diff options
author | TrueDoctor <d-kobert@web.de> | 2018-04-09 17:41:52 +0200 |
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committer | TrueDoctor <d-kobert@web.de> | 2018-04-09 17:41:52 +0200 |
commit | bdd094926815196802c7d0bdad089fee9791abf4 (patch) | |
tree | abfcafa5bf1463f5c8a94542018ba7c76a29a1be /DiscoBot/Characters | |
parent | db846b1eebf4ee35ea7f72024c0db753b73d0177 (diff) |
Implemented Audio Memes small sound ques wich can be played from anywhere
Diffstat (limited to 'DiscoBot/Characters')
-rw-r--r-- | DiscoBot/Characters/Character.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/DiscoBot/Characters/Character.cs b/DiscoBot/Characters/Character.cs index a78e613..249c6f5 100644 --- a/DiscoBot/Characters/Character.cs +++ b/DiscoBot/Characters/Character.cs @@ -71,8 +71,9 @@ var sc = new SpellCorrect(); var tTalent = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, tTalent.Name) > 94100) + if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold) { + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht {talent}..."; } @@ -164,8 +165,9 @@ var output = new StringBuilder(); var sc = new SpellCorrect(); var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > 94) + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -187,8 +189,9 @@ var sc = new SpellCorrect(); var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > 94) + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } @@ -210,8 +213,9 @@ var sc = new SpellCorrect(); int fk = this.Eigenschaften["fk"]; var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First(); - if (sc.Compare(talent, attack.Name) > 94) + if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold) { + SoundEffects.Play(Sound.Wrong); return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen..."; } |