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path: root/drivers/gpu/drm/v3d/v3d_drv.c
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2019-03-08drm/v3d: Handle errors from IRQ setup.Eric Anholt
Noted in review by Dave Emett for V3D 4.2 support. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-1-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-02-19drm: v3d: Switch to use drm_gem_object reservation_objectRob Herring
Now that the base struct drm_gem_object has a reservation_object, use it and remove the private BO one. Cc: Eric Anholt <eric@anholt.net> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-5-robh@kernel.org Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2019-02-19drm/v3d: Update top-level kerneldoc for the addition of TFU.Eric Anholt
Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190207201001.5730-1-eric@anholt.net Reviewed-by: Thomas Spurden <thomas.spurden@broadcom.com> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2018-11-30drm/v3d: Add support for submitting jobs to the TFU.Eric Anholt
The TFU can copy from raster, UIF, and SAND input images to UIF output images, with optional mipmap generation. This will certainly be useful for media EGL image input, but is also useful immediately for mipmap generation without bogging the V3D core down. For now we only run the queue 1 job deep, and don't have any hang recovery (though I don't think we should need it, with TFU). Queuing multiple jobs in the HW will require synchronizing the YUV coefficient regs updates since they don't get FIFOed with the job. v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain why TFU is AUTH, clarify the syncing docs, drop the unused TFU interrupt regs (you're expected to use the hub's), don't take &bo->base for NULL bos. v3: Fix a little whitespace alignment (noticed by checkpatch), rebase on drm_sched_job_cleanup() changes. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2) Link: https://patchwork.freedesktop.org/patch/264607/
2018-07-25drm/scheduler: modify API to avoid redundancyNayan Deshmukh
entity has a scheduler field and we don't need the sched argument in any of the functions where entity is provided. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-07-13drm/scheduler: modify args of drm_sched_entity_initNayan Deshmukh
replace run queue by a list of run queues and remove the sched arg as that is part of run queue itself Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-07-05drm/scheduler: Rename cleanup functions v2.Andrey Grodzovsky
Everything in the flush code path (i.e. waiting for SW queue to become empty) names with *_flush() and everything in the release code path names *_fini() This patch also effect the amdgpu and etnaviv drivers which use those functions. v2: Also pplay the change to vd3. Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Suggested-by: Christian König <christian.koenig@amd.com> Acked-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-05-16Merge branch 'drm-next-4.18' of git://people.freedesktop.org/~agd5f/linux ↵Dave Airlie
into drm-next Main changes for 4.18. I'd like to do a separate pull for vega20 later this week or next. Highlights: - Reserve pre-OS scanout buffer during init for seemless transition from console to driver - VEGAM support - Improved GPU scheduler documentation - Initial gfxoff support for raven - SR-IOV fixes - Default to non-AGP on PowerPC for radeon - Fine grained clock voltage control for vega10 - Power profiles for vega10 - Further clean up of powerplay/driver interface - Underlay fixes - Display link bw updates - Gamma fixes - Scatter/Gather display support on CZ/ST - Misc bug fixes and clean ups [airlied: fixup v3d vs scheduler API change] Link: https://patchwork.freedesktop.org/patch/msgid/20180515185450.1113-1-alexander.deucher@amd.com Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-05-03drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+Eric Anholt
This driver will be used to support Mesa on the Broadcom 7268 and 7278 platforms. V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's complicated CL/shader validation scheme. This massively changes the GEM behavior, so I've forked off to a new driver. v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild test robot. Drop personal git link from MAINTAINERS. Don't double-map dma-buf imported BOs. Add kerneldoc about needing MMU eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup to mmap time. Use drm_dev_init instead of _alloc. Use ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage, since we don't modeset. Switch page tables back to WC (debug change to coherent had slipped in). Switch drm_gem_object_unreference_unlocked() to drm_gem_object_put_unlocked(). Simplify overflow mem handling by not sharing overflow mem between jobs. v3: no changes v4: align submit_cl to 64 bits (review by airlied), check zero flags in other ioctls. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4) Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change) Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net