diff options
author | Dennis Kobert <d-kobert@web.de> | 2019-06-11 23:38:13 +0200 |
---|---|---|
committer | Dennis Kobert <d-kobert@web.de> | 2019-06-11 23:38:13 +0200 |
commit | 2fa4a0e50ebfc97059c8b84dbd17e79f9afc8a8d (patch) | |
tree | c3b34ccb2737e347a73768536895cbbaab13cc01 /DSACore/Commands/LebenUndAstral.cs | |
parent | ec991104f56e90d7bb2878da2fe6ed4e585dfc46 (diff) | |
parent | af74efccf8d21e6151022b71f3cacd3fa83024ee (diff) |
Merge branch 'rework-backend'
Diffstat (limited to 'DSACore/Commands/LebenUndAstral.cs')
-rw-r--r-- | DSACore/Commands/LebenUndAstral.cs | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/DSACore/Commands/LebenUndAstral.cs b/DSACore/Commands/LebenUndAstral.cs deleted file mode 100644 index b5bc260..0000000 --- a/DSACore/Commands/LebenUndAstral.cs +++ /dev/null @@ -1,168 +0,0 @@ -using System; -using System.Linq; -using System.Threading.Tasks; -using DSACore.DSA_Game; -using DSACore.Auxiliary; -using DSALib.Characters; - -namespace DSACore.Commands -{ - public class LE - { - public static string LEAsync(ulong id, string modifier) - { - //This is the string that will be printed - string res = ""; - - - //Get the actual text - res += Dsa.GetCharacter(id).get_LE_Text(modifier); - - - return res; - } - } - - public class AE - { - public static string AEAsync(ulong id, string modifier) - { - //This is the string that will be printed - string res = ""; - - - //Get the actual text - res += Dsa.GetCharacter(id).get_AE_Text(modifier); - - return res; - } - } - - public static class StatExtension - { - public static string get_LE_Text(this ICharacter c, string prop) - { - string res = ""; - var comp = new SpellCorrect(); - var character = c; - - res += (character.Name + ":\n"); - - //If there is actual input we process it - if (prop.Length > 0) - { - res += "LE: "; - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis + " -> "; - - // Apply a change to current value - if (prop.StartsWith("+") || prop.StartsWith("-")) - { - //Allow overflowing the max - if (prop.StartsWith("++")) - { - character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop.Substring(1, prop.Length - 1)); - } - else - { - int temp = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop) - character.Lebenspunkte_Basis; - //Stop from overflow overflow - if (temp > 0 && prop.StartsWith("+")) - { - character.Lebenspunkte_Aktuell = (character.Lebenspunkte_Basis > character.Lebenspunkte_Aktuell) ? character.Lebenspunkte_Basis : character.Lebenspunkte_Aktuell; - res += " Maximale Lebenspunkte sind erreicht "; - } - //Simply apply change - else - { - character.Lebenspunkte_Aktuell = character.Lebenspunkte_Aktuell + Convert.ToInt32(prop); - } - } - - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis; - } - else - { - // Set to new value regardless of original - character.Lebenspunkte_Aktuell = Convert.ToInt32(prop); - - res += character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis; - } - } - //If no value is passed, the curent value is displayed - else - { - res += ("LE: " + character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis); - } - - return res; - } - public static string get_AE_Text(this ICharacter c, string prop) - { - string res = ""; - var comp = new SpellCorrect(); - var character = c; - - res += (character.Name + ":\n"); - - //If there is actual input we process it - if (prop.Length > 0) - { - - res += "AE: "; - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis + " -> "; - - // Apply a change to current value - if (prop.StartsWith("+") || prop.StartsWith("-")) - { - //Allow overflowing the max - if (prop.StartsWith("++")) - { - character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + Convert.ToInt32(prop.Substring(1, prop.Length - 1)); - } - else - { - int temp = character.Astralpunkte_Aktuell + Convert.ToInt32(prop) - character.Astralpunkte_Basis; - //Stop from overflow overflow - if (temp > 0 && prop.StartsWith("+")) - { - character.Astralpunkte_Aktuell = (character.Astralpunkte_Basis > character.Astralpunkte_Aktuell) ? character.Astralpunkte_Basis : character.Astralpunkte_Aktuell; - res += " Maximale Astralpunkte sind erreicht "; - } - //Simply apply change - else - { - character.Astralpunkte_Aktuell = character.Astralpunkte_Aktuell + Convert.ToInt32(prop); - } - } - - if (character.Astralpunkte_Aktuell < 0) - { - res += "Nicht genügend Astralpunkte! "; - character.Astralpunkte_Aktuell = 0; - } - - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis; - - } - //Set to new value regardless of original - else - { - character.Astralpunkte_Aktuell = Convert.ToInt32(prop); - - res += character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis; - } - } - //If no value is passed, the curent value is displayed - else - { - res += ("AE: " + character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis); - } - - - return res; - } - } -} - - - |