diff options
Diffstat (limited to 'sound/core/init.c')
-rw-r--r-- | sound/core/init.c | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/sound/core/init.c b/sound/core/init.c index ef41f5b3a240..70114fd26956 100644 --- a/sound/core/init.c +++ b/sound/core/init.c @@ -220,6 +220,8 @@ int snd_card_new(struct device *parent, int idx, const char *xid, mutex_init(&card->memory_mutex); #ifdef CONFIG_PM init_waitqueue_head(&card->power_sleep); + init_waitqueue_head(&card->power_ref_sleep); + atomic_set(&card->power_ref, 0); #endif init_waitqueue_head(&card->remove_sleep); card->sync_irq = -1; @@ -442,6 +444,7 @@ int snd_card_disconnect(struct snd_card *card) #ifdef CONFIG_PM wake_up(&card->power_sleep); + snd_power_sync_ref(card); #endif return 0; } @@ -1002,21 +1005,28 @@ EXPORT_SYMBOL(snd_card_file_remove); #ifdef CONFIG_PM /** - * snd_power_wait - wait until the power-state is changed. - * @card: soundcard structure - * @power_state: expected power state + * snd_power_ref_and_wait - wait until the card gets powered up + * @card: soundcard structure * - * Waits until the power-state is changed. + * Take the power_ref reference count of the given card, and + * wait until the card gets powered up to SNDRV_CTL_POWER_D0 state. + * The refcount is down again while sleeping until power-up, hence this + * function can be used for syncing the floating control ops accesses, + * typically around calling control ops. * - * Return: Zero if successful, or a negative error code. + * The caller needs to pull down the refcount via snd_power_unref() later + * no matter whether the error is returned from this function or not. + * + * Return: Zero if successful, or a negative error code. */ -int snd_power_wait(struct snd_card *card, unsigned int power_state) +int snd_power_ref_and_wait(struct snd_card *card) { wait_queue_entry_t wait; int result = 0; + snd_power_ref(card); /* fastpath */ - if (snd_power_get_state(card) == power_state) + if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0) return 0; init_waitqueue_entry(&wait, current); add_wait_queue(&card->power_sleep, &wait); @@ -1025,13 +1035,33 @@ int snd_power_wait(struct snd_card *card, unsigned int power_state) result = -ENODEV; break; } - if (snd_power_get_state(card) == power_state) + if (snd_power_get_state(card) == SNDRV_CTL_POWER_D0) break; + snd_power_unref(card); set_current_state(TASK_UNINTERRUPTIBLE); schedule_timeout(30 * HZ); + snd_power_ref(card); } remove_wait_queue(&card->power_sleep, &wait); return result; } +EXPORT_SYMBOL_GPL(snd_power_ref_and_wait); + +/** + * snd_power_wait - wait until the card gets powered up (old form) + * @card: soundcard structure + * + * Wait until the card gets powered up to SNDRV_CTL_POWER_D0 state. + * + * Return: Zero if successful, or a negative error code. + */ +int snd_power_wait(struct snd_card *card) +{ + int ret; + + ret = snd_power_ref_and_wait(card); + snd_power_unref(card); + return ret; +} EXPORT_SYMBOL(snd_power_wait); #endif /* CONFIG_PM */ |