diff options
author | Dave Airlie <airlied@redhat.com> | 2019-07-16 04:07:13 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2019-07-16 04:07:13 +1000 |
commit | 3729fe2bc2a01f4cc1aa88be8f64af06084c87d6 (patch) | |
tree | 462102b65a8cec402bc4726eef6946bdd9113111 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | 7e4b4dfc98d54bc79f7ca29c8bc6307ed2948014 (diff) |
Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next"
This reverts commit 031e610a6a21448a63dff7a0416e5e206724caac, reversing
changes made to 52d2d44eee8091e740d0d275df1311fb8373c9a9.
The mm changes in there we premature and not fully ack or reviewed by core mm folks,
I dropped the ball by merging them via this tree, so lets take em all back out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index e139fdfd1635..d310d21f0d54 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -95,8 +95,6 @@ static const struct vmw_res_func vmw_gb_shader_func = { .res_type = vmw_res_shader, .needs_backup = true, .may_evict = true, - .prio = 3, - .dirty_prio = 3, .type_name = "guest backed shaders", .backup_placement = &vmw_mob_placement, .create = vmw_gb_shader_create, @@ -108,9 +106,7 @@ static const struct vmw_res_func vmw_gb_shader_func = { static const struct vmw_res_func vmw_dx_shader_func = { .res_type = vmw_res_shader, .needs_backup = true, - .may_evict = true, - .prio = 3, - .dirty_prio = 3, + .may_evict = false, .type_name = "dx shaders", .backup_placement = &vmw_mob_placement, .create = vmw_dx_shader_create, @@ -427,7 +423,7 @@ static int vmw_dx_shader_create(struct vmw_resource *res) WARN_ON_ONCE(!shader->committed); - if (vmw_resource_mob_attached(res)) { + if (!list_empty(&res->mob_head)) { mutex_lock(&dev_priv->binding_mutex); ret = vmw_dx_shader_unscrub(res); mutex_unlock(&dev_priv->binding_mutex); |