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authorTrueDoctor <d-kobert@web.de>2018-07-17 21:18:59 +0200
committerTrueDoctor <d-kobert@web.de>2018-07-17 21:18:59 +0200
commit497a9eded3b785f7f96732c447943cc8bbad284b (patch)
tree87e40525b6d5173171597a0c8c288fd8d8e7f610 /DiscoBot/Auxiliary
parent496c9c32cb8d0d067e675855289904a22b05d9ac (diff)
Added object oriented dice resolving
Diffstat (limited to 'DiscoBot/Auxiliary')
-rw-r--r--DiscoBot/Auxiliary/Calculator/Argument.cs38
-rw-r--r--DiscoBot/Auxiliary/Calculator/ISolvable.cs10
-rw-r--r--DiscoBot/Auxiliary/Calculator/Operator.cs50
-rw-r--r--DiscoBot/Auxiliary/Calculator/Ops.cs13
-rw-r--r--DiscoBot/Auxiliary/Calculator/StringSolver.cs207
-rw-r--r--DiscoBot/Auxiliary/Dice.cs38
6 files changed, 356 insertions, 0 deletions
diff --git a/DiscoBot/Auxiliary/Calculator/Argument.cs b/DiscoBot/Auxiliary/Calculator/Argument.cs
new file mode 100644
index 0000000..2379bfe
--- /dev/null
+++ b/DiscoBot/Auxiliary/Calculator/Argument.cs
@@ -0,0 +1,38 @@
+namespace DiscoBot.Auxiliary.Calculator
+{
+ using System;
+
+ /// <summary>
+ /// Provides an ISolvable class to save numbers. The class handles Argument checking and conversion from string to int.
+ /// </summary>
+ public class Argument : ISolvable
+ {
+ private readonly int value;
+
+ public Argument(string value)
+ {
+ // check whether the value given is an empty string
+ if (string.IsNullOrEmpty(value))
+ {
+ throw new ArgumentException("Argument kann nicht mit einem leeren string instanziert werden. ", nameof(value));
+ }
+
+ if (!int.TryParse(value, out int result))
+ {
+ throw new ArgumentException($"Kann {value} nicht in Integer konvertieren");
+ }
+
+ this.value = result;
+ }
+
+ public int Solve()
+ {
+ return this.value;
+ }
+
+ public override string ToString()
+ {
+ return this.value.ToString();
+ }
+ }
+} \ No newline at end of file
diff --git a/DiscoBot/Auxiliary/Calculator/ISolvable.cs b/DiscoBot/Auxiliary/Calculator/ISolvable.cs
new file mode 100644
index 0000000..a869bdb
--- /dev/null
+++ b/DiscoBot/Auxiliary/Calculator/ISolvable.cs
@@ -0,0 +1,10 @@
+namespace DiscoBot.Auxiliary.Calculator
+{
+ /// <summary>
+ /// Object has to be able to return an integer as it's value
+ /// </summary>
+ public interface ISolvable
+ {
+ int Solve();
+ }
+}
diff --git a/DiscoBot/Auxiliary/Calculator/Operator.cs b/DiscoBot/Auxiliary/Calculator/Operator.cs
new file mode 100644
index 0000000..0928ec2
--- /dev/null
+++ b/DiscoBot/Auxiliary/Calculator/Operator.cs
@@ -0,0 +1,50 @@
+using System;
+
+namespace DiscoBot.Auxiliary.Calculator
+{
+ /// <summary>
+ /// The Operator Class represents a binary operator with tow Arguments and an Operation type
+ /// </summary>
+ public class Operator : ISolvable
+ {
+ private readonly ISolvable arg1, arg2;
+
+ public Operator(ISolvable arg1, ISolvable arg2, Ops operatorType)
+ {
+ this.arg1 = arg1;
+ this.arg2 = arg2;
+ this.OperatorType = operatorType;
+ }
+
+ public Ops OperatorType { get; set; }
+
+ public int Solve()
+ {
+ int result;
+ switch (this.OperatorType)
+ {
+ case Ops.Dice:
+ result = Dice.Roll(this.arg1.Solve(), this.arg2.Solve());
+ break;
+ case Ops.Multiply:
+ result = this.arg1.Solve() * this.arg2.Solve();
+ break;
+ case Ops.Add:
+ result = this.arg1.Solve() + this.arg2.Solve();
+ break;
+ case Ops.Subtract:
+ result = this.arg1.Solve() - this.arg2.Solve();
+ break;
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+
+ return result;
+ }
+
+ public override string ToString()
+ {
+ return $"({this.arg1} {this.OperatorType} {this.arg2})";
+ }
+ }
+}
diff --git a/DiscoBot/Auxiliary/Calculator/Ops.cs b/DiscoBot/Auxiliary/Calculator/Ops.cs
new file mode 100644
index 0000000..62c1309
--- /dev/null
+++ b/DiscoBot/Auxiliary/Calculator/Ops.cs
@@ -0,0 +1,13 @@
+namespace DiscoBot.Auxiliary.Calculator
+{
+ /// <summary>
+ /// The Different Operations, witch can be performed in execution-order
+ /// </summary>
+ public enum Ops
+ {
+ Dice,
+ Multiply,
+ Subtract,
+ Add
+ }
+}
diff --git a/DiscoBot/Auxiliary/Calculator/StringSolver.cs b/DiscoBot/Auxiliary/Calculator/StringSolver.cs
new file mode 100644
index 0000000..30c2134
--- /dev/null
+++ b/DiscoBot/Auxiliary/Calculator/StringSolver.cs
@@ -0,0 +1,207 @@
+namespace DiscoBot.Auxiliary.Calculator
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Linq;
+
+ /// <summary>
+ /// The StringSolver divides the calculation string into operations and SubStringSolvers if the string contains parentheses
+ /// </summary>
+ public class StringSolver : ISolvable
+ {
+ private readonly string input;
+ private readonly List<object> arguments = new List<object>();
+
+ public StringSolver(string input)
+ {
+ this.input = input;
+ }
+
+ public override string ToString()
+ {
+ return "(0+" + this.input.Replace(" ", string.Empty).ToLower() + ")";
+ }
+
+ public int Solve()
+ {
+ string workInput = "0+" + this.input.Replace(" ", string.Empty).ToLower();
+ workInput = ExpandParentheses(workInput);
+
+ // Create a List of the different parts of the calculation, e.g.:{"0", "+", "(5+6)", "d", "3"}.
+ this.AtomizeOperations(workInput);
+
+ // traverse the List in order of Operation to Create the binary operation tree .
+ this.NestOperations();
+
+ // the List now contains only the top operation node, witch can be solved recursively,
+ return ((ISolvable)this.arguments.First()).Solve();
+ }
+
+ private static string GetInner(ref string input) // extract the inner bracket an remove the section from the input string
+ {
+ int depth = 0;
+ for (var index = 1; index < input.Length; index++)
+ {
+ char c = input[index];
+ switch (c)
+ {
+ case '(':
+ depth++;
+ break;
+ case ')':
+ if (depth == 0)
+ {
+ var split = input.Substring(1, index - 1);
+ input = input.Substring(index + 1);
+ return split.Equals(string.Empty) ? "0" : split;
+ }
+ else
+ {
+ depth--;
+ }
+
+ break;
+ }
+ }
+
+ return string.Empty;
+ }
+
+ private static Ops GetOps(char c)
+ {
+ switch (c)
+ {
+ case 'd':
+ case 'w':
+ return Ops.Dice;
+ case '+':
+ return Ops.Add;
+ case '-':
+ return Ops.Subtract;
+ case '*':
+ return Ops.Multiply;
+ default:
+ return Ops.Multiply;
+ }
+ }
+
+ private static string ExpandParentheses(string input) // insert * between Parentheses and digits
+ {
+ for (int i = 0; i < input.Length - 1; i++)
+ {
+ if (input[i + 1] == '(' && char.IsNumber(input[i]))
+ {
+ input = input.Insert(i + 1, "*");
+ }
+ }
+
+ for (int i = 1; i < input.Length; i++)
+ {
+ if (input[i - 1] == ')' && char.IsNumber(input[i]))
+ {
+ input = input.Insert(i, "*");
+ }
+ }
+
+ return input;
+ }
+
+ private void AtomizeOperations(string workInput)
+ {
+ for (var index = 0; index < workInput.Length; index++)
+ {
+ char c = workInput[index];
+
+ if (char.IsNumber(c))
+ {
+ // if char number, check if at end of string, else continue looping
+ if (index == workInput.Length - 1)
+ {
+ // if at end of string; add remaining number to arguments
+ this.arguments.Add(new Argument(workInput.Substring(0, index + 1)));
+ }
+
+ continue;
+ }
+
+ switch (c)
+ {
+ case ')':
+ throw new ArgumentException($"Unmögliche Anordnung von Klammern");
+ case '(':
+ this.arguments.Add(new StringSolver(GetInner(ref workInput)));
+ index = -1;
+ break;
+ default:
+ if (index > 0)
+ {
+ this.arguments.Add(new Argument(workInput.Substring(0, index)));
+ }
+
+ this.arguments.Add(GetOps(c));
+ workInput = workInput.Remove(0, index + 1);
+ index = -1;
+ break;
+ }
+ }
+ }
+
+ private void NestOperations()
+ {
+ foreach (Ops currentOp in Enum.GetValues(typeof(Ops)))
+ {
+ // cycle through operators in operational order
+ for (var index = 0; index < this.arguments.Count; index++)
+ {
+ var arg = this.arguments[index];
+
+ if (arg.GetType() != typeof(Ops))
+ {
+ continue;
+ }
+
+ // arg is of type Ops
+ var op = (Ops)arg;
+
+ if (op != currentOp)
+ {
+ continue;
+ }
+
+ // arg describes the current operation
+ this.HandleSpecialFormatting(ref index, op); // Deal with special needs...
+
+ // replace the previous current and next Element in the List with one Operation object
+ var temp = new Operator((ISolvable)this.arguments[index - 1], (ISolvable)this.arguments[index + 1], op);
+ this.arguments[index - 1] = temp;
+ this.arguments.RemoveRange(index, 2);
+ index--;
+ }
+ }
+ }
+
+ private void HandleSpecialFormatting(ref int index, Ops op)
+ {
+ var arg1 = this.arguments[index - 1];
+ if (arg1.GetType() == typeof(Ops))
+ {
+ if (op == Ops.Dice)
+ {
+ this.arguments.Insert(index++, new Argument("1")); // w6 -> 1w6
+ }
+
+ if (op == Ops.Subtract)
+ {
+ this.arguments.Insert(index++, new Argument("0")); // +-3 -> +0-3
+ }
+ }
+
+ var arg2 = this.arguments[index + 1]; // 3+-5 -> 3+(0-5)
+ if (arg2.GetType() == typeof(Ops))
+ {
+ this.arguments[index + 1] = new Operator(new Argument("0"), (ISolvable)this.arguments[index + 2], (Ops)arg2);
+ this.arguments.RemoveAt(index + 2);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/DiscoBot/Auxiliary/Dice.cs b/DiscoBot/Auxiliary/Dice.cs
index 16a8a77..0cd9656 100644
--- a/DiscoBot/Auxiliary/Dice.cs
+++ b/DiscoBot/Auxiliary/Dice.cs
@@ -1,5 +1,10 @@
namespace DiscoBot.Auxiliary
{
+ using System;
+ using System.Linq;
+
+ using Discord.Commands;
+
public static class Dice // roll it!
{
private static readonly System.Random Rnd = new System.Random();
@@ -8,5 +13,38 @@
{
return Rnd.Next(d) + 1;
}
+
+ public static int Roll(string input)
+ {
+ var strings = input.ToLower().Split(new[] { 'w', 'd' }, 2, StringSplitOptions.RemoveEmptyEntries).ToList();
+ int count = Convert.ToInt32(strings[0]);
+ int d = Convert.ToInt32(strings[0]);
+
+ if (strings.Count != 2)
+ {
+ throw new ArgumentException($"{input}: erfüllt nicht die Formatvogaben( Anzahl d Augenzahl)");
+ }
+
+ return Roll(count, d);
+ }
+
+ public static int Roll(int count, int d)
+ {
+ if (d <= 0)
+ {
+ return 0;
+ }
+
+ int sum = 0;
+ for (int i = 0; i < Math.Abs(count); i++)
+ {
+ var roll = Dice.Roll(d);
+ sum += roll;
+ }
+
+ sum *= Math.Abs(count) / count;
+
+ return sum;
+ }
}
}