use web_sys::WebGl2RenderingContext as WebGl2; use wasm_bindgen::JsCast; use crate::webhogg_exception::WebhoggException; use web_sys::OffscreenCanvas as ECanvas; pub struct Canvas { ctx: WebGl2, } impl Canvas { pub fn from_existing(canvas: &ECanvas) -> Result { info!("messages lol"); let ctx = canvas.get_context("webgl2") .map_err(|x| WebhoggException::WebGlContextError( format!("obtained invalid webgl2 context js value: {:?}", x)))? .ok_or(WebhoggException::WebGlContextError( "could not obtaine webgl2 context".to_string()))? .dyn_into::() .map_err(|_| WebhoggException::WebGlContextError( "obtained invalid webgl2 context js object".to_string()))?; info!("successfully obtained webgl2 context"); ctx.clear_color(1.0, 0.0, 0.0, 1.0); ctx.clear(WebGl2::COLOR_BUFFER_BIT); Ok(Self { ctx, }) } pub fn gl<'a>(&'a self) -> &'a WebGl2 { &self.ctx } pub fn gl_mut<'a>(&'a mut self) -> &'a mut WebGl2 { &mut self.ctx } }