diff options
author | Mark Brown <broonie@kernel.org> | 2015-10-12 18:09:27 +0100 |
---|---|---|
committer | Mark Brown <broonie@kernel.org> | 2015-10-12 18:09:27 +0100 |
commit | 79828b4fa835f73cdaf4bffa48696abdcbea9d02 (patch) | |
tree | 5e0fa7156acb75ba603022bc807df8f2fedb97a8 /drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h | |
parent | 721b51fcf91898299d96f4b72cb9434cda29dce6 (diff) | |
parent | 8c1a9d6323abf0fb1e5dad96cf3f1c783505ea5a (diff) |
Merge remote-tracking branch 'asoc/fix/rt5645' into asoc-fix-rt5645
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h | 457 |
1 files changed, 457 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h new file mode 100644 index 000000000000..c18b663f360f --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h @@ -0,0 +1,457 @@ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_devcaps.h -- + * + * SVGA 3d caps definitions + */ + +#ifndef _SVGA3D_DEVCAPS_H_ +#define _SVGA3D_DEVCAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * 3D Hardware Version + * + * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo + * register. Is set by the host and read by the guest. This lets + * us make new guest drivers which are backwards-compatible with old + * SVGA hardware revisions. It does not let us support old guest + * drivers. Good enough for now. + * + */ + +#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) +#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) +#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) + +typedef enum { + SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), + SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), + SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), + SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), + SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), + SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), + SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), + SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, +} SVGA3dHardwareVersion; + +/* + * DevCap indexes. + */ + +typedef enum { + SVGA3D_DEVCAP_INVALID = ((uint32)-1), + SVGA3D_DEVCAP_3D = 0, + SVGA3D_DEVCAP_MAX_LIGHTS = 1, + + /* + * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of + * fixed-function texture units available. Each of these units + * work in both FFP and Shader modes, and they support texture + * transforms and texture coordinates. The host may have additional + * texture image units that are only usable with shaders. + */ + SVGA3D_DEVCAP_MAX_TEXTURES = 2, + SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, + SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, + SVGA3D_DEVCAP_VERTEX_SHADER = 5, + SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, + SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, + SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, + SVGA3D_DEVCAP_S23E8_TEXTURES = 9, + SVGA3D_DEVCAP_S10E5_TEXTURES = 10, + SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, + SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, + SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, + SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, + SVGA3D_DEVCAP_QUERY_TYPES = 15, + SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, + SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, + SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, + SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, + SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, + SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, + SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, + SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, + SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, + SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, + SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, + SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, + SVGA3D_DEVCAP_TEXTURE_OPS = 31, + SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, + SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, + SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, + SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, + SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, + SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, + SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, + SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, + SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, + SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, + SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, + SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, + SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, + SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, + SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, + SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, + SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, + SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, + SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, + SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, + SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, + SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, + SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, + SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, + SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, + + /* + * There is a hole in our devcap definitions for + * historical reasons. + * + * Define a constant just for completeness. + */ + SVGA3D_DEVCAP_MISSING62 = 62, + + SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, + + /* + * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color + * render targets. This does not include the depth or stencil targets. + */ + SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, + + SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, + SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, + SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, + SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, + SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, + SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, + SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, + SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, + SVGA3D_DEVCAP_SUPERSAMPLE = 73, + SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, + SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, + SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, + + /* + * This is the maximum number of SVGA context IDs that the guest + * can define using SVGA_3D_CMD_CONTEXT_DEFINE. + */ + SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, + + /* + * This is the maximum number of SVGA surface IDs that the guest + * can define using SVGA_3D_CMD_SURFACE_DEFINE*. + */ + SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, + + SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, + SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, + SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, + + SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82, + SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83, + + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD1 = 84, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements + * ored together, one for every type of video decoding supported. + */ + SVGA3D_DEVCAP_VIDEO_DECODE = 85, + + /* + * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements + * ored together, one for every type of video processing supported. + */ + SVGA3D_DEVCAP_VIDEO_PROCESS = 86, + + SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ + SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ + SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ + SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ + + SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, + + /* + * Does the host support the SVGA logic ops commands? + */ + SVGA3D_DEVCAP_LOGICOPS = 92, + + /* + * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? + */ + SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ + + /* + * Deprecated. + */ + SVGA3D_DEVCAP_DEAD2 = 94, + + /* + * Does the device support the DX commands? + */ + SVGA3D_DEVCAP_DX = 95, + + /* + * What is the maximum size of a texture array? + * + * (Even if this cap is zero, cubemaps are still allowed.) + */ + SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96, + + /* + * What is the maximum number of vertex buffers that can + * be used in the DXContext inputAssembly? + */ + SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97, + + /* + * What is the maximum number of constant buffers + * that can be expected to work correctly with a + * DX context? + */ + SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98, + + /* + * Does the device support provoking vertex control? + * If zero, the first vertex will always be the provoking vertex. + */ + SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99, + + SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100, + SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101, + SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102, + SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103, + SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104, + SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105, + SVGA3D_DEVCAP_DXFMT_Z_D32 = 106, + SVGA3D_DEVCAP_DXFMT_Z_D16 = 107, + SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108, + SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110, + SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111, + SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112, + SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113, + SVGA3D_DEVCAP_DXFMT_DXT1 = 114, + SVGA3D_DEVCAP_DXFMT_DXT2 = 115, + SVGA3D_DEVCAP_DXFMT_DXT3 = 116, + SVGA3D_DEVCAP_DXFMT_DXT4 = 117, + SVGA3D_DEVCAP_DXFMT_DXT5 = 118, + SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119, + SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120, + SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121, + SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122, + SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123, + SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124, + SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125, + SVGA3D_DEVCAP_DXFMT_V8U8 = 126, + SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127, + SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128, + SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129, + SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130, + SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131, + SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132, + SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133, + SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134, + SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135, + SVGA3D_DEVCAP_DXFMT_BUFFER = 136, + SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137, + SVGA3D_DEVCAP_DXFMT_V16U16 = 138, + SVGA3D_DEVCAP_DXFMT_G16R16 = 139, + SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140, + SVGA3D_DEVCAP_DXFMT_UYVY = 141, + SVGA3D_DEVCAP_DXFMT_YUY2 = 142, + SVGA3D_DEVCAP_DXFMT_NV12 = 143, + SVGA3D_DEVCAP_DXFMT_AYUV = 144, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147, + SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148, + SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149, + SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150, + SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155, + SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156, + SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157, + SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158, + SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161, + SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164, + SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170, + SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171, + SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172, + SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173, + SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174, + SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175, + SVGA3D_DEVCAP_DXFMT_R32_UINT = 176, + SVGA3D_DEVCAP_DXFMT_R32_SINT = 177, + SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178, + SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179, + SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180, + SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181, + SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182, + SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183, + SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184, + SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185, + SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186, + SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187, + SVGA3D_DEVCAP_DXFMT_R16_UINT = 188, + SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189, + SVGA3D_DEVCAP_DXFMT_R16_SINT = 190, + SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191, + SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192, + SVGA3D_DEVCAP_DXFMT_R8_UINT = 193, + SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194, + SVGA3D_DEVCAP_DXFMT_R8_SINT = 195, + SVGA3D_DEVCAP_DXFMT_P8 = 196, + SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197, + SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198, + SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199, + SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201, + SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203, + SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205, + SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206, + SVGA3D_DEVCAP_DXFMT_ATI1 = 207, + SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208, + SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209, + SVGA3D_DEVCAP_DXFMT_ATI2 = 210, + SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211, + SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216, + SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217, + SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218, + SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219, + SVGA3D_DEVCAP_DXFMT_YV12 = 220, + SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222, + SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223, + SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224, + SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225, + SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226, + SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227, + SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228, + SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229, + SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230, + SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231, + SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232, + SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233, + SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234, + SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235, + SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236, + SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237, + SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238, + SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239, + SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240, + SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241, + SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242, + SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243, + + SVGA3D_DEVCAP_MAX /* This must be the last index. */ +} SVGA3dDevCapIndex; + +/* + * Bit definitions for DXFMT devcaps + * + * + * SUPPORTED: Can the format be defined? + * SHADER_SAMPLE: Can the format be sampled from a shader? + * COLOR_RENDERTARGET: Can the format be a color render target? + * DEPTH_RENDERTARGET: Can the format be a depth render target? + * BLENDABLE: Is the format blendable? + * MIPS: Does the format support mip levels? + * ARRAY: Does the format support texture arrays? + * VOLUME: Does the format support having volume? + * MULTISAMPLE_2: Does the format support 2x multisample? + * MULTISAMPLE_4: Does the format support 4x multisample? + * MULTISAMPLE_8: Does the format support 8x multisample? + */ +#define SVGA3D_DXFMT_SUPPORTED (1 << 0) +#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1) +#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2) +#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3) +#define SVGA3D_DXFMT_BLENDABLE (1 << 4) +#define SVGA3D_DXFMT_MIPS (1 << 5) +#define SVGA3D_DXFMT_ARRAY (1 << 6) +#define SVGA3D_DXFMT_VOLUME (1 << 7) +#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8) +#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9) +#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10) +#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11) +#define SVGADX_DXFMT_MAX (1 << 12) + +/* + * Convenience mask for any multisample capability. + * + * The multisample bits imply both load and render capability. + */ +#define SVGA3D_DXFMT_MULTISAMPLE ( \ + SVGADX_DXFMT_MULTISAMPLE_2 | \ + SVGADX_DXFMT_MULTISAMPLE_4 | \ + SVGADX_DXFMT_MULTISAMPLE_8 ) + +typedef union { + Bool b; + uint32 u; + int32 i; + float f; +} SVGA3dDevCapResult; + +#endif /* _SVGA3D_DEVCAPS_H_ */ |