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Now we dynamically allocate the paca array, it takes an extra load
whenever we want to access another cpu's paca. One place we do that a lot
is per cpu variables. A simple example:
DEFINE_PER_CPU(unsigned long, vara);
unsigned long test4(int cpu)
{
return per_cpu(vara, cpu);
}
This takes 4 loads, 5 if you include the actual load of the per cpu variable:
ld r11,-32760(r30) # load address of paca pointer
ld r9,-32768(r30) # load link address of percpu variable
sldi r3,r29,9 # get offset into paca (each entry is 512 bytes)
ld r0,0(r11) # load paca pointer
add r3,r0,r3 # paca + offset
ld r11,64(r3) # load paca[cpu].data_offset
ldx r3,r9,r11 # load per cpu variable
If we remove the ppc64 specific per_cpu_offset(), we get the generic one
which indexes into a statically allocated array. This removes one load and
one add:
ld r11,-32760(r30) # load address of __per_cpu_offset
ld r9,-32768(r30) # load link address of percpu variable
sldi r3,r29,3 # get offset into __per_cpu_offset (each entry 8 bytes)
ldx r11,r11,r3 # load __per_cpu_offset[cpu]
ldx r3,r9,r11 # load per cpu variable
Having all the offsets in one array also helps when iterating over a per cpu
variable across a number of cpus, such as in the scheduler. Before we would
need to load one paca cacheline when calculating each per cpu offset. Now we
have 16 (128 / sizeof(long)) per cpu offsets in each cacheline.
Signed-off-by: Anton Blanchard <anton@samba.org>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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