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author | natrixaeria <janng@gmx.de> | 2019-05-17 21:02:08 +0200 |
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committer | natrixaeria <janng@gmx.de> | 2019-05-17 21:02:08 +0200 |
commit | bc74dde4dd7cf40216de4f0aae9a1b9ddf5e044b (patch) | |
tree | c1c7f759645417989f15f9716efbf68a8f1d3a6d /DSACore/Models/Database/DSA/DatabaseChar.cs | |
parent | 921d023a7652be5b1232ac41aeb2646b5f83ceb5 (diff) | |
parent | aad1d69b5e2bb0c82f657f7693462fd95a91fb9f (diff) |
Merge branch 'scribble' of https://github.com/TrueDoctor/DiscoBot into scribble
Diffstat (limited to 'DSACore/Models/Database/DSA/DatabaseChar.cs')
-rw-r--r-- | DSACore/Models/Database/DSA/DatabaseChar.cs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/DSACore/Models/Database/DSA/DatabaseChar.cs b/DSACore/Models/Database/DSA/DatabaseChar.cs new file mode 100644 index 0000000..8c51821 --- /dev/null +++ b/DSACore/Models/Database/DSA/DatabaseChar.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace DSACore.Models.Database.DSA +{ + public class DatabaseChar + { + public DatabaseChar() + { + } + + public DatabaseChar(int id, string name, string rasse, List<Field> skills, List<Field> talents, List<Advantage> advantages, List<CharSpell> spells, List<WeaponTalent> weaponTalents) + { + Id = id; + Name = name ?? throw new ArgumentNullException(nameof(name)); + Rasse = rasse ?? throw new ArgumentNullException(nameof(rasse)); + Skills = skills ?? throw new ArgumentNullException(nameof(skills)); + Talents = talents ?? throw new ArgumentNullException(nameof(talents)); + Advantages = advantages ?? throw new ArgumentNullException(nameof(advantages)); + Spells = spells ?? throw new ArgumentNullException(nameof(spells)); + WeaponTalents = weaponTalents ?? throw new ArgumentNullException(nameof(weaponTalents)); + } + + public int Id { get; set; } + + public string Name { get; set; } + + public string Rasse { get; set; } + + public List<Field> Skills { get; set; } = new List<Field>(); + + public List<Field> Talents { get; set; } = new List<Field>(); + + public List<Advantage> Advantages { get; set; } = new List<Advantage>(); + + public List<CharSpell> Spells { get; set; } = new List<CharSpell>(); + + public List<WeaponTalent> WeaponTalents { get; set; } = new List<WeaponTalent>(); + + + public static void LoadChar(DSA_Game.Characters.Character file, out GroupChar group, out DatabaseChar data) + { + group = new GroupChar(); + data = new DatabaseChar(); + + group.Name = file.Name.Split(' ').First(); + group.Weapon = new Weapon(); + group.Lp = group.LpMax = file.Lebenspunkte_Basis; + group.As = group.AsMax = file.Astralpunkte_Basis; + group.Weapon = new Weapon(); + + data.Name = file.Name; + data.Advantages = file.Vorteile.Select(x => new Advantage(x.Name, x.Value)).ToList(); + data.Skills = file.Eigenschaften.Select(x => new Field(x.Key, x.Value)).ToList(); + data.Spells = file.Zauber.Select(x => new CharSpell(x.Representation, x.Value)).ToList(); + data.Talents = file.Talente.Select(x => new Field(x.Name, x.Value)).ToList(); + data.WeaponTalents = file.Kampftalente.Select(x => new WeaponTalent(x.Name, x.At, x.Pa)).ToList(); + } + } +} |