diff options
author | TrueDoctor <d-kobert@web.de> | 2018-09-26 20:51:37 +0200 |
---|---|---|
committer | TrueDoctor <d-kobert@web.de> | 2018-09-26 20:51:37 +0200 |
commit | b411aa2128c2724bec0ecedb8cb4e1ffa59f3b53 (patch) | |
tree | 14e0a0cca2cf66b95fda402c8c7d7b6bd5b7b222 /DSACore | |
parent | 92e8bb7523c775014ccf68355e3f0178ebf4a61c (diff) |
disconnected most vital calles from the Discord Bot
Diffstat (limited to 'DSACore')
-rw-r--r-- | DSACore/Audio/Sound.cs | 18 | ||||
-rw-r--r-- | DSACore/Auxiliary/Calculator/Argument.cs | 38 | ||||
-rw-r--r-- | DSACore/Auxiliary/Calculator/ISolvable.cs | 10 | ||||
-rw-r--r-- | DSACore/Auxiliary/Calculator/Operator.cs | 51 | ||||
-rw-r--r-- | DSACore/Auxiliary/Calculator/Ops.cs | 13 | ||||
-rw-r--r-- | DSACore/Auxiliary/Calculator/StringSolver.cs | 207 | ||||
-rw-r--r-- | DSACore/Auxiliary/CommandInfo.cs | 32 | ||||
-rw-r--r-- | DSACore/Auxiliary/Dice.cs | 48 | ||||
-rw-r--r-- | DSACore/Auxiliary/Extensions.cs | 33 | ||||
-rw-r--r-- | DSACore/Auxiliary/RandomMisc.cs | 52 | ||||
-rw-r--r-- | DSACore/Auxiliary/SpellCorrect.cs | 147 | ||||
-rw-r--r-- | DSACore/Auxiliary/TalentEnumerableExtension.cs | 84 | ||||
-rw-r--r-- | DSACore/DSACore.csproj | 5 | ||||
-rw-r--r-- | DSACore/DSA_Game/Characters/Character.cs | 286 | ||||
-rw-r--r-- | DSACore/DSA_Game/Characters/NPC.cs | 114 | ||||
-rw-r--r-- | DSACore/DSA_Game/Characters/SaveChar.cs | 44 | ||||
-rw-r--r-- | DSACore/DSA_Game/Dsa.cs | 61 | ||||
-rw-r--r-- | DSACore/DSA_Game/Save/Properties.cs | 77 | ||||
-rw-r--r-- | DSACore/DSA_Game/Save/SaveCommand.cs | 70 | ||||
-rw-r--r-- | DSACore/DSA_Game/Save/Session.cs | 47 |
20 files changed, 1437 insertions, 0 deletions
diff --git a/DSACore/Audio/Sound.cs b/DSACore/Audio/Sound.cs new file mode 100644 index 0000000..d259850 --- /dev/null +++ b/DSACore/Audio/Sound.cs @@ -0,0 +1,18 @@ +namespace DSACore.Audio +{ + public class Sound + { + public Sound(string name, string url, int volume) + { + this.Name = name; + this.Url = url; + this.Volume = volume; + } + + public string Name { get; } + + public string Url { get; } + + public int Volume { get; } + } +} diff --git a/DSACore/Auxiliary/Calculator/Argument.cs b/DSACore/Auxiliary/Calculator/Argument.cs new file mode 100644 index 0000000..2379bfe --- /dev/null +++ b/DSACore/Auxiliary/Calculator/Argument.cs @@ -0,0 +1,38 @@ +namespace DiscoBot.Auxiliary.Calculator +{ + using System; + + /// <summary> + /// Provides an ISolvable class to save numbers. The class handles Argument checking and conversion from string to int. + /// </summary> + public class Argument : ISolvable + { + private readonly int value; + + public Argument(string value) + { + // check whether the value given is an empty string + if (string.IsNullOrEmpty(value)) + { + throw new ArgumentException("Argument kann nicht mit einem leeren string instanziert werden. ", nameof(value)); + } + + if (!int.TryParse(value, out int result)) + { + throw new ArgumentException($"Kann {value} nicht in Integer konvertieren"); + } + + this.value = result; + } + + public int Solve() + { + return this.value; + } + + public override string ToString() + { + return this.value.ToString(); + } + } +}
\ No newline at end of file diff --git a/DSACore/Auxiliary/Calculator/ISolvable.cs b/DSACore/Auxiliary/Calculator/ISolvable.cs new file mode 100644 index 0000000..a869bdb --- /dev/null +++ b/DSACore/Auxiliary/Calculator/ISolvable.cs @@ -0,0 +1,10 @@ +namespace DiscoBot.Auxiliary.Calculator +{ + /// <summary> + /// Object has to be able to return an integer as it's value + /// </summary> + public interface ISolvable + { + int Solve(); + } +} diff --git a/DSACore/Auxiliary/Calculator/Operator.cs b/DSACore/Auxiliary/Calculator/Operator.cs new file mode 100644 index 0000000..703f060 --- /dev/null +++ b/DSACore/Auxiliary/Calculator/Operator.cs @@ -0,0 +1,51 @@ +using System; +using DSACore.Auxiliary; + +namespace DiscoBot.Auxiliary.Calculator +{ + /// <summary> + /// The Operator Class represents a binary operator with tow Arguments and an Operation type + /// </summary> + public class Operator : ISolvable + { + private readonly ISolvable arg1, arg2; + + public Operator(ISolvable arg1, ISolvable arg2, Ops operatorType) + { + this.arg1 = arg1; + this.arg2 = arg2; + this.OperatorType = operatorType; + } + + public Ops OperatorType { get; set; } + + public int Solve() + { + int result; + switch (this.OperatorType) + { + case Ops.Dice: + result = Dice.Roll(this.arg1.Solve(), this.arg2.Solve()); + break; + case Ops.Multiply: + result = this.arg1.Solve() * this.arg2.Solve(); + break; + case Ops.Add: + result = this.arg1.Solve() + this.arg2.Solve(); + break; + case Ops.Subtract: + result = this.arg1.Solve() - this.arg2.Solve(); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + return result; + } + + public override string ToString() + { + return $"({this.arg1} {this.OperatorType} {this.arg2})"; + } + } +} diff --git a/DSACore/Auxiliary/Calculator/Ops.cs b/DSACore/Auxiliary/Calculator/Ops.cs new file mode 100644 index 0000000..62c1309 --- /dev/null +++ b/DSACore/Auxiliary/Calculator/Ops.cs @@ -0,0 +1,13 @@ +namespace DiscoBot.Auxiliary.Calculator +{ + /// <summary> + /// The Different Operations, witch can be performed in execution-order + /// </summary> + public enum Ops + { + Dice, + Multiply, + Subtract, + Add + } +} diff --git a/DSACore/Auxiliary/Calculator/StringSolver.cs b/DSACore/Auxiliary/Calculator/StringSolver.cs new file mode 100644 index 0000000..30c2134 --- /dev/null +++ b/DSACore/Auxiliary/Calculator/StringSolver.cs @@ -0,0 +1,207 @@ +namespace DiscoBot.Auxiliary.Calculator +{ + using System; + using System.Collections.Generic; + using System.Linq; + + /// <summary> + /// The StringSolver divides the calculation string into operations and SubStringSolvers if the string contains parentheses + /// </summary> + public class StringSolver : ISolvable + { + private readonly string input; + private readonly List<object> arguments = new List<object>(); + + public StringSolver(string input) + { + this.input = input; + } + + public override string ToString() + { + return "(0+" + this.input.Replace(" ", string.Empty).ToLower() + ")"; + } + + public int Solve() + { + string workInput = "0+" + this.input.Replace(" ", string.Empty).ToLower(); + workInput = ExpandParentheses(workInput); + + // Create a List of the different parts of the calculation, e.g.:{"0", "+", "(5+6)", "d", "3"}. + this.AtomizeOperations(workInput); + + // traverse the List in order of Operation to Create the binary operation tree . + this.NestOperations(); + + // the List now contains only the top operation node, witch can be solved recursively, + return ((ISolvable)this.arguments.First()).Solve(); + } + + private static string GetInner(ref string input) // extract the inner bracket an remove the section from the input string + { + int depth = 0; + for (var index = 1; index < input.Length; index++) + { + char c = input[index]; + switch (c) + { + case '(': + depth++; + break; + case ')': + if (depth == 0) + { + var split = input.Substring(1, index - 1); + input = input.Substring(index + 1); + return split.Equals(string.Empty) ? "0" : split; + } + else + { + depth--; + } + + break; + } + } + + return string.Empty; + } + + private static Ops GetOps(char c) + { + switch (c) + { + case 'd': + case 'w': + return Ops.Dice; + case '+': + return Ops.Add; + case '-': + return Ops.Subtract; + case '*': + return Ops.Multiply; + default: + return Ops.Multiply; + } + } + + private static string ExpandParentheses(string input) // insert * between Parentheses and digits + { + for (int i = 0; i < input.Length - 1; i++) + { + if (input[i + 1] == '(' && char.IsNumber(input[i])) + { + input = input.Insert(i + 1, "*"); + } + } + + for (int i = 1; i < input.Length; i++) + { + if (input[i - 1] == ')' && char.IsNumber(input[i])) + { + input = input.Insert(i, "*"); + } + } + + return input; + } + + private void AtomizeOperations(string workInput) + { + for (var index = 0; index < workInput.Length; index++) + { + char c = workInput[index]; + + if (char.IsNumber(c)) + { + // if char number, check if at end of string, else continue looping + if (index == workInput.Length - 1) + { + // if at end of string; add remaining number to arguments + this.arguments.Add(new Argument(workInput.Substring(0, index + 1))); + } + + continue; + } + + switch (c) + { + case ')': + throw new ArgumentException($"Unmögliche Anordnung von Klammern"); + case '(': + this.arguments.Add(new StringSolver(GetInner(ref workInput))); + index = -1; + break; + default: + if (index > 0) + { + this.arguments.Add(new Argument(workInput.Substring(0, index))); + } + + this.arguments.Add(GetOps(c)); + workInput = workInput.Remove(0, index + 1); + index = -1; + break; + } + } + } + + private void NestOperations() + { + foreach (Ops currentOp in Enum.GetValues(typeof(Ops))) + { + // cycle through operators in operational order + for (var index = 0; index < this.arguments.Count; index++) + { + var arg = this.arguments[index]; + + if (arg.GetType() != typeof(Ops)) + { + continue; + } + + // arg is of type Ops + var op = (Ops)arg; + + if (op != currentOp) + { + continue; + } + + // arg describes the current operation + this.HandleSpecialFormatting(ref index, op); // Deal with special needs... + + // replace the previous current and next Element in the List with one Operation object + var temp = new Operator((ISolvable)this.arguments[index - 1], (ISolvable)this.arguments[index + 1], op); + this.arguments[index - 1] = temp; + this.arguments.RemoveRange(index, 2); + index--; + } + } + } + + private void HandleSpecialFormatting(ref int index, Ops op) + { + var arg1 = this.arguments[index - 1]; + if (arg1.GetType() == typeof(Ops)) + { + if (op == Ops.Dice) + { + this.arguments.Insert(index++, new Argument("1")); // w6 -> 1w6 + } + + if (op == Ops.Subtract) + { + this.arguments.Insert(index++, new Argument("0")); // +-3 -> +0-3 + } + } + + var arg2 = this.arguments[index + 1]; // 3+-5 -> 3+(0-5) + if (arg2.GetType() == typeof(Ops)) + { + this.arguments[index + 1] = new Operator(new Argument("0"), (ISolvable)this.arguments[index + 2], (Ops)arg2); + this.arguments.RemoveAt(index + 2); + } + } + } +}
\ No newline at end of file diff --git a/DSACore/Auxiliary/CommandInfo.cs b/DSACore/Auxiliary/CommandInfo.cs new file mode 100644 index 0000000..a83e30a --- /dev/null +++ b/DSACore/Auxiliary/CommandInfo.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace DSACore.Auxiliary +{ + public struct CommandInfo + { + public CommandInfo(string name, string brief, string[] description, string scope) + { + this.Name = name; + this.Scope = scope; + this.Brief = brief; + this.Description = description; + } + + public string Name { get; } + + public string Scope { get; } + + public string Brief { get; } + + public string[] Description { get; } + + public string GetDescription() + { + return this.Description.Aggregate((s, c) => s + c); + } + } +} diff --git a/DSACore/Auxiliary/Dice.cs b/DSACore/Auxiliary/Dice.cs new file mode 100644 index 0000000..2df8aa7 --- /dev/null +++ b/DSACore/Auxiliary/Dice.cs @@ -0,0 +1,48 @@ +using System; +using System.Linq; + +namespace DSACore.Auxiliary +{ + public static class Dice // roll it! + { + private static readonly System.Random Rnd = new System.Random(); + + public static int Roll(int d = 20) + { + return Rnd.Next(d) + 1; + } + + public static int Roll(string input) + { + var strings = input.ToLower().Split(new[] { 'w', 'd' }, 2, StringSplitOptions.RemoveEmptyEntries).ToList(); + int count = Convert.ToInt32(strings[0]); + int d = Convert.ToInt32(strings[0]); + + if (strings.Count != 2) + { + throw new ArgumentException($"{input}: erfüllt nicht die Formatvogaben( Anzahl d Augenzahl)"); + } + + return Roll(count, d); + } + + public static int Roll(int count, int d) + { + if (d <= 0) + { + return 0; + } + + int sum = 0; + for (int i = 0; i < Math.Abs(count); i++) + { + var roll = Dice.Roll(d); + sum += roll; + } + + sum *= Math.Abs(count) / count; + + return sum; + } + } +} diff --git a/DSACore/Auxiliary/Extensions.cs b/DSACore/Auxiliary/Extensions.cs new file mode 100644 index 0000000..8ef6298 --- /dev/null +++ b/DSACore/Auxiliary/Extensions.cs @@ -0,0 +1,33 @@ +namespace DSACore.Auxiliary +{ + public static class StringExtension + { + //This mehod extends string. It adds spaces until a fixed length is reached. + //If the original string is already longer, it is returner unmodified. + public static string AddSpaces(this string str, int length) + { + string temp = str; + for(int i = str.Length; i < length; i++) + { + temp += " "; + } + return temp; + } + + + + //This mehod extends string. + //It adds spaces at the HEAD of a string until a fixed length is reached. + //If the original string is already longer, it is returner unmodified. + public static string AddSpacesAtHead(this string str, int length) + { + string temp = ""; + for (int i = str.Length; i < length; i++) + { + temp += " "; + } + return temp + str; + } + } + +} diff --git a/DSACore/Auxiliary/RandomMisc.cs b/DSACore/Auxiliary/RandomMisc.cs new file mode 100644 index 0000000..1295f02 --- /dev/null +++ b/DSACore/Auxiliary/RandomMisc.cs @@ -0,0 +1,52 @@ +using System; +using System.Linq; +using System.Text; + +namespace DSACore.Auxiliary +{ + public static class RandomMisc + { + private static readonly Random Rand = new Random(); + + // use: 4w6 +4 + public static string Roll(string input) + { + var output = new StringBuilder(); + var strings = input.Split('w', 'd').ToList(); + int count = Convert.ToInt32(strings[0]); + strings = strings[1].Split(' ').ToList(); + int d = Convert.ToInt32(strings[0]); + + if (strings.Count > 0) + { + } + + int sum = 0; + for (int i = 0; i < count; i++) + { + var roll = Dice.Roll(d); + sum += roll; + output.Append("[" + roll + "] "); + } + + if (strings.Count > 1) + { + sum += Convert.ToInt32(strings[1]); + output.Append("sum: " + sum); + } + + return output.ToString(); + } + + public static double Random(double stdDev = 1, double mean = 0) + { + double u1 = Rand.NextDouble(); // uniform(0,1) random doubles + double u2 = Rand.NextDouble(); + double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * + Math.Sin(2.0 * Math.PI * u2); // random normal(0,1) + double randNormal = + mean + stdDev * randStdNormal; // random normal(mean,stdDev^2) + return randNormal; + } + } +} diff --git a/DSACore/Auxiliary/SpellCorrect.cs b/DSACore/Auxiliary/SpellCorrect.cs new file mode 100644 index 0000000..c9603f6 --- /dev/null +++ b/DSACore/Auxiliary/SpellCorrect.cs @@ -0,0 +1,147 @@ +namespace DSACore.Auxiliary +{ + using System; + using System.Diagnostics; + using System.Linq; + + public class SpellCorrect : StringComparer + { + public const int ErrorThreshold = 94100; + + public override int Compare(string x, string y) + { + return CompareEasy(x, y); + } + + public static int CompareEasy(string x, string y) + { + if (string.IsNullOrEmpty(x)) + { + throw new ArgumentException("message", nameof(x)); + } + + if (string.IsNullOrEmpty(y)) + { + throw new ArgumentException("message", nameof(y)); + } + + if (x.Equals(y)) + { + return 0; + } + + x = x.ToLower(); + y = y.ToLower(); + if (x.Equals(y)) + { + return 1; + } + + var subs = y.Split(' ', '/'); + int score = subs.Count(); + foreach (string s in subs) + { + if (s.Equals(x)) + { + score--; + } + } + + if (score < subs.Count()) + { + return score + 1; + } + + return 100000 - (int)(CompareExact(x, y) * 1000.0); + /*if (y.Contains(x)) + return 6;*/ + } + + public override bool Equals(string x, string y) + { + Debug.Assert(x != null, nameof(x) + " != null"); + return x.Equals(y); + } + + public override int GetHashCode(string obj) + { + throw new NotImplementedException(); + } + + public static double CompareExact(string s, string q) + { + + s = s.ToLower(); + q = q.ToLower(); + + int i, j; + const double Match = 3.0; + const double Gap = -2.0; + const double Mismatch = -2.0; + + double decay; + + double[,] matrix = new double[s.Length + 1, q.Length + 1]; + double max = 0.0; + matrix[0, 0] = 0.0; + + for (i = 1; i < s.Length; i++) + { + // matrix[i, 0] = 0.0; + matrix[i, 0] = i * Gap; + } + + for (i = 1; i < q.Length; i++) + { + matrix[0, i] = 0.0; + } + + + for (i = 1; i <= s.Length; i++) + { + for (j = 1; j <= q.Length; j++) + { + decay = j / (double)(s.Length * 1000); + double add = s[i - 1] == q[j - 1] ? (Match - decay) : Mismatch; + double score = matrix[i - 1, j - 1] + add; + + if (score < (matrix[i - 1, j] + Gap)) + { + score = matrix[i - 1, j] + Gap; + } + + if (score < (matrix[i, j - 1] + Gap)) + { + score = matrix[i, j - 1] + Gap; + } + + if (i > 1 && j > 1) + { + if (s[i - 1] == q[j - 2] && s[i - 2] == q[j - 1]) + { + add = (3 / 2.0) * Match - decay; + if (score < matrix[i - 2, j - 2] + add) + { + score = matrix[i - 2, j - 2] + add; + } + } + } + + // if (score < 0) + // { + // score = 0; + // } + + if (max < score && i == s.Length) + { + max = score; + } + + matrix[i, j] = score; + } + } + + return max; + } + } +} diff --git a/DSACore/Auxiliary/TalentEnumerableExtension.cs b/DSACore/Auxiliary/TalentEnumerableExtension.cs new file mode 100644 index 0000000..d8af015 --- /dev/null +++ b/DSACore/Auxiliary/TalentEnumerableExtension.cs @@ -0,0 +1,84 @@ +using System.Collections.Generic; +using System.Linq; +using System.Text; +using DiscoBot.DSA_Game.Characters; +using DSALib; + +namespace DSACore.Auxiliary +{ + public static class TalentEnumerableExtension + { + public static string ProbenTest(this IEnumerable<Talent> List, Character c, string talent, int erschwernis = 0) + { + var output = new StringBuilder(); + var sc = new SpellCorrect(); + var tTalent = List.OrderBy(x => sc.Compare(talent, x.Name)).First(); + + if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) + { + return $"{c.Name} kann nicht {talent}..."; + } + + var props = tTalent.GetEigenschaften(); // get the required properties + int tap = tTalent.Value; // get taw + var werte = props.Select(p => c.Eigenschaften[c.PropTable[p]]).ToList(); + + output.AppendFormat( + "{0} würfelt: {1} \n{2} - {3} taw:{4} {5} \n", + c.Name, + tTalent.Name, + tTalent.Probe, + string.Join("/", werte), + tTalent.Value, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + + output.Append(" "); + tap -= erschwernis; + int gesamtErschwernis = tap; + if (gesamtErschwernis < 0) + { + tap = 0; + for (int i = 0; i <= 2; i++) + { + // foreach property, dice and tap + int temp = Dice.Roll(); + int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; + + if (eigenschaft + gesamtErschwernis < temp) + { + tap -= temp - (eigenschaft + gesamtErschwernis); + } + + output.Append($"[{temp}]"); // add to string + } + + if (tap >= 0) + { + tap = 1; + } + } + else + { + for (int i = 0; i <= 2; i++) + { + // foreach property, dice and tap + int temp = Dice.Roll(); + int eigenschaft = c.Eigenschaften[c.PropTable[props[i]]]; + + if (eigenschaft < temp) + { + tap -= temp - eigenschaft; + } + + output.Append($"[{temp}]"); // add to string + } + } + + tap = (tap == 0) ? 1 : tap; + + output.AppendFormat(" tap: {0,2}", tap); + + return output.ToString(); // return output + } + } +} diff --git a/DSACore/DSACore.csproj b/DSACore/DSACore.csproj index 1661770..44c4f8c 100644 --- a/DSACore/DSACore.csproj +++ b/DSACore/DSACore.csproj @@ -6,10 +6,15 @@ <ItemGroup> <PackageReference Include="Microsoft.AspNetCore.App" /> + <PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> </ItemGroup> <ItemGroup> <Folder Include="wwwroot\" /> </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\DSALib\DSALib.csproj" /> + </ItemGroup> + </Project> diff --git a/DSACore/DSA_Game/Characters/Character.cs b/DSACore/DSA_Game/Characters/Character.cs new file mode 100644 index 0000000..1236b12 --- /dev/null +++ b/DSACore/DSA_Game/Characters/Character.cs @@ -0,0 +1,286 @@ +using DSACore.Auxiliary; +using DSALib; +using DSALib.Characters; + +namespace DiscoBot.DSA_Game.Characters +{ + using System; + using System.Collections.Generic; + using System.Linq; + using System.Text; + using System.Xml; + + + public class Character : Being, ICharacter + { + public Character() + { + this.PropTable.Add("MU", "Mut"); // routing + this.PropTable.Add("KL", "Klugheit"); + this.PropTable.Add("IN", "Intuition"); + this.PropTable.Add("CH", "Charisma"); + this.PropTable.Add("FF", "Fingerfertigkeit"); + this.PropTable.Add("GE", "Gewandtheit"); + this.PropTable.Add("KO", "Konstitution"); + this.PropTable.Add("KK", "Körperkraft"); + + } + + public Character(string path) : this() + { + this.Load(path); // load + this.Post_process(); // calculate derived values + } + + public Character(Character c, string name, int stDv = 2) : this() + { + this.Name = name; + foreach (var i in c.Eigenschaften) + { + this.Eigenschaften.Add(i.Key, i.Value + (int)Math.Round(RandomMisc.Random(stDv))); + } + + foreach (var i in c.Vorteile) + { + this.Vorteile.Add(new Vorteil(i.Name, i.Value + (int)Math.Round(RandomMisc.Random(stDv)))); + } + + foreach (var i in c.Talente) + { + this.Talente.Add(new Talent(i.Name, i.Probe, i.Value + (int)Math.Round(RandomMisc.Random(stDv)))); + } + + foreach (var i in c.Zauber) + { + this.Zauber.Add(new Zauber(i.Name, i.Probe, i.Value + (int)Math.Round(RandomMisc.Random(stDv)), i.Complexity, i.Representation)); + } + + foreach (var i in c.Kampftalente) + { + this.Kampftalente.Add(new KampfTalent(i.Name, i.At + (int)Math.Round(RandomMisc.Random(stDv)), i.Pa + (int)Math.Round(RandomMisc.Random(stDv)))); + } + + this.Post_process(); // calculate derived values + } + + public Dictionary<string, int> Eigenschaften { get; set; } = new Dictionary<string, int>(); // char properties + + public List<Talent> Talente { get; set; } = new List<Talent>(); // list of talent objects (talents) + + public List<Zauber> Zauber { get; set; } = new List<Zauber>(); // list of spell objects + + public List<KampfTalent> Kampftalente { get; set; } = new List<KampfTalent>(); // list of combat objects + + public List<Vorteil> Vorteile { get; set; } = new List<Vorteil>(); + + public Dictionary<string, string> PropTable { get; set; } = new Dictionary<string, string>(); // -> Körperkraft + + public string TestTalent(string talent, int erschwernis = 0) // Talentprobe + { + return this.Talente.ProbenTest(this, talent, erschwernis); + } + + public string TestZauber(string zauber, int erschwernis = 0) // Talentprobe + { + return this.Zauber.ProbenTest(this, zauber, erschwernis); + } + + public string TestEigenschaft(string eigenschaft, int erschwernis = 0) + { + var output = new StringBuilder(); + var prop = this.PropTable[eigenschaft.ToUpper()]; + int tap = this.Eigenschaften[prop]; + output.AppendFormat( + "{0}-Eigenschaftsprobe ew:{1} {2} \n", + prop, + tap, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + int roll = Dice.Roll(); + output.Append($"Gewürfelt: {roll} übrig: {tap - roll - erschwernis}"); + return output.ToString(); + } + + public string Angriff(string talent, int erschwernis = 0) // pretty self explanatory + { + var output = new StringBuilder(); + var sc = new SpellCorrect(); + var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + { + return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; + } + + int tap = attack.At; + output.AppendFormat( + "{0}-Angriff taw:{1} {2} \n", + attack.Name, + tap, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + + int temp = Dice.Roll(); + output.Append(temp - erschwernis); + return output.ToString(); + } + + public string Parade(string talent, int erschwernis = 0) + { + var output = new StringBuilder(); + var sc = new SpellCorrect(); + var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); + + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + { + return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; + } + + int tap = attack.Pa; + output.AppendFormat( + "{0}-Parade taw:{1} {2}\n", + attack.Name, + tap, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + + int temp = Dice.Roll(); + output.Append(temp - erschwernis); + return output.ToString(); + } + + public string Fernkampf(string talent, int erschwernis = 0) + { + var output = new StringBuilder(); + var sc = new SpellCorrect(); + int fk = this.Eigenschaften["fk"]; + var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) + { + return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; + } + + int tap = attack.Value; + output.AppendFormat( + "{0} taw:{1} {2} \n", + attack.Name, + tap, + erschwernis.Equals(0) ? string.Empty : "Erschwernis: " + erschwernis); + tap -= erschwernis; + int temp = Dice.Roll(); + tap -= temp > fk ? temp - fk : 0; + output.Append($"W20: {temp} tap: {tap}"); + return output.ToString(); + } + + private void Post_process() + { + var LE_Wert = this.Eigenschaften["Lebensenergie"]; + var AE_Wert = this.Eigenschaften.First(s => s.Key.Contains("Astralenergie")).Value; + + //var KL_Wert = this.Eigenschaften.First(s => s.Key.Contains("Klugheit")).Value; + var MU_Wert = this.Eigenschaften.First(s => s.Key.Contains("Mut")).Value; + var IN_Wert = this.Eigenschaften.First(s => s.Key.Contains("Intuition")).Value; + var CH_Wert = this.Eigenschaften.First(s => s.Key.Contains("Charisma")).Value; + var KK_Wert = this.Eigenschaften["Körperkraft"]; + var KO__Wert = this.Eigenschaften["Konstitution"]; + + this.Astralpunkte_Basis = 0; + + this.Ausdauer_Basis = 0; + + this.Lebenspunkte_Basis = LE_Wert + (int)(KO__Wert + (KK_Wert / 2.0) + 0.5); + + if (this.Vorteile.Exists(x => x.Name.ToLower().Contains("zauberer"))) + { + this.Astralpunkte_Basis = AE_Wert + (int)((MU_Wert + IN_Wert + CH_Wert) / 2.0 + 0.5); + } + + this.Lebenspunkte_Aktuell = this.Lebenspunkte_Basis; + this.Astralpunkte_Aktuell = this.Astralpunkte_Basis; + this.Ausdauer_Aktuell = this.Ausdauer_Basis; + + } + + + private void Load(string path) + { + var reader = new XmlTextReader(path); + while (reader.Read()) + { + // read until he hits keywords + if (reader.NodeType != XmlNodeType.Element) + { + continue; + } + + switch (reader.Name) + { + case "Wesen": + reader.Skip(); + break; + case "held": + this.Name = reader.GetAttribute("name"); // name + break; + case "eigenschaft": + this.Eigenschaften.Add( + reader.GetAttribute("name") ?? throw new InvalidOperationException(), + Convert.ToInt32(reader.GetAttribute("value")) + Convert.ToInt32(reader.GetAttribute("mod"))); + break; + case "vt": + reader.Read(); + while (reader.Name.Equals("vorteil")) + { + try + { + this.Vorteile.Add(new Vorteil( + reader.GetAttribute("name"), + // Convert.ToInt32(reader.GetAttribute("value")))); + reader.GetAttribute("value"))); + } + catch + { + this.Vorteile.Add(new Vorteil(reader.GetAttribute("name"))); + } + + reader.Read(); + } + + break; + case "talentliste": + reader.Read(); + while (reader.Name.Equals("talent")) + { + this.Talente.Add( + new Talent( + reader.GetAttribute("name"), + reader.GetAttribute("probe")?.Remove(0, 2).Trim(')'), + Convert.ToInt32(reader.GetAttribute("value")))); + reader.Read(); + } + + break; + case "zauberliste": + reader.Read(); + while (reader.Name.Equals("zauber")) + { + this.Zauber.Add( + new Zauber( + reader.GetAttribute("name"), + reader.GetAttribute("probe")?.Remove(0, 2).Trim(')'), + Convert.ToInt32(reader.GetAttribute("value")), + reader.GetAttribute("k").ToCharArray()[0], + reader.GetAttribute("repraesentation"))); + reader.Read(); + } + + break; + case "kampfwerte": + string atName = reader.GetAttribute("name"); + reader.Read(); + int at = Convert.ToInt32(reader.GetAttribute("value")); + reader.Read(); + int pa = Convert.ToInt32(reader.GetAttribute("value")); + this.Kampftalente.Add(new KampfTalent(atName, at, pa)); + break; + } + } + } + } +}
\ No newline at end of file diff --git a/DSACore/DSA_Game/Characters/NPC.cs b/DSACore/DSA_Game/Characters/NPC.cs new file mode 100644 index 0000000..ec8adfc --- /dev/null +++ b/DSACore/DSA_Game/Characters/NPC.cs @@ -0,0 +1,114 @@ +using DSACore.Auxiliary; +using DSALib.Characters; + +namespace DiscoBot.Characters +{ + using System; + + using DiscoBot.Auxiliary; + using DiscoBot.DSA_Game.Characters; + + public class Npc : Being, ICharacter + { + private readonly int mean, stDv; + + public Npc(string name, int mean, int stDv) + { + this.mean = mean; + this.stDv = stDv; + this.Name = name; + } + + public string TestTalent(string talent, int tap = 3) + { + for (int i = 0; i <= 2; i++) + { + // foreach property, dice and tap + int temp = Dice.Roll(); + int eigenschaft = (int)Math.Round(RandomMisc.Random(this.stDv, this.mean)); + + if (eigenschaft < temp) + { + tap -= temp - eigenschaft; + } + } + + if (tap >= 0) + { + return $"{this.Name} vollführt {talent} erfolgreich"; + } + + + return $"{this.Name} scheitert an {talent}"; + } + + public string TestEigenschaft(string eigenschaft, int erschwernis = 0) + { + int temp = Dice.Roll(); + int prop = (int)Math.Round(RandomMisc.Random(this.stDv, this.stDv)); + + if (temp + erschwernis < prop) + { + return $"{this.Name} vollführt {eigenschaft} erfolgreich"; + } + + return $"{this.Name} scheitert an {eigenschaft}"; + } + + public string Angriff(string waffe, int erschwernis = 0) + { + int temp = Dice.Roll(); + + if (temp == 1) + { + return $"{this.Name} greift kritisch mit {waffe} an"; + } + + if (temp < erschwernis) + { + return $"{this.Name} greift mit {waffe} an"; + } + + return $"{this.Name} haut mit {waffe} daneben"; + } + + public string Parade(string waffe, int erschwernis = 0) + { + int temp = Dice.Roll(); + + if (temp == 1) + { + return $"{this.Name} pariert mit {waffe} meisterlich"; + } + + if (temp < erschwernis) + { + return $"{this.Name} pariert mit {waffe} an"; + } + + return $"{this.Name} schafft es nicht mit {waffe} zu parieren"; + } + + public string Fernkampf(string waffe, int erschwernis = 0) + { + int temp = Dice.Roll(); + + if (temp == 1) + { + return $"{this.Name} trifft kritisch mit {waffe}"; + } + + if (temp < erschwernis) + { + return $"{this.Name} greift mit {waffe} an"; + } + + return $"{this.Name} schießt mit {waffe} daneben"; + } + + public string TestZauber(string zauber, int erschwernis) + { + return TestTalent(zauber, erschwernis); + } + } +} diff --git a/DSACore/DSA_Game/Characters/SaveChar.cs b/DSACore/DSA_Game/Characters/SaveChar.cs new file mode 100644 index 0000000..50cb91c --- /dev/null +++ b/DSACore/DSA_Game/Characters/SaveChar.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using DSALib.Characters; + +namespace DiscoBot.DSA_Game.Characters +{ + + public class SaveChar + { + public string Name { get; set; } + + public int Lebenspunkte_Aktuell { get; set; } + + public int Ausdauer_Aktuell { get; set; } + + public int Astralpunkte_Aktuell { get; set; } + + public static SaveChar FromICharacter(ICharacter c) + { + return new SaveChar + { + Astralpunkte_Aktuell = c.Astralpunkte_Aktuell, + Ausdauer_Aktuell = c.Ausdauer_Aktuell, + Lebenspunkte_Aktuell = c.Lebenspunkte_Aktuell, + Name = c.Name + }; + } + } + + + public static class ICharExtension + { + public static void Update(this ICharacter c, SaveChar s) + { + c.Astralpunkte_Aktuell = s.Astralpunkte_Aktuell; + c.Ausdauer_Aktuell = s.Ausdauer_Aktuell; + c.Lebenspunkte_Aktuell = s.Lebenspunkte_Aktuell; + c.Name = s.Name; + } + } +} diff --git a/DSACore/DSA_Game/Dsa.cs b/DSACore/DSA_Game/Dsa.cs new file mode 100644 index 0000000..8907f96 --- /dev/null +++ b/DSACore/DSA_Game/Dsa.cs @@ -0,0 +1,61 @@ +using DSALib; +using DSALib.Characters; + +namespace DiscoBot.DSA_Game +{ + using System.Collections.Generic; + using System.IO; + using System.Linq; + using DiscoBot.DSA_Game.Characters; + using DiscoBot.DSA_Game.Save; + + public static class Dsa + { + private static Session s_session; + + public static List<ICharacter> Chars { get; set; } = new List<ICharacter>(); // list of all characters + + public static List<Talent> Talente { get; set; } = new List<Talent>(); + + public static Session Session + { + get + { + s_session.Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList(); + return s_session; + } + + set + { + s_session = value; + foreach (var x in value.Chars) + { + Chars.Find(c => c.Name.Equals(x.Name)).Update(x); + } + } + } + + public static void Startup() + { + //new DiscoBot.Auxiliary.Calculator.StringSolver("1d100 - (1d200 + 1) * -50000").Solve(); + /*Session = new Session();*/ + // relation.Add("Papo", "Pump aus der Gosse"); + foreach (var filename in Directory.GetFiles("helden", "*.xml")) + { + Chars.Add(new Character(filename)); + (Chars.Last() as Character)?.Talente.Select(x => new Talent(x.Name, x.Probe, 0)) + .Where(c => !Talente.Exists(v => v.Name.Equals(c.Name))).ToList().ForEach(v => Talente.Add(v)); + } + + Properties.Deserialize(); + Properties.Serialize(); + + Talente = Talente.OrderBy(x => x.Name).ToList(); + Session = new Session + { + Chars = Chars.Select(x => SaveChar.FromICharacter(x)).ToList() + }; + Session.Save(); + } + } +}
\ No newline at end of file diff --git a/DSACore/DSA_Game/Save/Properties.cs b/DSACore/DSA_Game/Save/Properties.cs new file mode 100644 index 0000000..a27c9d7 --- /dev/null +++ b/DSACore/DSA_Game/Save/Properties.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using DSACore.Audio; +using DSACore.Auxiliary; + +namespace DiscoBot.DSA_Game.Save +{ + using System.Collections; + using System.IO; + using Newtonsoft.Json; + + public static class Properties + { + private static Dictionary<string, object> objects; + + static Properties() + { + objects = new Dictionary<string, object>(); + /*this.objects.Add("Sounds", new List<Sound>()); + this.objects.Add("CommandInfos", new List<CommandInfo>());*/ + } + + public static List<CommandInfo> CommandInfos { get => objects["CommandInfo"] as List<CommandInfo>; set => objects["CommandInfo"] = value; } // use Properties.Commandinfos to access the abstract Object array + + public static List<Sound> Sounds { get => objects["Sound"] as List<Sound>; set => objects["Sound"] = value; } + + public static void Deserialize(string path = @"..\..\Properties") + { + + var files = Directory.GetFiles(path, "*.json"); + + foreach (string file in files) + { + try + { + string name = file.Split('\\').Last().Split('.')[0].Replace('-', '.'); + string data = File.ReadAllText(file); + Type type = Type.GetType(name); + if (data.StartsWith("[")) + { + type = typeof(List<>).MakeGenericType(type); + } + + var o = JsonConvert.DeserializeObject(data, type); + objects.Add(name.Split('.').Last(), o); + } + catch (Exception e) + { + // ignored + Console.WriteLine($"Laden von Save-File {file} fehlgeschlagen."+ e); + } + + } + + } + + public static void Serialize(string path = @"..\..\Properties\") + { + try + { + foreach (var o in objects) + { + string assembly = o.Value is IList list ? ((IList)list)[0]?.GetType().FullName : o.Value.GetType().FullName; + + var name = path + assembly.Replace('.', '-') + ".json"; + File.WriteAllText(name, JsonConvert.SerializeObject(o.Value, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct + } + } + catch (Exception e) + { + // ignored + Console.WriteLine($"Speichern von Save-File fehlgeschlagen."+ e); + } + } + } +} diff --git a/DSACore/DSA_Game/Save/SaveCommand.cs b/DSACore/DSA_Game/Save/SaveCommand.cs new file mode 100644 index 0000000..9a2ae8e --- /dev/null +++ b/DSACore/DSA_Game/Save/SaveCommand.cs @@ -0,0 +1,70 @@ +using System; +using System.Linq; +using System.Threading.Tasks; + +namespace DiscoBot.DSA_Game.Save +{ + using System.IO; + + public class SaveCommand + { + public void LoadSession(string name = "") + { + if (name.Equals("?") || name.Equals(string.Empty)) + { + Console.WriteLine($"Gespeicherte Sessions:"); + Console.WriteLine(this.ListSessions()); + return; + } + + var path = DSA_Game.Save.Session.DirectoryPath + @"\" + name; + + var files = Directory.GetFiles(path); + var session = files.OrderByDescending(x => Convert.ToInt32(x.Split('-').Last().Split('.').First())).First(); + Dsa.Session = Session.Load(session); + + Console.WriteLine($"{name} wurde geladen"); + } + + public void SessionSave(string name = "") + { + //var sendFile = this.Context.Channel.SendWebFile("https://cdn.discordapp.com/attachments/377123019673567232/465615882048110603/giphy.gif"); + + if (name.Equals("?") || name.Equals(string.Empty)) + { + Console.WriteLine($"Gespeicherte Sessions:"); + Console.WriteLine(this.ListSessions()); + return; + } + + var path = DSA_Game.Save.Session.DirectoryPath + @"\" + name; + if (Directory.Exists(path)) + { + var files = Directory.GetFiles(path); + int current = files.Max(x => Convert.ToInt32(x.Split('-').Last().Split('.').First())); + Dsa.Session.SessionName = name; + Dsa.Session.Save(path + "\\" + name + $"-{++current}.json"); + } + else + { + Directory.CreateDirectory(path); + Dsa.Session.SessionName = name; + Dsa.Session.Save(path + "\\" + name + $"-0.json"); + } + + Console.WriteLine($"{name} wurde gespeichert"); + //await sendFile; + } + + private string[] ListSessions() + { + string[] dirs = Directory.GetDirectories(Session.DirectoryPath).OrderByDescending(x => new DirectoryInfo(x).LastAccessTime.Ticks).ToArray(); + for (int i = 0; i < dirs.Length; i++) + { + dirs[i] += "; " + new DirectoryInfo(dirs[i]).LastAccessTime; + } + + return dirs; + } + } +} diff --git a/DSACore/DSA_Game/Save/Session.cs b/DSACore/DSA_Game/Save/Session.cs new file mode 100644 index 0000000..d0cba21 --- /dev/null +++ b/DSACore/DSA_Game/Save/Session.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections.Generic; + +namespace DiscoBot.DSA_Game.Save +{ + using System.IO; + using DiscoBot.DSA_Game.Characters; + using Newtonsoft.Json; + + public class Session + { + public static string DirectoryPath { get; set; } = @"..\..\sessions"; + + public Dictionary<string, string> Relation { get; set; } = new Dictionary<string, string>(); // dictionary to match the char + + public List<SaveChar> Chars { get; set; } = new List<SaveChar>(); // list of all characters + + public string SessionName { get; set; } + + public static Session Load(string path = @"..\..\session.json") + { + try + { + return JsonConvert.DeserializeObject<Session>(File.ReadAllText(path)); // Deserialize Data and create Session Object + } + catch (Exception e) + { + // ignored + Console.WriteLine($"Laden von Save-File {path} fehlgeschlagen."+ e); + return null; + } + } + + public void Save(string path = @"..\..\session.json") + { + try + { + File.WriteAllText(path, JsonConvert.SerializeObject(this, Formatting.Indented)); // Deserialize Data and create CommandInfo Struct + } + catch (Exception e) + { + Console.WriteLine($"Speichern von Save-File {path} fehlgeschlagen.\n"+ e); + // ignored + } + } + } +} |