0, arg1, arg2, arg3, arg4, arg5) { let varg0 = getStringFromWasm(arg0, arg1); let varg2 = getStringFromWasm(arg2, arg3); let varg4 = getStringFromWasm(arg4, arg5); console.warn(varg0, varg2, varg4); } __exports.__wbg_warn_804a0523852c6d10 = __wbg_warn_804a0523852c6d10 function __wbg_error_56a861ecc80f27e1(arg0, arg1, arg2, arg3, arg4, arg5) { let varg0 = getStringFromWasm(arg0, arg1); let varg2 = getStringFromWasm(arg2, arg3); let varg4 = getStringFromWasm(arg4, arg5); console.error(varg0, varg2, varg4); } __exports.__wbg_error_56a861ecc80f27e1 = __wbg_error_56a861ecc80f27e1 const heap = new Array(32); heap.fill(undefined); heap.push(undefined, null, true, false); let heap_next = heap.length; function addHeapObject(obj) { if (heap_next === heap.length) heap.push(heap.length + 1); const idx = heap_next; heap_next = heap[idx]; heap[idx] = obj; return idx; } /** * @param {any} worker * @returns {void} */ function game_logic_entry(worker) { return wasm.game_logic_entry(addHeapObject(worker)); } __exports.game_logic_entry = game_logic_entry /** * @returns {void} */ function graphics_entry() { return wasm.graphics_entry(); } __exports.graphics_entry = graphics_entry function getObject(idx) { return heap[idx]; } let cachegetUint32Memory = null; function getUint32Memory() { if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) { cachegetUint32Memory = new Uint32Array(wasm.memory.buffer); } return cachegetUint32Memory; } function handleError(exnptr, e) { const view = getUint32Memory(); view[exnptr / 4] = 1; view[exnptr / 4 + 1] = addHeapObject(e); } function __widl_f_post_message_Worker(arg0, arg1, exnptr) { try { getObject(arg0).postMessage(getObject(arg1)); } catch (e) { handleError(exnptr, e); } } __exports.__widl_f_post_message_Worker = __widl_f_post_message_Worker function __wbindgen_string_new(p, l) { return addHeapObject(getStringFromWasm(p, l)); } __exports.__wbindgen_string_new = __wbindgen_string_new let WASM_VECTOR_LEN = 0; let cachedTextEncoder = new TextEncoder('utf-8'); let passStringToWasm; if (typeof cachedTextEncoder.encodeInto === 'function') { passStringToWasm = function(arg) { let size = arg.length; let ptr = wasm.__wbindgen_malloc(size); let offset = 0; { const mem = getUint8Memory(); for (; offset < arg.length; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } } if (offset !== arg.length) { arg = arg.slice(offset); ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + arg.length * 3); const view = getUint8Memory().subarray(ptr + offset, ptr + size); const ret = cachedTextEncoder.encodeInto(arg, view); offset += ret.written; } WASM_VECTOR_LEN = offset; return ptr; }; } else { passStringToWasm = function(arg) { let size = arg.length; let ptr = wasm.__wbindgen_malloc(size); let offset = 0; { const mem = getUint8Memory(); for (; offset < arg.length; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } } if (offset !== arg.length) { const buf = cachedTextEncoder.encode(arg.slice(offset)); ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + buf.length); getUint8Memory().set(buf, ptr + offset); offset += buf.length; } WASM_VECTOR_LEN = offset; return ptr; }; } function __wbindgen_debug_string(i, len_ptr) { const debug_str = val => { // primitive types const type = typeof val; if (type == 'number' || type == 'boolean' || val == null) { return `${val}`; } if (type == 'string') { return `"${val}"`; } if (type == 'symbol') { const description = val.description; if (description == null) { return 'Symbol'; } else { return `Symbol(${description})`; } } if (type == 'function') { const name = val.name; if (typeof name == 'string' && name.length > 0) { return `Function(${name})`; } else { return 'Function'; } } // objects if (Array.isArray(val)) { const length = val.length; let debug = '['; if (length > 0) { debug += debug_str(val[0]); } for(let i = 1; i < length; i++) { debug += ', ' + debug_str(val[i]); } debug += ']'; return debug; } // Test for built-in const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val)); let className; if (builtInMatches.length > 1) { className = builtInMatches[1]; } else { // Failed to match the standard '[object ClassName]' return toString.call(val); } if (className == 'Object') { // we're a user defined class or Object // JSON.stringify avoids problems with cycles, and is generally much // easier than looping through ownProperties of `val`. try { return 'Object(' + JSON.stringify(val) + ')'; } catch (_) { return 'Object'; } } // errors if (val instanceof Error) { return `${val.name}: ${val.message} ${val.stack}`; } // TODO we could test for more things here, like `Set`s and `Map`s. return className; } ; const toString = Object.prototype.toString; const val = getObject(i); const debug = debug_str(val); const ptr = passStringToWasm(debug); getUint32Memory()[len_ptr / 4] = WASM_VECTOR_LEN; return ptr; } __exports.__wbindgen_debug_string = __wbindgen_debug_string function __wbindgen_throw(ptr, len) { throw new Error(getStringFromWasm(ptr, len)); } __exports.__wbindgen_throw = __wbindgen_throw function dropObject(idx) { if (idx < 36) return; heap[idx] = heap_next; heap_next = idx; } function __wbindgen_object_drop_ref(i) { dropObject(i); } __exports.__wbindgen_object_drop_ref = __wbindgen_object_drop_ref //!IMPORTANT_STUFF const WASM_URL = './pkg/webhogg_bg.wasm'; const imports = { './webhogg': __exports }; let res = WebAssembly.instantiateStreaming(fetch(WASM_URL), imports); let graphics = new Worker('./graphics.js', {type: 'module', credentials: 'include'}); res.then(result => { console.log(result); wasm = result.instance.exports; console.log('jsjs value', graphics); game_logic_entry(graphics); });