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path: root/drivers/gpu/drm/v3d/v3d_gem.c
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2020-11-17drm/v3d/v3d_gem: Provide descriptions for 'v3d_lookup_bos's paramsLee Jones
Fixes the following W=1 kernel build warning(s): drivers/gpu/drm/v3d/v3d_gem.c:292: warning: Function parameter or member 'bo_handles' not described in 'v3d_lookup_bos' drivers/gpu/drm/v3d/v3d_gem.c:292: warning: Function parameter or member 'bo_count' not described in 'v3d_lookup_bos' Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Philipp Zabel <p.zabel@pengutronix.de> Cc: Sumit Semwal <sumit.semwal@linaro.org> Cc: "Christian König" <christian.koenig@amd.com> Cc: dri-devel@lists.freedesktop.org Cc: linux-media@vger.kernel.org Cc: linaro-mm-sig@lists.linaro.org Signed-off-by: Lee Jones <lee.jones@linaro.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20201116174112.1833368-36-lee.jones@linaro.org
2020-10-26drm/v3d: Fix double free in v3d_submit_cl_ioctl()Dan Carpenter
Originally this error path used to leak "bin" but then we accidentally applied two separate commits to fix it and ended up with a double free. Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com> Signed-off-by: Maxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/20201026094905.GA1634423@mwanda
2020-05-19drm/v3d: remove _unlocked suffix in drm_gem_object_put_unlockedEmil Velikov
Spelling out _unlocked for each and every driver is a annoying. Especially if we consider how many drivers, do not know (or need to) about the horror stories involving struct_mutex. Just drop the suffix. It makes the API cleaner. Done via the following script: __from=drm_gem_object_put_unlocked __to=drm_gem_object_put for __file in $(git grep --name-only $__from); do sed -i "s/$__from/$__to/g" $__file; done Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20200515095118.2743122-33-emil.l.velikov@gmail.com
2020-04-28drm/v3d: Delete v3d_dev->devDaniel Vetter
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
2019-11-14Merge v5.4-rc7 into drm-nextDave Airlie
We have the i915 security fixes to backmerge, but first let's clear the decks for other drivers to avoid a bigger mess. Signed-off-by: Dave Airlie <airlied@redhat.com>
2019-10-23drm/v3d: Fix memory leak in v3d_submit_cl_ioctlNavid Emamdoost
In the impelementation of v3d_submit_cl_ioctl() there are two memory leaks. One is when allocation for bin fails, and the other is when bin initialization fails. If kcalloc fails to allocate memory for bin then render->base should be put. Also, if v3d_job_init() fails to initialize bin->base then allocated memory for bin should be released. Fixes: a783a09ee76d ("drm/v3d: Refactor job management.") Signed-off-by: Navid Emamdoost <navid.emamdoost@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20191021185250.26130-1-navid.emamdoost@gmail.com
2019-09-19drm/v3d: clean caches at the end of render jobs on request from user spaceIago Toral Quiroga
Extends the user space ioctl for CL submissions so it can include a request to flush the cache once the CL execution has completed. Fixes memory write violation messages reported by the kernel in workloads involving shader memory writes (SSBOs, shader images, scratch, etc) which sometimes also lead to GPU resets during Piglit and CTS workloads. v2: if v3d_job_init() fails we need to kfree() the job instead of v3d_job_put() it (Eric Anholt). v3 (Eric Anholt): - Drop _FLAG suffix from the new flag name. - Add a new param so userspace can tell whether cache flushing is implemented in the kernel. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
2019-09-18drm/v3d: don't leak bin job if v3d_job_init fails.Iago Toral Quiroga
If the initialization of the job fails we need to kfree() it before returning. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190916071125.5255-1-itoral@igalia.com Fixes: a783a09ee76d ("drm/v3d: Refactor job management.") Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-13dma-buf: rename reservation_object to dma_resvChristian König
Be more consistent with the naming of the other DMA-buf objects. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/323401/
2019-07-17drm/v3d: drop use of drmP.hSam Ravnborg
Drop use of the deprecated drmP.h header file. Made v3d_drv.h self-contained with only sufficient include files. Fixed fallout in remaining files. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
2019-05-16drm/v3d: Dump V3D error debug registers in debugfs, and one at reset.Eric Anholt
Looking at a hang recently, I noticed these registers that might tell me if something obvious was wrong. They didn't help in this case, but keep it around for the future. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-3-eric@anholt.net Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-04-18drm/v3d: Add missing implicit synchronization.Eric Anholt
It is the expectation of existing userspace (X11 + Mesa, in particular) that jobs submitted to the kernel against a shared BO will get implicitly synchronized by their submission order. If we want to allow clever userspace to disable implicit synchronization, we should do that under its own submit flag (as amdgpu and lima do). Note that we currently only implicitly sync for the rendering pass, not binning -- if you texture-from-pixmap in the binning vertex shader (vertex coordinate generation), you'll miss out on synchronization. Fixes flickering when multiple clients are running in parallel, particularly GL apps and compositors. v2: Fix a missing refcount on the CSD done fence for L2 cleaning. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Drop reservation of a shared slot in the dma-buf reservations.Eric Anholt
We only set the excl (possible-writing) fence pointer and never add a shared (read-only) fence. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-5-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Add support for compute shader dispatch.Eric Anholt
The compute shader dispatch interface is pretty simple -- just pass in the regs that userspace has passed us, with no CLs to run. However, with no CL to run it means that we need to do manual cache flushing of the L2 after the HW execution completes (for SSBO, atomic, and image_load_store writes that are the output of compute shaders). This doesn't yet expose the L2 cache's ability to have a region of the address space not write back to memory (which could be used for shared_var storage). So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing the ES31 tests), and on the kernel side on 7278 (failing atomic compswap tests in a way that doesn't reproduce on simpenrose). v2: Fix excessive allocation for the clean_job (reported by Dan Carpenter). Keep refs on jobs until clean_job is finished, to avoid spurious MMU errors if the output BOs are freed by userspace before L2 cleaning is finished. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Refactor job management.Eric Anholt
The CL submission had two jobs embedded in an exec struct. When I added TFU support, I had to replicate some of the exec stuff and some of the job stuff. As I went to add CSD, it became clear that actually what was in exec should just be in the two CL jobs, and it would let us share a lot more code between the 4 queues. v2: Fix missing error path in TFU ioctl's bo[] allocation. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18drm/v3d: Switch the type of job-> to reduce casting.Eric Anholt
All consumers wanted drm_gem_object * now. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-2-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-01drm/v3d: Rename the fence signaled from IRQs to "irq_fence".Eric Anholt
We have another thing called the "done fence" that tracks when the scheduler considers the job done, and having the shared name was confusing. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190313235211.28995-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-14drm/v3d: Use the new shmem helpers to reduce driver boilerplate.Eric Anholt
The new shmem helpers from Noralf and Rob abstract out a bunch of our BO creation and mapping code. v2: Use the new sgt getter, and flag pages as dirty before freeing. v3: Remove the mismatched put_pages. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190314163451.13431-1-eric@anholt.net Reviewed-by: Rob Herring <robh@kernel.org> (v2)
2019-03-14drm/v3d: Use drm_gem_lock_reservations()/drm_gem_unlock_reservations()Eric Anholt
Now that we have core helpers, this gets rid of a lot of boilerplate. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308161716.2466-3-eric@anholt.net Acked-by: Rob Herring <robh@kernel.org>
2019-03-08drm/v3d: Add support for V3D v4.2.Eric Anholt
No compatible string for it yet, just the version-dependent changes. They've now tied the hub and the core interrupt lines into a single interrupt line coming out of the block. It also turns out I made a mistake in modeling the V3D v3.3 and v4.1 bridge as a part of V3D itself -- the bridge is going away in favor of an external reset controller in a larger HW module. v2: Use consistent checks for whether we're on 4.2, and fix a leak in an error path. v3: Use more general means of determining if the current 4.2 changes are in place, as apparently other platforms may switch back (noted by Dave). Update the binding doc. v4: Improve error handling for IRQ init. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-08drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.Eric Anholt
The old field is gone and the register now has a different field, QRMAXCNT for how many TMU requests get serviced before thread switch. We were accidentally reducing it from its default of 0x3 (4 requests) to 0x0 (1). v2: Skip setting the reg at all on 4.x, instead of trying to update only the old field. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-02-19drm: v3d: Switch to use drm_gem_object reservation_objectRob Herring
Now that the base struct drm_gem_object has a reservation_object, use it and remove the private BO one. Cc: Eric Anholt <eric@anholt.net> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: David Airlie <airlied@linux.ie> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190202154158.10443-5-robh@kernel.org Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
2018-12-07drm/v3d: Invalidate the caches from the outside in.Eric Anholt
This would be a fairly obscure race, but let's make sure we don't ever lose it. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-6-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2018-12-07drm/v3d: Stop trying to flush L2C on V3D 3.3+Eric Anholt
This cache was replaced with the slice accessing the L2T in the newer generations. Noted by Dave during review. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-5-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2018-12-07drm/v3d: Drop the wait for L2T flush to complete.Eric Anholt
According to Dave, once you've started an L2T flush, all L2T accesses will be blocked until the flush completes. This fixes a consistent 3-4ms stall between the ioctl and running the job, and 3DMMES Taiji goes from 27fps to 110fps. v2: Leave a note about why we don't need to wait for completion. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Reviewed-by: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-4-eric@anholt.net
2018-12-07drm/v3d: Don't bother flushing L1TD at job start.Eric Anholt
This is the write combiner for TMU writes. You're supposed to flush that at job end if you had dirtied any cachelines. Flushing it at job start then doesn't make any sense. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Reviewed-by: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-3-eric@anholt.net
2018-12-07drm/v3d: Drop unused v3d_flush_caches().Eric Anholt
Now that I've specified how the end-of-pipeline flushing should work, we're never going to use this function. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
2018-12-06drm/v3d: fix broken buildChristian König
I missed one case during the recent revert of the replace_fence interface change. Fixes: 0b258ed1a219 drm: revert "expand replace_fence to support timeline point v2" Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/266134/
2018-12-05drm: revert "expand replace_fence to support timeline point v2"Christian König
This reverts commit 9a09a42369a4a37a959c051d8e1a1f948c1529a4. The whole interface isn't thought through. Since this function can't fail we actually can't allocate an object to store the sync point. Sorry, I should have taken the lead on this from the very beginning and reviewed it more thoughtfully. Going to propose a new interface as a follow up change. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Link: https://patchwork.freedesktop.org/patch/265580/
2018-12-03drm/v3d: Add more tracepoints for V3D GPU rendering.Eric Anholt
The core scheduler tells us when the job is pushed to the scheduler's queue, and I had the job_run functions saying when they actually queue the job to the hardware. By adding tracepoints for the very top of the ioctls and the IRQs signaling job completion, "perf record -a -e v3d:.\* -e gpu_scheduler:.\* <job>; perf script" gets you a pretty decent timeline. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181201005759.28093-5-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
2018-11-30drm/v3d: Drop the "dev" argument to lock/unlock of BO reservations.Eric Anholt
They were unused, as Dave Emett noticed in TFU review. Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Dave Emett <david.emett@broadcom.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181128230927.10951-2-eric@anholt.net Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2018-11-30drm/v3d: Add support for submitting jobs to the TFU.Eric Anholt
The TFU can copy from raster, UIF, and SAND input images to UIF output images, with optional mipmap generation. This will certainly be useful for media EGL image input, but is also useful immediately for mipmap generation without bogging the V3D core down. For now we only run the queue 1 job deep, and don't have any hang recovery (though I don't think we should need it, with TFU). Queuing multiple jobs in the HW will require synchronizing the YUV coefficient regs updates since they don't get FIFOed with the job. v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain why TFU is AUTH, clarify the syncing docs, drop the unused TFU interrupt regs (you're expected to use the hub's), don't take &bo->base for NULL bos. v3: Fix a little whitespace alignment (noticed by checkpatch), rebase on drm_sched_job_cleanup() changes. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2) Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-27drm/v3d: Clean up the reservation object setup.Eric Anholt
The extra to_v3d_bo() calls came from copying this from the vc4 driver, which stored the cma gem object in the structs. v2: Fix an unused var warning Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-4-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com> (v1)
2018-10-25dma-buf: allow reserving more than one shared fence slotChristian König
Let's support simultaneous submissions to multiple engines. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com> Reviewed-by: Huang Rui <ray.huang@amd.com> Link: https://patchwork.kernel.org/patch/10626149/
2018-10-16drm: add flags to drm_syncobj_find_fenceChunming Zhou
flags can be used by driver to decide whether need to block wait submission. Signed-off-by: Chunming Zhou <david1.zhou@amd.com> SIgned-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.kernel.org/patch/10641339/
2018-10-15drm/v3d: Fix a use-after-free race accessing the scheduler's fences.Eric Anholt
Once we push the job, the scheduler could run it and free it. So, if we want to reference their fences, we need to grab them before then. I haven't seen this happen in many days of conformance test runtime, but let's still close the race. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Link: https://patchwork.freedesktop.org/patch/254119/ Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-09-06drm: expand replace_fence to support timeline point v2Chunming Zhou
we can place a fence to a timeline point after expanded. v2: change func parameter order Signed-off-by: Chunming Zhou <david1.zhou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/246543/
2018-09-06drm: expand drm_syncobj_find_fence to support timeline point v2Chunming Zhou
we can fetch timeline point fence after expanded. v2: The parameter fence is the result of the function and should come last. Signed-off-by: Chunming Zhou <david1.zhou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/246541/
2018-07-25drm/scheduler: modify API to avoid redundancyNayan Deshmukh
entity has a scheduler field and we don't need the sched argument in any of the functions where entity is provided. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-06-21drm/v3d: Remove the bad signaled() implementation.Eric Anholt
Since our seqno value comes from a counter associated with the GPU ring, not the entity (aka client), they'll be completed out of order. There's actually no need for this code at all, since we don't have enable_signaling() and thus DMA_FENCE_SIGNALED_BIT will be set before we could be called. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180605190302.18279-2-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-06-21drm/v3d: Take a lock across GPU scheduler job creation and queuing.Eric Anholt
Between creation and queueing of a job, you need to prevent any other job from being created and queued. Otherwise the scheduler's fences may be signaled out of seqno order. v2: move mutex unlock to the error label. Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") Link: https://patchwork.freedesktop.org/patch/msgid/20180606174851.12433-1-eric@anholt.net Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-05-03drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+Eric Anholt
This driver will be used to support Mesa on the Broadcom 7268 and 7278 platforms. V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's complicated CL/shader validation scheme. This massively changes the GEM behavior, so I've forked off to a new driver. v2: Mark SUBMIT_CL as needing DRM_AUTH. coccinelle fixes from kbuild test robot. Drop personal git link from MAINTAINERS. Don't double-map dma-buf imported BOs. Add kerneldoc about needing MMU eviction. Drop prime vmap/unmap stubs. Delay mmap offset setup to mmap time. Use drm_dev_init instead of _alloc. Use ktime_get() for wait_bo timeouts. Drop drm_can_sleep() usage, since we don't modeset. Switch page tables back to WC (debug change to coherent had slipped in). Switch drm_gem_object_unreference_unlocked() to drm_gem_object_put_unlocked(). Simplify overflow mem handling by not sharing overflow mem between jobs. v3: no changes v4: align submit_cl to 64 bits (review by airlied), check zero flags in other ioctls. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4) Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change) Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net