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authorTrueDoctor <d-kobert@web.de>2018-04-09 17:41:52 +0200
committerTrueDoctor <d-kobert@web.de>2018-04-09 17:41:52 +0200
commitbdd094926815196802c7d0bdad089fee9791abf4 (patch)
treeabfcafa5bf1463f5c8a94542018ba7c76a29a1be /DiscoBot/Characters
parentdb846b1eebf4ee35ea7f72024c0db753b73d0177 (diff)
Implemented Audio Memes small sound ques wich can be played from anywhere
Diffstat (limited to 'DiscoBot/Characters')
-rw-r--r--DiscoBot/Characters/Character.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/DiscoBot/Characters/Character.cs b/DiscoBot/Characters/Character.cs
index a78e613..249c6f5 100644
--- a/DiscoBot/Characters/Character.cs
+++ b/DiscoBot/Characters/Character.cs
@@ -71,8 +71,9 @@
var sc = new SpellCorrect();
var tTalent = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, tTalent.Name) > 94100)
+ if (sc.Compare(talent, tTalent.Name) > SpellCorrect.ErrorThreshold)
{
+ SoundEffects.Play(Sound.Wrong);
return $"{this.Name} kann nicht {talent}...";
}
@@ -164,8 +165,9 @@
var output = new StringBuilder();
var sc = new SpellCorrect();
var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > 94)
+ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
+ SoundEffects.Play(Sound.Wrong);
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}
@@ -187,8 +189,9 @@
var sc = new SpellCorrect();
var attack = this.Kampftalente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > 94)
+ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
+ SoundEffects.Play(Sound.Wrong);
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}
@@ -210,8 +213,9 @@
var sc = new SpellCorrect();
int fk = this.Eigenschaften["fk"];
var attack = this.Talente.OrderBy(x => sc.Compare(talent, x.Name)).First();
- if (sc.Compare(talent, attack.Name) > 94)
+ if (sc.Compare(talent, attack.Name) > SpellCorrect.ErrorThreshold)
{
+ SoundEffects.Play(Sound.Wrong);
return $"{this.Name} kann nicht mit der Waffenart {talent} umgehen...";
}