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//pub mod incremental_block;
pub mod gpu;
pub mod gpusolver;
pub mod bwinf;
/// calculate h and w
pub fn wall_stats(n: u32) -> (u32, u32) {
let h = (n >> 1) + 1;
(h, (n - 1) * h)
}
pub trait Solver {
fn new(n: u32) -> Self;
fn n(&self) -> u32;
fn h(&self) -> u32;
fn w(&self) -> u32;
}
pub trait FirstSolver {
fn solve(self) -> gpu::RowResult;
}
pub trait IteratorSolver: Solver {
type IntoIter: Iterator<Item = gpu::RowResult>;
fn solve(self) -> Self::IntoIter;
}
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