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authorTrueDoctor <d-kobert@web.de>2018-06-06 17:11:09 +0200
committerTrueDoctor <d-kobert@web.de>2018-06-06 17:11:09 +0200
commit0b5fd9f180d9537f81f5dabf7692106a0127f849 (patch)
tree9d47136f29133c7b73fb10e2180116a6c3ce7c17 /DiscoBot
parent97450e451fe535bccec1651b9960dd0f446736f3 (diff)
parent58d7568f4818feb111d0c8d929f349514043d4a7 (diff)
Merge branch 'master' of https://github.com/TrueDoctor/DiscoBot
Diffstat (limited to 'DiscoBot')
-rw-r--r--DiscoBot/Commands/List.cs10
-rw-r--r--DiscoBot/DSA_Game/Characters/Character.cs35
-rw-r--r--DiscoBot/DSA_Game/Characters/ICharacter.cs9
-rw-r--r--DiscoBot/DSA_Game/Characters/NPC.cs9
-rw-r--r--DiscoBot/DSA_Game/Dsa.cs14
5 files changed, 63 insertions, 14 deletions
diff --git a/DiscoBot/Commands/List.cs b/DiscoBot/Commands/List.cs
index 601178c..9c745b2 100644
--- a/DiscoBot/Commands/List.cs
+++ b/DiscoBot/Commands/List.cs
@@ -33,13 +33,21 @@
case "eig":
case "eigenschaft":
case "eigenschaften":
+ res.Add(character.Name + ":");
+ res.AddRange(
+ character.Eigenschaften.Take(8).Select(s => s.Key + ":\t " + s.Value));
+ break;
case "stat":
case "stats":
res.Add(character.Name + ":");
res.AddRange(
//character.Eigenschaften.Select(s => s.Key + ":\t " + s.Value));
character.Eigenschaften.Take(9).Select(s => s.Key + ":\t " + s.Value));
- res.Add("LE:\t " + character.Lebenspunkte);
+ res.Add("LE:\t " + character.Lebenspunkte_Aktuell + "/" + character.Lebenspunkte_Basis);
+ if (character.Astralpunkte_Basis > 0)
+ {
+ res.Add("AE:\t " + character.Astralpunkte_Aktuell + "/" + character.Astralpunkte_Basis);
+ }
break;
case "t":
case "ta":
diff --git a/DiscoBot/DSA_Game/Characters/Character.cs b/DiscoBot/DSA_Game/Characters/Character.cs
index 86e9831..d92fc63 100644
--- a/DiscoBot/DSA_Game/Characters/Character.cs
+++ b/DiscoBot/DSA_Game/Characters/Character.cs
@@ -63,9 +63,16 @@
public string Name { get; set; } // char name
- public int Lebenspunkte { get; set; }
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
- public int Astralpunkte { get; set; }
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
+
+
public Dictionary<string, int> Eigenschaften { get; set; } = new Dictionary<string, int>(); // char properties
@@ -179,13 +186,31 @@
private void Post_process()
{
var LE_Wert = this.Eigenschaften["Lebensenergie"];
+ var AE_Wert = this.Eigenschaften.First(s => s.Key.Contains("Astralenergie")).Value;
+
+ //var KL_Wert = this.Eigenschaften.First(s => s.Key.Contains("Klugheit")).Value;
+ var MU_Wert = this.Eigenschaften.First(s => s.Key.Contains("Mut")).Value;
+ var IN_Wert = this.Eigenschaften.First(s => s.Key.Contains("Intuition")).Value;
+ var CH_Wert = this.Eigenschaften.First(s => s.Key.Contains("Charisma")).Value;
var KK_Wert = this.Eigenschaften["Körperkraft"];
var KO__Wert = this.Eigenschaften["Konstitution"];
- this.Lebenspunkte = LE_Wert + (int)(KO__Wert + (KK_Wert/2.0) + 0.5);
+ this.Astralpunkte_Basis = 0;
+
+ this.Ausdauer_Basis = 0;
+
+ this.Lebenspunkte_Basis = LE_Wert + (int)(KO__Wert + (KK_Wert/2.0) + 0.5);
+
+ if (this.Vorteile.Exists(x => x.Name.ToLower().Contains("zauberer")))
+ {
+ this.Astralpunkte_Basis = AE_Wert + (int)((MU_Wert + IN_Wert + CH_Wert) / 2.0 + 0.5);
+ }
+
+ this.Lebenspunkte_Aktuell = this.Lebenspunkte_Basis;
+ this.Astralpunkte_Aktuell = this.Astralpunkte_Basis;
+ this.Ausdauer_Aktuell = this.Ausdauer_Basis;
+
- // ToDo: Astralpunkte berrechnen
-
}
private void Load(string path)
diff --git a/DiscoBot/DSA_Game/Characters/ICharacter.cs b/DiscoBot/DSA_Game/Characters/ICharacter.cs
index 1dae15d..3ec4258 100644
--- a/DiscoBot/DSA_Game/Characters/ICharacter.cs
+++ b/DiscoBot/DSA_Game/Characters/ICharacter.cs
@@ -4,11 +4,14 @@
{
string Name { get; set; }
- int Lebenspunkte { get; set; }
+ int Lebenspunkte_Basis { get; set; }
+ int Lebenspunkte_Aktuell { get; set; }
- //int Ausdauer { get; set; }
+ int Ausdauer_Basis { get; set; }
+ int Ausdauer_Aktuell { get; set; }
- int Astralpunkte { get; set; }
+ int Astralpunkte_Basis { get; set; }
+ int Astralpunkte_Aktuell { get; set; }
//int Karmapunkte { get; set; }
diff --git a/DiscoBot/DSA_Game/Characters/NPC.cs b/DiscoBot/DSA_Game/Characters/NPC.cs
index 45ff6b0..0894df6 100644
--- a/DiscoBot/DSA_Game/Characters/NPC.cs
+++ b/DiscoBot/DSA_Game/Characters/NPC.cs
@@ -18,9 +18,14 @@
public string Name { get; set; }
- public int Lebenspunkte { get; set; }
+ public int Lebenspunkte_Basis { get; set; }
+ public int Lebenspunkte_Aktuell { get; set; }
- public int Astralpunkte { get; set; }
+ public int Astralpunkte_Basis { get; set; }
+ public int Astralpunkte_Aktuell { get; set; }
+
+ public int Ausdauer_Basis { get; set; }
+ public int Ausdauer_Aktuell { get; set; }
public string TestTalent(string talent, int tap = 3)
{
diff --git a/DiscoBot/DSA_Game/Dsa.cs b/DiscoBot/DSA_Game/Dsa.cs
index 1bdabb3..e514691 100644
--- a/DiscoBot/DSA_Game/Dsa.cs
+++ b/DiscoBot/DSA_Game/Dsa.cs
@@ -33,10 +33,18 @@
Relation.Add("Nicolas", "Hartmut Reiher");
Relation.Add("TrueKuehli", "Ledur Torfinson");
- // relation.Add("Papo","Gwendelson");
- Relation.Add("Papo", "Pump aus der Gosse");
- Relation.Add("Potus", "Potus");
+ //Relation.Add("Papo","Gwendelson");
+ //Relation.Add("Papo", "Pump aus der Gosse");
+
+ //Nachteile für LE, AE, MR
+ // Relation.Add("Papo", "Angilbert Arres");
+ //Vorteile für LE, AE, MR
+ Relation.Add("Papo", "Beef");
+ //Relation.Add("Papo", "Astrallos");
+
+ Relation.Add("Potus", "Potus");
+
// relation.Add("Papo", "Pump aus der Gosse");
foreach (var filename in Directory.GetFiles("helden", "*.xml"))
{