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path: root/src/solvers/gpusolver.rs
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use crate::solver::{wall_stats, Solver, IteratorSolver};
use crate::structs::StoneWall;

pub struct GpuSolver {
    n: u32, h: u32, w: u32,
    permutations: Vec<Vec<u32>>,
    masks: Vec<u64>,
}

impl GpuSolver {
    fn solve_to_vec(&mut self) -> Vec<StoneWall> {
        vec![]
    }
}

impl Solver for GpuSolver {
    fn new(n: u32) -> Self {
        let (h, w) = wall_stats(n);
        Self {
            n, h, w,
            permutations: vec![],
            masks: vec![]
        }
    }
    fn n(&self) -> u32 {
        self.n
    }
    fn h(&self) -> u32 {
        self.h
    }
    fn w(&self) -> u32 {
        self.w
    }
}

impl IteratorSolver for GpuSolver {
    type IntoIter = std::vec::IntoIter<StoneWall>;
    fn solve(mut self) -> Self::IntoIter {
        self.solve_to_vec().into_iter()
    }
}