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use crate::solver::{wall_stats, Solver, IteratorSolver};
use crate::structs::StoneWall;
use crate::permutations::PermutationGenerator;
#[derive(Debug)]
pub struct GpuSolver {
n: u32, h: u32, w: u32,
permutations: Vec<Vec<u32>>,
masks: Vec<u64>,
}
impl GpuSolver {
fn solve_to_vec(&mut self) -> Vec<StoneWall> {
vec![]
}
}
fn generate_permutations(n: u32) -> Vec<Vec<u32>> {
crate::permutations::HeapsPermutations::permutations(n)
}
fn generate_masks(permutations: &[Vec<u32>]) -> Vec<u64> {
let mut masks = Vec::with_capacity(permutations.len());
for p in permutations {
let mut v = 0;
let mut x = 0u64;
for i in p.iter().take(p.len() - 1).map(|i| {
v += i;
v
}) {
x |= 1 << i
}
masks.push(x)
}
masks
}
impl Solver for GpuSolver {
fn new(n: u32) -> Self {
let (h, w) = wall_stats(n);
let permutations = generate_permutations(n);
let masks = generate_masks(&permutations);
Self {
n, h, w,
permutations,
masks,
}
}
fn n(&self) -> u32 {
self.n
}
fn h(&self) -> u32 {
self.h
}
fn w(&self) -> u32 {
self.w
}
}
impl IteratorSolver for GpuSolver {
type IntoIter = std::vec::IntoIter<StoneWall>;
fn solve(mut self) -> Self::IntoIter {
self.solve_to_vec().into_iter()
}
}
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